Barotrauma 潜渊症

Barotrauma 潜渊症

A Bit More Turrets
71 条留言
EmberD 9 月 27 日 下午 1:08 
A torpedo tube. Now we're talking about something that should be in the vanilla game
Havel L. Krik 7 月 29 日 下午 12:51 
Ah sweet! The Quickfire Salvo fix.
M12  [作者] 7 月 29 日 上午 10:37 
@bel oh okay ill fix that
bel 7 月 29 日 上午 10:07 
i dont know what else i could say, thats literally all that happens
bel 7 月 29 日 上午 10:01 
Ok so, the "Quickfire Gun Salvo Shell", something happens where bots will load "pellet" instead, I think its because the salvo shells have an item inside of them thats supposed to be invisible but the bots are loading THAT item instead of the shell
M12  [作者] 7 月 29 日 上午 3:18 
@bel thats not very descriptive you know
bel 7 月 28 日 下午 3:23 
exatcly what i said lol, sometimes that ammo will just be turned into its "projectile" ?
M12  [作者] 7 月 28 日 下午 2:59 
@bel what?
bel 7 月 28 日 下午 1:35 
quickfire gun has a bug where the spread ammo will just be turned into its pellets instead
ram_qwt 7 月 23 日 上午 8:41 
Зачем я делал свои торпеды?
M12  [作者] 7 月 21 日 下午 3:37 
YO YO YO UPDATE TIME
Rusty 7 月 21 日 上午 11:05 
nice, even better than EK
Poly  [作者] 6 月 11 日 上午 10:03 
aye, ill use discord
M12  [作者] 6 月 11 日 上午 3:53 
@Poly maybe we should discuss it somewhere else? You can add me on steam or in discord - m120083
Poly  [作者] 6 月 10 日 下午 8:47 
oh the formatting is scuffed for the bullet list, amusing
Poly  [作者] 6 月 10 日 下午 8:46 
alright, so first im just going to suggest and mention things for existing gameplay
- how come the autogun is called the autogun? wouldnt autocannon fit a bit more nicely?
- quickfire gun
- the loader gui is oddly small, not sure if its an issue with me specifically or a general thing, but the 12 slots are ridiculously small for the gui size, and the gui is just small in general
- the shell box for the quickfire gun has an odd hand placement, might be an easy fix but i havent touched baro modding so im not too sure
- torpedos
- potentially add in a decoy nuclear torpedo, to fit with depth charges? may break balance a bit though
- cheap nuclear torpedoes, to fit with the engineer's perk that adds cheap nuclear railgun shells and cheap nuclear depth charges

and that should be it for whats existing, i havent thoroughly tested out the mortar yet but i will be doing that soonish once i get far enough into my campaign
M12  [作者] 6 月 10 日 上午 3:03 
@Poly sure
Poly  [作者] 6 月 9 日 下午 1:51 
@M12 would it be possible for me to either
A: suggest a few neat turret concepts to potentially add
or
B: i figure out barotrauma modding n see if i can PR some turrets for you
Poly  [作者] 6 月 9 日 下午 1:50 
@Havel L. Krik
yesh, if you order a bot to "load ammunition" via load command through the blue action commands, the bot will keep the loader topped off
dawerrr 4 月 18 日 下午 3:19 
using it for my ships&campaign
dawerrr 4 月 18 日 下午 3:19 
it does
Farbott 2 月 7 日 下午 10:20 
Mod still work?
Havel L. Krik 1 月 31 日 下午 9:11 
For the Quickfire turret, is there any way you can make the bots load the loader to full capacity instead of loading only one shell?
Havel L. Krik 1 月 17 日 上午 5:18 
What if you modified the Mortar or Rail-gun turret to fire torpedoes?
Fauna :3 1 月 17 日 上午 5:01 
@for whom the cock balls aww oki am tried to edit it but hav no idea how to make it work llol but ty anyways :3
M12  [作者] 1 月 17 日 上午 4:54 
@Fauna :3 sadly the only way to install it is via editor. Baros technical limitations.
Fauna :3 1 月 17 日 上午 4:22 
wait how do u get torpedo tubes<? bc am cant find them at ALL
Havel L. Krik 2024 年 11 月 20 日 下午 9:58 
Are you able to add an alternative Heavy Weapon for the Double-Coilgun, maybe a Heavy Chaingun?
Havel L. Krik 2024 年 10 月 25 日 上午 4:25 
Can you check the Quickfire Salvo ammo please? My assistant loads in the pellets instead of the shell (I have no idea how). While this is cool in the fact that I have seemingly infinite ammo, I think it's something that should be reported.
AngeL 2024 年 10 月 9 日 下午 4:49 
The Autogun is pretty loud and annoying.
Havel L. Krik 2024 年 10 月 8 日 上午 1:00 
:steamthumbsup:
M12  [作者] 2024 年 10 月 7 日 下午 10:41 
@Havel L. Krik on amount of fired shots
Havel L. Krik 2024 年 10 月 7 日 下午 6:36 
For the Autogun, is the ramp-up based on time fired, energy consumed, something else?
Havel L. Krik 2024 年 10 月 5 日 下午 10:43 
Damn.
And yeah, although I haven't use any of the turrets yet. I hope bots do well with them.
M12  [作者] 2024 年 10 月 5 日 下午 10:32 
@Havel L. Krik unfortuntely, yes. But you can easily install and swap all the other turrets
Havel L. Krik 2024 年 10 月 5 日 下午 2:28 
So is the torpedo tube only usable if you use the sub editor?
Havel L. Krik 2024 年 10 月 2 日 下午 4:46 
I so want these turrets to be handheld Like Handheld Coilgun (but better).
Super Pre-order 2024 年 10 月 1 日 下午 4:05 
1turretmod but it's actually 4turretmod and the description is 3turretmod.
조랭이떡 2024 年 9 月 7 日 下午 1:52 
The torpedo doesn't load even though the crew orders it to. Can this be fixed?
M12  [作者] 2024 年 8 月 30 日 上午 3:45 
Dont worry guys i am working on a complete overhaul of this mod. Coming out soon.
Draconis🐊 2024 年 7 月 26 日 上午 11:28 
oh dang there have been some updates to base Barotrauma last patch where you can now carry two ammo boxes and/or railgun shells. Mod needs a little update to reflect this.
Yakumo Kuro 2024 年 6 月 23 日 下午 12:14 
I wish I can put torpedo to Railgun ammo rock or any thing else
Gamer Gaming 2024 年 5 月 23 日 下午 3:25 
Maybe to solve the torpedo problem make it so you can shoot them out of a railgun, but have it damage the loader like 30% after a shot to simulate the railgun not properly suited to firing them
-Cobalt- 2024 年 3 月 12 日 下午 10:51 
I think so
PrepoDoo 2023 年 11 月 21 日 上午 8:48 
do these work with npcs?
WC? 2023 年 11 月 14 日 下午 2:07 
yoooo love the new auto gun thingy. very cool.
M12  [作者] 2023 年 11 月 14 日 上午 10:16 
@Kookoorooza in case its not obvious to someone
Kookoorooza 2023 年 11 月 14 日 上午 9:46 
"easily outdamages railgun"
Bro, railgun even worse than coilgun with stock ammo...)
M12  [作者] 2023 年 11 月 12 日 上午 5:28 
Added a new turret - Autogun, also changed a bunch of bugs
WC? 2023 年 10 月 30 日 下午 5:55 
@Draconis but if you find them and cant fire them you can still decon them for uex i think.