Battlezone: Combat Commander

Battlezone: Combat Commander

Fleshstorm
35 条留言
Trudny Przeciwnik 8 月 12 日 上午 12:25 
Mod is not loading at all :(
s.e.i. 7 月 24 日 下午 7:54 
Very last mission, megabase. So many swarm units get caught on the wall to the point there are too many and eventually the game crashes, even if I turn down all the graphics.
Lamper 7 月 21 日 上午 2:49 
i noticed some of the factions have a satellite hotkey on builds that usually are not satellite and they do not work.
Spymaster 7 月 16 日 下午 8:11 
I have experienced some bugs:
Mechana doesn't have sat hotkey. Doesn't work.
Mechana scavs get always stuck within the rec (after being built) and they can't go up on steep hills. Makes the AI get none responsive at some point because of this.
yeah 7 月 9 日 下午 1:44 
A minor bug report:

The AI for the swarms stalls in MPI games when set to normal and without scrap cheat. The reason for that seems to be that first builds 2 cloners rather than one and then is left without any scrap to continue. The initial building process should be scripted to first build one cloner and then a leech rather than 2 cloners to assure the system doesn't get stuck without scrap.
Graves 7 月 3 日 下午 8:18 
sorry: A new alliance
Graves 7 月 3 日 下午 8:18 
fs1: gift from the gods, will sometimes break, where punishers will attempt to use the canyon as a path to the base.
Graves 7 月 2 日 下午 4:22 
on the escort mission for the con to build the plasma banks, you can't swap to the tank (nor should you) but I would recommend objectifying the power so that players are a little more aware.
Graves 7 月 2 日 下午 4:20 
great work, but there is a hard hang on the first mission with the Phaer Rhan. I'd recommend reviewing the lua to see what might be running excessively or making performance heavy calls repeatedly. This seems to be an issue throughout the missions. also very noticeable on the second mission. There was also a very very hard hang when rescuing the overlord as it returned to base. Long enough that I hit alt f4 just after the game unfroze. Likely need to pre-load phaer rhan assets? This is on a i9 9800x and amd rx9070xt, so I'm fairly certain its not hardware
dr pickle 6 月 27 日 下午 12:27 
after skipping the mission ive reached another roadblock
made it fs2 at the point where you have to defend the space port for an hour the frames slowly decreese till the half hour mark where its down yo 2 to 5 a few minuits later the game full on crashes my guess is to many enemies i looked and there seems to be a ridiclus number of swarm stuck on the left and right side of the wall just beside the east and west entraces which might be it
i thought killing the would fix it but theres too many and by the time i have enough of force to kill them to many are piled up and they steam roll the recycler


