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Til then, you can create a nav mesh via this guide :
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=702883874
setpos 13957.865234 10966.686523 -7103.968750;setang 1.175956 89.663261 0.000000
This is just regular old gm_fork, only the castle is converted to a base and the town got combine structures and some broken/damaged buildings ‒ otherwise, nothing too spectacular.
is there anything required or needed to mount in order to fix some small missing texture bugs? i have a few small strips in areas with missing textures.
i'll try it again but it didn't work yesterday
@shrark Do you mean the fog comes with the map pre-applied? I mean, gm_fork newer was foggy and you shouldn't include fog, especially not this dense pure white variant.
im subscribed to the addon just cant find it in my maps
If it's too hard to deal with, fog controller may be used to lighten it, but this is how it is.
As for AI nodes, there are none included at the moment, but I could try adding a navmesh sometime later. A map as large as this one takes an enormous amount of time to make a mesh for, even when generated by Gmod, so I just didn't bother.