Victoria 3

Victoria 3

Authority for Political Interactions
33 kommentarer
1230james  [ophavsmand] 7. sep. kl. 22:37 
Added, thx
牛奶大魔王 7. sep. kl. 11:27 
Greetings! A good mod! I want more Chinese player used it so i have translated it inside V3 Chinese submod mod
Would u make a line in description?

Here is my Chinese localization. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880069248
Gaffate 13. juli kl. 6:41 
neverminds it works, just no longer works with Ferrous' mods anymore.
Gaffate 8. juli kl. 2:55 
can confirm it doesn't work. the interaction still takes authority but the cooldown still appears
1230james  [ophavsmand] 24. juni kl. 15:56 
Haven't been able to check yet - I don't have much free time on weekdays & there's a long list of mods I need to work through
faber_avgust 24. juni kl. 15:01 
Hey, i'm wondering, is it works with 1.9?
CamiciaRossa 11. mar. kl. 11:45 
That's a really cool mod, thank you for your efforts. With your permission, I have a suggestion: In my opinion, It would be great to add the option to appoint generals as the leader of the interest group they belong to for a certain number of authority points.
1230james  [ophavsmand] 1. mar. kl. 19:47 
Turns out it wasn't (sort of) - the character bolsting/suppressing worked fine (since it's custom logic that's version-agnostic) but some of the vanilla interactions needed updates, especially the Arrange Accident one since PDX made some significant changes to it (namely, the level of your Secret Police institution now affects how likely the assassination is to succeed).

It has now been updated. Sorry for the wait.

Among the changes includes a change to the behavior of character bolstering/suppressing:
• Popularity gained/lost from bolstering/suppressing now decays/recovers over time
• The bolster/suppress interactions no longer automatically stop upon reaching +/-100 popularity gained/lost to accommodate this change
Kaiser AVH 30. nov. 2024 kl. 19:00 
is this mode working with 1.8?
Zszywka 18. nov. 2024 kl. 16:02 
I really like this mod, so it's a pity that in my language (Polish) there is a problem with banishing the agitator. Namely, the banishment decision window is too long and goes beyond the screen...
Hadi 19. okt. 2024 kl. 12:38 
having the boost career thing be permanent is veeery op and veeeery stupid
Lyra 24. juli 2024 kl. 19:08 
thank you :)
Bogo 8. juli 2024 kl. 20:26 
thank god love this mod hated playing without it
1230james  [ophavsmand] 6. juli 2024 kl. 18:39 
Updated for 1.7
1230james  [ophavsmand] 24. juni 2024 kl. 16:30 
(Copypasting this across my mods)

1.7 update is planned; I'm a one-man team with long working hours so it will take me weeks (maybe even a couple of months) to finish updating everything. Please be patient while I run down my to-do list.

Using this mod for the time being is NOT RECOMMENDED because some simple but very significant changes in 1.7 will most likely cause crashes when using this mod.
1230james  [ophavsmand] 26. maj 2024 kl. 16:17 
It's been fixed!
1230james  [ophavsmand] 22. maj 2024 kl. 15:06 
Oops, good catch; I'll make a note to fix that
Mikmik505 22. maj 2024 kl. 6:22 
Love the mod, but a quick question on the bolster effect You can currently bolster leaders, if you bolster them before they become a leader, and the bolster effect wont be removed, be it the current modified effect or the continuous increase effect, allowing you to gain popularity during a presidency.
1230james  [ophavsmand] 12. apr. 2024 kl. 0:29 
Pushed an update which should stop the AIs from spamming the exile interaction; lmk if there's still any problems
1230james  [ophavsmand] 10. apr. 2024 kl. 15:54 
Spawn rates aren't moddable, but I can try adding something to the AI weights to make it so that they're much less likely to exile someone again within the 5 year period.
46Rorek 10. apr. 2024 kl. 14:15 
(...)
Perhaps nerfing agitator spawn rates in proportion to the amount of times the nation exiles them could help? That maybe even smells a little bit loreful. This might compensate for the vanilla spawn balance which has a natural depression of spawn rates from nations with full agitator slots. Nations with no available slots don't spawn new agitators (I think?), but in a run with this mod I think few major nations ever have a fully stocked agitator set.
46Rorek 10. apr. 2024 kl. 14:15 
I really like the idea behind this mod and have used it in a few games.
:steamthumbsup: More freedom to choose ideological path.
:steamthumbsup: More frequent exiles on other nations also expand potential agitator pool.

imo, one small improvement could be to somehow reduce AI willingness/ability to Exile.
In my games with this mod I had a very noticeable increase in the "<agitator> exiled from <nation>" pop-up, & the agitators pool got so huge that even trying to load it post-1900 caused my game to freeze up every single time. Inspecting a few nations' traits also suggested this was the reason; it seems Vicky herself had recently fired like 8 agitators.
The original agitator pool design might also be at fault though... I mean, they don't let you filter much at all anyway, it was probably never meant to have that many candidates inside.
1230james  [ophavsmand] 24. mar. 2024 kl. 15:32 
Updated for 1.6 - you can now use the new assassination interaction without a cooldown in exchange for authority.
1230james  [ophavsmand] 6. mar. 2024 kl. 10:33 
nw :steamthumbsup:
Mike G.O. 6. mar. 2024 kl. 9:47 
Yes, but I believe is not a mod issue. Now I'm playing just the game, Great Qing, without mod, and it also crashes. I guess it was just a coincidence, then. Sorry.
1230james  [ophavsmand] 5. mar. 2024 kl. 18:40 
Is this the only mod you're using?
Mike G.O. 5. mar. 2024 kl. 11:14 
I'm having random constant crashes playing Great Qing, 1880.
Game vers: 1.15.13.
DLCs: Colossus of the South, Dawn of Wonder, Voice of the People, Melodies of the Masses.
Bogo 27. dec. 2023 kl. 0:08 
this is a great mod i use it in like every playthrough
1230james  [ophavsmand] 25. nov. 2023 kl. 1:15 
Turns out there were some minor tweaks made in 1.5 to a couple of the interactions this mod touches. They've been patched in now.
1230james  [ophavsmand] 23. nov. 2023 kl. 19:51 
Finally had the chance to do some quick testing; I think this mod is working just fine in 1.5, but if anyone has any issues please lmk
1230james  [ophavsmand] 15. nov. 2023 kl. 17:35 
It overwrites some vanilla character interactions. I'll have to verify that nothing about them has changed in 1.5, but I wouldn't expect this to cause crashes.
silverknyaz 15. nov. 2023 kl. 14:08 
i'd imagine this would (mostly) work fine with 1.5 since a lot of the code is *added* instead of *changed*?
jantwel 8. nov. 2023 kl. 18:06 
I think it’s one of the best mods for vic3. Finally I can control IG leaders and be less dependent on their randomness. A massive gameplay improvement. Thank you a lot.