边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Vehicles Expanded - Tier 3
913 条留言
galesdeloscien 11 月 16 日 上午 6:17 
the base mod has the tier 1 and tier 2 in it.
The tier 3 is more like a "dlc" of it and thats why it comes separated.
Not Sure 11 月 16 日 上午 1:14 
i think i'm a dummy. is there a tier 1 and tier 2 mod or am i totally off track here? Cuz i can't find them
galesdeloscien 11 月 12 日 上午 10:16 
that sounds like a seriously you problem ngl.
you should go and check mod by mod to see any incompatibility bcus that doesnt happen normally.
Mr Vril 11 月 12 日 上午 10:06 
all of the artillery based vehicles shoot rounds that only move a few spots forward and move in slow motion for some reason no matter the speed i'm set at, they end up almost blowing up the vehicle itself because they just don't travel forward for some reason
Tenryuu 11 月 9 日 上午 9:39 
Has there been a thought to add a tier 3 boat yet?
Nigel 11 月 9 日 上午 12:43 
hey guys i have i question. How can i load mechanoids as cargo in my vanilla vehicles tier 3? I was able to do it but i think since the ltest update it isnt possible anymore
Bible Camp Victim 10 月 23 日 下午 2:05 
You need a total of
8 engines
14 car alternators
16 exhaust
12 suspension
14 wheels
4 car bat
4 fuel tanks
6 transmissions
4 rads
6 wires
To make anything listed above
Damaskus 10 月 21 日 下午 8:54 
OK can confirm, I was having the aforementioned problem because I bought the Badger early, I just restored one and it works fine.
Damaskus 10 月 21 日 下午 2:50 
Once I saw the Tango had a comparable turret as an upgrade with the upgrade mod I just use that instead until I find a wreck. Vehicle combat really takes a lot of people though, 1 Tango with dismounts and a pair of pickups with rocket artillery mounted took nearly everyone from my base, I'd have been hosed if I got raided. Time to upgrade the walls with more automated defenses.
Sweaters 10 月 21 日 上午 8:38 
i also have this issue. i bought a goliath and one other big tank from a faction, rather than restoring a wreck. The weapons come loaded with steel, and as such cant be reloaded by a colonist. the game still thinks the weapon NEEDS reloading however. if finding the issue is difficult, one workaround may be to add a force weapon reload button to dev mode. (if that is already an option i could not find it)
Damaskus 10 月 20 日 下午 6:33 
I'm not able to get the Badger to reload or use its guns, it has steel in the cargo hold and its showing up on the UI as having steel available, but I can't enable the guns, it says no ammo loaded. I do not have CE but I also havent researched the Badger either and just bought one from an outpost. Any help there?
Oskar Potocki  [作者] 10 月 18 日 下午 1:17 
Then I don’t know, sorry. You’re not giving me much information to begin with.
Sweepy 10 月 18 日 下午 12:36 
No, no CE.
Oskar Potocki  [作者] 10 月 18 日 上午 11:34 
Using CE? They change the ammo used by our vehicles.
Sweepy 10 月 18 日 上午 11:33 
I got myself a Burya, but no matter what i do, its not reloading, so it cant be used properly. Always saying that ammo not loaded, but chemfuel is there
Super_Gamer!? 10 月 16 日 下午 6:16 
@Oskar Potocki

