Garry's Mod

Garry's Mod

Star Wars: Imperial Prefab Base Props
54 kommentarer
Lord Trilobite  [ophavsmand] 8. okt. kl. 1:29 
Nah, too much work. I partially made this because I already had many textures and props I'd made years before for my many imperial maps. So, reusing those made this relatively easy and quick to make.
But if you need a rebel base right now, try using the white walled skin. Perhaps that will feel rebel-y enough, since that does actually use rebel wall textures and is kinda intended for that purpose.
Api_Pie 7. okt. kl. 18:38 
Do you think a rebel version would be a thing?
A Simple yes or no should suffice as an answer or a maybe if you dont feel like eitther
Trooper501 30. juni kl. 4:51 
Using the track assembly tool with this addon would be better than using the advance bonemerge
Lord Trilobite  [ophavsmand] 7. juni kl. 5:28 
Thank you. And I will consider it.
Wumbler 6. juni kl. 19:08 
please release it you do great work!
Lord Trilobite  [ophavsmand] 5. juni kl. 2:19 
That's like the only prop in this that I haven't released as a separate prop in any addon.
Wumbler 4. juni kl. 20:52 
i'm having a hard time locating the bunk bed prop, could you point me to which addon of yours has it?
TysonM098 3. juni kl. 5:46 
it can be if you want, it will just make putting the prefabs together easier.
Lord Trilobite  [ophavsmand] 3. juni kl. 5:44 
Are you saying it is? Or it should be? Cause I have no idea how to make it compatible if it isn't.
TysonM098 3. juni kl. 3:09 
this should be compatible with the track assembly tool addon.
Lord Trilobite  [ophavsmand] 1. maj kl. 5:30 
Thank you for notifying me of the problem.
Trooper501 1. maj kl. 4:38 
it is fixed. Thank you
Lord Trilobite  [ophavsmand] 1. maj kl. 1:41 
Just checked, and you're right. Dunno how I missed that. I will fix it.
Trooper501 30. apr. kl. 5:39 
stairs05 has a collision issue
Lord Trilobite  [ophavsmand] 7. dec. 2024 kl. 1:36 
No, sorry. That's not what these are for.
But if you want resources for a map, you should check my other addons. I've got plenty of models and materials that will be useful for creating maps.
I AM ALGORITHM 6. dec. 2024 kl. 17:02 
I am working on a for my first garrys mod map And i have modeld the entire ship in blender and i was wondering if i could get these assets as a blend file or smthn so I can do the interire and actually have it look good and sve me some time I can pay for it ofc
Spilledmilk 1. sep. 2024 kl. 13:07 
Its very good i am making a really big ship with these.
Swagalicious Swagapino 8. aug. 2024 kl. 15:56 
if this was compatible with Spacebuild my life would be complete
calem 15. maj 2024 kl. 20:58 
I may be a little dumb but how do i get them to connect each other?
Lord Trilobite  [ophavsmand] 7. feb. 2024 kl. 1:50 
I made it. I made all these models.
Wumbler 6. feb. 2024 kl. 19:10 
where did you find the bunk bed prop in one of the images?
Lord Trilobite  [ophavsmand] 21. jan. 2024 kl. 9:34 
You should be able to find them under:
garrysmod\models\lordtrilobite\starwars\props
EpicBogSwallow939 21. jan. 2024 kl. 9:15 
I've looked all over to find them in the spawn list and i can't, where are they?
Lord Trilobite  [ophavsmand] 10. jan. 2024 kl. 1:03 
For the ships there's pretty much no difference between the republic and imperial styles. You can just use the standard imperial for republic. Basically nothing here is exclusive to the empire.
Prophet 9. jan. 2024 kl. 18:55 
Could you make a republic version or update it with an additional republic skin? the mod is pretty nice so far.
Lord Trilobite  [ophavsmand] 13. nov. 2023 kl. 13:31 
Right now, they're just decorational models, yes. If someone wants to code some type of mod that automates building a base, they could probably make the doors functional as well.
Kalmin 13. nov. 2023 kl. 12:32 
How are we supposed to use the doors here? Merely decorational or are they compatible with any mod that makes them functional?
̣ 28. okt. 2023 kl. 15:46 
i was telling f22 why the black happends
Lord Trilobite  [ophavsmand] 28. okt. 2023 kl. 1:50 
