全面战争:战锤3

全面战争:战锤3

Raiding for Resources
27 条留言
CaptainKampfkeks 7 月 24 日 上午 3:17 
I take it this one doesn't need an update?
Also, if it's IE only, does it work with IEE or nah?
´EE`∞EternaL 1 月 20 日 下午 3:09 
may i create a submod that reduces the turns to 1?
Sly 2024 年 8 月 21 日 下午 3:39 
This is a great idea! Good stuff
SinisterWeasel  [作者] 2023 年 12 月 5 日 上午 2:03 
@Salix I like the idea. But as far as I know there's no way to detect the resource amounts being exported. It's buried beneath inaccessible code.
Salix 2023 年 11 月 16 日 上午 11:19 
I've been thinking for a while that resources should give a global effect as long as it is scaled with how many resources you are producing/importing but not exporting. i.e. if you are exporting all your iron, you shouldn't get the associated global effect.
SinisterWeasel  [作者] 2023 年 10 月 27 日 下午 10:25 
Рад, что вам это нравится!
Quickwitted 2023 年 10 月 26 日 下午 10:58 
давно ждал этого
ты лучший!
SinisterWeasel  [作者] 2023 年 10 月 18 日 下午 10:05 
@NoSkill I like the idea, unfortunately I don't think it's possible to add resource costs to buildings. It's a hardcoded table and you can only add gold or growth costs. Maybe something like resources having a small global effect i.e. medicine gives +5% replenishment or timber gives +5% construction speed. That would definitely be doable. Thoughts?
NoSkill 2023 年 10 月 18 日 上午 6:58 
Just something to make resources more useful in general:

- Idk how this fits, but maybe you could make a mod that requires a resource a cost for
landmarks, since those give quite powerful buffs and are usually the better choice then regular
buildings.

Something like T1-3 landmark requires 1 resources, T4-5 require 2 resorces.


- Maybe certain factions could have an affinity for certain resources

-
SinisterWeasel  [作者] 2023 年 10 月 14 日 上午 4:06 
Cheers guys, glad you're enjoying it. Remember to leave any suggestions you have to improve the mod.
sigmars_disciple 2023 年 10 月 13 日 下午 6:04 
Agreed with Solaire, this DOES make a LOT of sense. Good work, brother <3
Solaire 2023 年 10 月 11 日 下午 8:00 
Yet another mod that should just be a feature in the base game. Thank you very much.
SinisterWeasel  [作者] 2023 年 10 月 8 日 下午 2:30 
@ShadDoUrden thanks I'll put that link in the description
ShadDoUrden 2023 年 10 月 8 日 下午 12:27 
Shatilov 2023 年 10 月 8 日 上午 12:40 
thank you, waiting for it since WH2
Leondegrance 2023 年 10 月 7 日 下午 9:22 
Clever...helpful for my Dwarfs crafting that damn gatekeepers hammer I can never get the marble for.
Bastilean 2023 年 10 月 7 日 下午 9:03 
Love this kind of attention to detail. Thanks mate
BloodW0lf 2023 年 10 月 7 日 下午 7:39 
AH okay! Thank you for the mod and I hope oneday it will work well with IEE modded area also!
SinisterWeasel  [作者] 2023 年 10 月 7 日 下午 4:13 
@BloodW0lf it will be ok to use with Immortal Empires Expanded but you won't get resources from raiding any modded regions. I might make a submod some day, for now it's a limitation with how resources are hardcoded in the game.
SinisterWeasel  [作者] 2023 年 10 月 7 日 下午 4:11 
@MortarchOfBlood the AI will get resources from this too and will use them for trade.
Pyrodysseus 2023 年 10 月 7 日 下午 3:50 
Very nice!
REITERPALLASCH 2023 年 10 月 7 日 下午 12:28 
VERY cool dude take my points.
Rincewind322 2023 年 10 月 7 日 上午 11:02 
Such a great idea, thank you!
BloodW0lf 2023 年 10 月 7 日 上午 10:39 
looks amazing, does it work with the modded IEE map?
minnimega 2023 年 10 月 7 日 上午 10:28 
Brilliant, thank you so much.
[PuB] Axlegolas 2023 年 10 月 7 日 上午 9:52 
this is a nice one. great idea
Ciaphas Cain 2023 年 10 月 7 日 上午 9:35 
Thank you! Does the AI use this for resources or just for the vanilla decision? (if you get me)