My apologizes then, it must be a mod that I may of forgotten about
But will there be any ideas for the future about that?
Oskar Potocki  [作者] 10 月 16 日 上午 6:15 
@Jaycius Maximus
We made Cherokee into a cargo helicopter. You can use designated crew transporters such as louie to transport crew. Cherokee can transport stupendous amount of goods instead.
Oskar Potocki  [作者] 10 月 16 日 上午 6:14 
We didn't add any guns to the heli...
Super_Gamer!? 10 月 15 日 下午 8:51 
The heli's have guns you can add but you can't use them in the air or anything? Whats the point? If there is something wrong please let me know
bee 10 月 15 日 上午 3:44 
my Louie is bugged and i can't even lauch, it keep saying "cannot move. Needs more crew in order to operate" , forming caravan is disabled too, even when my pilot already get in the Louie.
galesdeloscien 10 月 10 日 下午 1:31 
the reason why is bcus of balance mostly.
tho if u wanna carry more people in the cherokee, i remember there was a mod, i think it was the "tier 3 upgrades" or smth like that, you should search it.
it also has some more cool stuff like a frontal turret for the loui and a spoiler for both the classy and the sport car.
Jaycius Maximus 10 月 10 日 下午 12:08 
Is there a way to modify the cherokee? it makes no sense to me that a famous Chinook, the transport helicoper that can carry up to 55 real life soldiers can only carry 2 people and they both have to be pilots, Whereas the louie can carry 6, 5 passengers and 1 pilot I've just looked at the mosquito and it can carry 4!
chrollo lucilfer 10 月 9 日 上午 11:37 
tho whenever flying to other tiles i do in fact have option to either land on the specific spot or at the edge/center
chrollo lucilfer 10 月 9 日 上午 11:35 
guys how do i land the heli manually?
like i’m trying to land it at my base, not just on the map edge.
when returning there’s only “Enter *outpost name*” option and it always drops the heli at the map edge.
there’s no helipad or any landing zone anywhere in the build menu, i checked all tabs.
Torracton 10 月 6 日 下午 6:19 
I am unable to trade with Merchant Guild using Cherokee, I can't even land on the site, I have to land one title away and move agonizingly slow to overlap but when that happens, I still can't barter.
社会我胖虎 10 月 2 日 下午 12:49 
Hello, I have a question to ask Why can't helicopters or other similar vehicles load mechanical bodies? Do I need a seat to load it? Will this seem troublesome?
✚ Mariel ✚ 9 月 21 日 上午 5:50 
Actually I think its just chemfuel. I think you just put chemfuel in and then put 3 people in and turn it on and it somehow converts chemfuel into ammo?
✚ Mariel ✚ 9 月 21 日 上午 4:35 
I think its HE shells and chemfuel?
✚ Mariel ✚ 9 月 21 日 上午 4:27 
I made a Burya but, how do I reload it? What ammo does it take? Do I just put HE shells into it?
classified 9 月 18 日 上午 10:16 
yeah the case was indeed that i haven't added the mod to the modlist, now everything works fine
classified 9 月 17 日 上午 3:36 
maybe the problem was that i haven't installed the mod, but i remember i checked it. now i've subscribed to it and will try to find the wrecks on weekend.
galesdeloscien 9 月 15 日 下午 12:41 
im sorry man but that sounds like a you problem (no offense) cus like reallyyyy, reports of that are not too often and are usually for mod incompatibilities, like really
classified 9 月 15 日 上午 9:38 
i am not sure it's possible to find those new vehicles. i've tried maybe 20+ tiles, and none of them had any wrecks that i could repair. only vanilla ancient transports that i can only destroy. i've even tried to search for the wrecks on road tiles, both ancient road and asphalt roads. None were found.
Black Ops 9 月 2 日 上午 11:45 
А где найти cherokee?
puliman_hecker 8 月 23 日 下午 12:23 
Yo John i saw this one mod and i thought you would be interested: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3534740420
Junn Sorran 8 月 19 日 上午 7:41 
Is there a way to select the ammo type used by the udar? My pawns keeps loading tox shells into it while i'd prefer them to load high-explosive shells.
The auto reloading level of the main turret is set to 0, but they just keep loading the shells
John Connor 8 月 18 日 下午 4:17 
just an idea but is there a chance that the garage door could be made airtight in space and to make it a little more believable just do this to the steel/plasteel/uranium/vacstone variant of the automatic garage doors?:steamhappy:
Confieri 8 月 7 日 下午 1:23 
Is it just me or using Helicopters prevents the pawn from eating packed meals and cause starvation? I also had them reposition the helicopter by having them fly off and back the to same map and somehow they are sleep deprived and starving even though its been about 10 seconds.

If you are having trouble trading, you have to pull you pawn off the helicopter by right clicking and dragging them to the dismount section. You should have stuff to trade then, just make sure you have the required rank/titles for nobles.
Spriteconsumer879 8 月 7 日 上午 6:04 
Tier 3 boats and ships?
Sir Luis 8 月 4 日 上午 7:36 
we need electric vehicles.
infidelpanda 7 月 31 日 下午 10:18 
Im unable to pick a landing spot or trade with the louie or Cherokee when going to quest spots. It shows nothing for me to trade.
dxrkdeception83 7 月 31 日 下午 4:15 
So i cant research nomad with out a wreaked nomad?
Veilor_ 7 月 31 日 上午 4:44 
Just found a problem with Mosquito and Cherokee, i cant assign this two helis to be a caravan vehicles. I can do that to road vehicles but not for helis:steamsad: Is it a bug or something? I can remember that in 1.5 i can assign it for caravan
Vond 7 月 30 日 下午 9:37 
Follow up to burya
When taking it on a caravan, and arriving at a destination with at least a driver, on loading in I can deploy
If I leave a pawn inside Burya, save, and reload, I can deploy the burya
removing the driver disables the ability to deploy or undeploy until another occupied reload occurs
Cinderella 7 月 30 日 上午 6:20 
I cannot use vehicles to trade with other trading posts.When entering the trading menu, the goods in the vehicle cannot be traded or given as gifts, and the goods in the vehicle are simply not visible in the menu.
YakumooYukari 7 月 29 日 下午 6:28 
When Udar fires the projectile is just flying towards the opposite direction, and drop on the spot that far closer than expected, maybe this is a CE related bug?
Timepumper 7 月 29 日 上午 6:41 
So far haven't been able to trade using vehicles, but transporting materials from one map tile to another (like ore lumps -> colony) works just fine.
Also the assets in the vehicles menu are broken
Marvellix 7 月 29 日 上午 5:19 
hmm ive read coments and reports but noone seem to have problem i do. where i have louie but flying it for even an hour makes my pawn leaving it hungry and tired like they flew for a day+. its nothing i cant work around but still bit weird and i dont know what causing it
Korisuo 7 月 29 日 上午 12:10 
For those who are having problems with the Burya:
-Go into Dev Mode
-Click on the Burya
-Select the gear Icon that says "Tweak values"
-Scroll down till you see the vehicle turret section
-Set deployment to "none" or "undeployed"

This will remove the deployment requirement from the Burya's turret, allowing you to fire whenever you'd like. A little temp fix I ended finding while rummaging through vehicle options, hopefully this helps y'all out.
Vond 7 月 28 日 下午 11:24 
Yeah, seem to be having an issue with the burya as well
Cant deploy it
I've researched the vehicle and everything, but just doesn't seem to have an option to let me deploy it
researched Rocket Artillery, Researched Rocket turret, Mortars, the like
Nothing seems to work