Well, if there's like a world shadow, that's baked into the map itself and will always be there. Which is why I suggested placing the base in a better lit area. And while the base modules do cast their own shadows, they don't self shadow or on each other. So that shouldn't be an issue.
̣ 27. okt. 2023 kl. 21:41 
f22 the black is just becuase of the map having bad lighting try finding a mod to turn off shadows and it should be fine
F22-Jamie 15. okt. 2023 kl. 22:39 
Seems fixed. I'm not sure what happened. Weird.
Lord Trilobite  [ophavsmand] 15. okt. 2023 kl. 1:22 
It sounds like one of two things. There's an issue in the Source engine that when materials aren't set up correctly, they'll flicker (when prop materials are used for world surfaces). But that shouldn't happen here since I set up the materials correctly and they work fine on my end.
The other is that you might have placed your base in a shaded area like I mentioned before. If you place it in a dark location, then yeah, it will be dark since it's shaded like a prop. If you put it in a sunny location such as on the grass, in flatgrass, then it should be lit normally. If the base is placed in a half shaded area, then some modules might be dark. While it can be a bit annoying, that's perfectly normal and just how the shading engine works. So try spawning it in differently lit locations.
Could you maybe post a screenshot if that doesn't work?
Lord Trilobite  [ophavsmand] 15. okt. 2023 kl. 1:22 
That's really weird. Does it only happen after you've made it into a dupe? I tested duping it and had no problems myself on flatgrass and construct. Make sure you lock the building into place when walking on it. Otherwise it might shift around slightly, since it's a physics object.
F22-Jamie 14. okt. 2023 kl. 16:40 
Nope. It is black besides the glowy bits inside. I've noticed that interacting with it (walking on it) makes it shift to its normal colors for a few seconds. This occurs in Construct in flat grass and highway 14800 bridge. It also darkens in Novenka, but doesn't turn fully black.
Lord Trilobite  [ophavsmand] 14. okt. 2023 kl. 6:33 
I don't know how that would be possible. It has perfectly normal materials. Did you spawn in the base in a dark location? Since it doesn't have its own real light, it's subject to the lighting in the environment.
F22-Jamie 14. okt. 2023 kl. 3:20 
This is honestly really damn cool! My only issue with it is that when I save a base as a dupe, it turns completely dark. Do you know what's causing it, and how to fix it?
Lord Trilobite  [ophavsmand] 10. okt. 2023 kl. 14:23 
I suppose I am a bit. I don't mean to come off as defensive. It's just that it seems really impractical to use these in Hammer.
Spooky Scrunk 10. okt. 2023 kl. 14:18 
why are you so defensive im not asking you of anything
Lord Trilobite  [ophavsmand] 10. okt. 2023 kl. 13:38 
That's not what they are made for. There are much other ways to achieve better results in Hammer. All of the detail props and materials are also available separately in my other packs. It literally makes no sense to use these in Hammer.
Spooky Scrunk 10. okt. 2023 kl. 12:57 
just saying it would be useful if you could place them down as a prop_static in the hammer editor
Lord Trilobite  [ophavsmand] 10. okt. 2023 kl. 12:45 
Why? The whole point of this is to make base building super easy and fast in game.
Spooky Scrunk 10. okt. 2023 kl. 11:36 
how odd
Lord Trilobite  [ophavsmand] 10. okt. 2023 kl. 10:10 
No. I made this specifically for in game use.
It's completely unsuitable for use in the Hammer editor and will not yield good results.
Spooky Scrunk 10. okt. 2023 kl. 9:49 
pretty sure this is only supposed to be used in the hammer editor
Levi Animator™ 10. okt. 2023 kl. 7:35 
Plutoniumchicken22 WHAAAAAAATT THE FFFFFFFFFFFFFUUUUU...

how did you not watch a star wars movie?
its good but dont watch the Recent Disney ones
Gm_Danya 10. okt. 2023 kl. 2:17 
This model really cool
MARC0LE 9. okt. 2023 kl. 17:12 
ive never whatched star wars
Bowser 9. okt. 2023 kl. 16:00 
:GalacticEmpire: Long live the Empire :GalacticEmpire:
VintageDegenerate 9. okt. 2023 kl. 13:03 
any possibility on compat with spacebuild?
XxPlumpratxX 5. okt. 2023 kl. 8:07 
this is great :GalacticEmpire: