Space Engineers

Space Engineers

(2020 Update!) Star Wars Weapons
46 Kommentare
SEModder4  [Autor] 1. Jan. um 19:19 
Thanks! Happy New Year!
Nobody 31. Dez. 2024 um 14:38 
Hello my friend, i really love your work and wish to see this job in Space Engineers 2, good luck and happy new year my friend
Bluewave101 15. Sep. 2024 um 23:21 
wow expensive build Weapons
SEModder4  [Autor] 4. Jul. 2024 um 13:35 
Yep it would have to be a separate new mod.
nickforgie 4. Jul. 2024 um 11:42 
i think it has to be a separate mod.
SEModder4  [Autor] 3. Jul. 2024 um 18:35 
I don't know how to go about adding weapon core. I have thought about it though for my other mods. This one I don't know if I can.
nickforgie 2. Jul. 2024 um 16:36 
will you be makinga weaponcore or no? if not, that's ok.
cheeseburger apocalypse 27. Jun. 2024 um 0:53 
Im having the same issue as the guy below, the range is stuck to 4 meters
Lunaisbest 4. Jun. 2024 um 19:08 
The turbolasers are stuck to 4m range
SEModder4  [Autor] 9. Mai 2024 um 14:10 
Nice
spEeͥD`eͣxͫ 8. Mai 2024 um 7:41 
Actually, i removed weaponcore and now i can fire at 1000m/s no problem. Sorry for that. great mod! fk weaponcore
SEModder4  [Autor] 7. Mai 2024 um 15:08 
I cannot fix that unfortunately. That's why Keen doesn't support ships running faster than 100m/s.

The game cannot handle it beyond that speed.
spEeͥD`eͣxͫ 7. Mai 2024 um 11:36 
Really nice mod, im running into issues tho with speed unlimiters.
Firing a tie fighter gun above 100M/s makes you catch up to the laser and hit yourself.
Making the projectiles faster breaks the "star wars feel" i guess but maybe adding the ships velocity to the projectile velocity?
Jimmy Olsen 18. Apr. 2024 um 4:55 
Is there another weapon core update coming or not would be grateful if so
VanLabyrinth 9. Feb. 2024 um 14:02 
quick everyone, make all mods non compatible with weapon core, NUKE THEM TO OBLIVEN (i cant spell)
SirPenguin08 3. Feb. 2024 um 15:01 
wait weaponcore is attacking other mods?
Nobody 26. Jan. 2024 um 5:47 
Yes it's true WeaponCore is purposely attacking mods that aren't supported by Weaponcore core, after they did it the first time they better remove the comments on their workshop page so something bad is going on with them but unfortunately they can't be fought from what I can see
KarlThorsten89 25. Jan. 2024 um 16:29 
I really hate that WeaponCore practically attacks other mods. Doesn't have to be intentional, damage is still damage...
Hopefully, this updated version will work without issue.
Nobody 24. Jan. 2024 um 8:15 
It's sad, but thanks for the reply
SEModder4  [Autor] 24. Jan. 2024 um 6:32 
I cannot do a weapon core upgrade. It hasn't been something I've looked into at all yet.
Nobody 24. Jan. 2024 um 4:54 
Hello ?
irishman702 15. Jan. 2024 um 18:33 
Is there anyway you can fix the octuple turbolaser mod, its amazing but the laser speed is exceedingly slow and broken
Nobody 31. Dez. 2023 um 5:05 
I don't know but maybe I will want too much but I would like to use this mod with Weapon Core support but still very happy to see this mod alive again thank you very much
SEModder4  [Autor] 16. Dez. 2023 um 7:34 
I can see if I can fix that by today. :)
B1487E 15. Dez. 2023 um 22:44 
DC15 turret falls off whenever I delete a block from a grid.
SEModder4  [Autor] 4. Dez. 2023 um 10:18 
It's not a weapon core mod, this mod would require Weapon Core to fix.

Sorry :)
SEModder4  [Autor] 2. Dez. 2023 um 12:35 
I don't know how to fix them not dealing damage to the Defense Shields mod, that's something I'd have to ask DarkStar about.
kpoopert 29. Nov. 2023 um 7:06 
also the mod doesnt work with the defnsive shield mod as it doesnt deal damage to the shields for some reason
kpoopert 29. Nov. 2023 um 6:59 
how do you get the turrets to target enemy ships?
i have thier range set to 2.5km
☢Commander Shadow☢ 20. Okt. 2023 um 1:35 
For some reason the turrets have 0 aiming radius. I do not believe it is intentional and looks like a bug.
Fullercloth2201 20. Okt. 2023 um 0:10 
All these people complaining and asking for stuff like SEModder hasn't just fixed the mod we want instead of someone having to pay razortron to
GunMasterX11 15. Okt. 2023 um 8:13 
will we be getting an updated version of the Octuple Barbette turbolaser cannon mod soon?
bob 15. Okt. 2023 um 7:42 
Love the mod, but I kind of wish all the ammo was sorted under the ammo section of the production interface, as it is they kind of clutter up the components section
nickforgie 10. Okt. 2023 um 15:21 
@offline the Scalable Super Laser Mod is weaponcore, this isn't.
nickforgie 10. Okt. 2023 um 15:20 
think yoou could work on a weaponcore one?
SEModder4  [Autor] 9. Okt. 2023 um 18:45 
I cannot work on other mods that I don't own or have the go-ahead on. :)
Offline 9. Okt. 2023 um 10:52 
I noticed that the mod doesn't work in combination with the Scalable Super Laser Mod because the turrets no longer have any range. It would be really good if you could fix that, because I need both mods for my Star Wars Malevolence.
Bones0013 8. Okt. 2023 um 19:52 
lets go
LeeTheFlea 6. Okt. 2023 um 19:29 
noice!
Sensational Being 6. Okt. 2023 um 18:38 
@Avergel no
Avergel 6. Okt. 2023 um 12:21 
Is it weaponcore compatible ?
SEModder4  [Autor] 6. Okt. 2023 um 8:04 
Hmmm, this is something I can try and look into later today.

I have a bunch of stuff going on right now. :)
Sensational Being 5. Okt. 2023 um 19:32 
I'm sure lots of people will be glad to discover the turrets are fixed.

I regret to report that the flak guns' firing is still broken. I never use them, but when MES grids grab them it can cause issues.
SEModder4  [Autor] 5. Okt. 2023 um 17:10 
This will stay up as long as Razortron is cool with it.
Truman Corporation 5. Okt. 2023 um 12:55 
I love it. Don't lose It, please.
SEModder4  [Autor] 5. Okt. 2023 um 3:09 
~~Temporary~~