side note cant beat previos mission legit bezerkers destroy an and all turrets i have on right side cant put them up fast enough to save recyler
dr pickle 6 月 25 日 上午 8:51 
im getting an error odf ibrecybd.odf does not exist in the mission fs1 a new alliance
once ive escorted the walker to landing zone from the crash site the game freezes after awhile i get the protect them while they build a base message but still frozen screen maybe a few jitters cant select units cant move and have to ctrl alt delete game to exit
DustRider 6 月 22 日 上午 9:37 
Just get a new game on steam and pow I see this is out! I might as well refund it!
DarkslayerDSX 6 月 17 日 下午 11:19 
Thank you so much for bringing Fleshstorm to BZCC!! I've been looking forward to this!
Imperator RAD-X 6 月 17 日 上午 9:28 
I concur with your thoughts about QF and I must say that I'm quite fond of the mod series being the Queen's Filchers storyline specifically. I do believe EPIC being ported would be pretty brilliant, along with the X-Mod? There's a whole bunch on bzscrap that I know still exists but what each one is and does is unclear to me. Looking forward to what you can put out, dude.
Samuel  [作者] 6 月 16 日 上午 11:52 
Yes those fort towers in the Megabase mission have caused me grief for a while and I have been unable to fix it, will need someone with more skill to advise on how to fix. Still been unable to replicate the Mechana pilot crash. It was pretty buggy as the pilot was originally a craft so couldn't get in things once ejected. Never really meant to be a playable race. Hunter missile seems to be not finished so was removed.
Samuel  [作者] 6 月 16 日 上午 11:50 
Thanks Saggi, QF is an interesting one, would be a rather challenging mod to port due to all the changes. QF1 Dll's can be reversed to plaintext however was unable to achieve this with QF2 so those missions would be more challenging to port. I think I would have to work something in with the extensive dialog in QF so people who dont want to sit through lengthy exposition can still get the gist of the story
Taking a break for a bit after doing Starfleet, Uler and Fleshstorm. Next on the list was EPIC mod as GBD has done a fair bit of work on that already and has so much potential with the new BZ.
Samuel  [作者] 6 月 16 日 上午 11:45 
Yes the power is designed to be destroyed not the tracker station. I've checked and the same power station is used as is standard to all other missions. If you need more firepower, its worth considering switching to the tank instead of the scout.
Berseker86 6 月 16 日 上午 10:26 
@Grizly1011 thank, actually even if also the power was very resistant (too much compared to the standard ones) it was possible to destroy it. I'll delete in a few days my comment in order to avoid spoliers
Grizly1011 6 月 15 日 下午 12:15 
You can shut down the tracking station by destroying the power supply next to it.
SaggiSponge 6 月 10 日 上午 8:10 
This is awesome! Thanks for the port. I'll have to rip through this once I finish the FE campaign :)

I am curious if you also have an interest in seeing QF1 & 2 get ported.
Lamper 6 月 4 日 下午 4:38 
Hunter msl is not in the phear rhan armory, it says "aphunt.odf not found"
BlackDogs 6 月 4 日 下午 1:28 
Thank you Samuel, FS2 M1 started up fine for me
Lamper 6 月 4 日 上午 5:26 
when i loaded up "the megabase" the fort towers have a texture problem, because i can see the elevators leading to the top.
Lamper 6 月 4 日 上午 5:18 
i think it is the animations causing the crash, because you can spawn the pilot in with the editor no problem, it's just when you hop out of a tank, it has the texture though.
Samuel  [作者] 6 月 3 日 下午 9:59 
FS2 M1 should be fixed now along with the shiny plants. Wasn't able to replicate the mechana pilot crash though, could you provide more details on when it happens Lamper? (Instant/Multiplayer, which mission, etc)
BlackDogs 6 月 3 日 下午 8:46 
I'm having the same issue as Puss Puss, says save may be corrupt
The Kitler 6 月 3 日 上午 9:16 
Hey Samuel, I can't seem to run FS2 Mission 1, says it's corrupt.
Lamper 6 月 2 日 上午 4:59 
in FS2 M1 there are a few plants that are shiny towards where the Scion maulers get ambushed.
BlackDogs 6 月 1 日 下午 3:02 
Ty for this
Lamper 5 月 29 日 下午 12:51 
when you hop out as a mechana pilot the game crashes
Samuel  [作者] 5 月 28 日 下午 1:54 
Thanks Alex and AI, both should be fixed now. I had gotten used to the button misalignment after staring at it for so long:)
The Kitler 5 月 28 日 下午 1:27 
Thanks Samuel, I tried FS1 Mission 3 too and got a nil error when the script was trying to use LoadFile. Didn't seem to affect the mission though, it was just something that popped up. Keep up the awesome work.
alex.brown111 5 月 28 日 上午 11:16 
Well done !! Very good mod. I notify you that the main menu buttons frame are not in the right position.
Samuel  [作者] 5 月 28 日 上午 10:13 
Hi AI_Unit, thanks for the feedback, glad your enjoying it so far.
I fixed the bugs you reported, was an issue with switching team numbers as the game doesn't seem to recognise switched team buildings as providing requirements, had to use replaceobject instead which I had done elsewhere throughout the missions but missed on this one.
The Kitler 5 月 28 日 上午 7:50 
Hey Samuel, great work on porting this mod over to BZCC, it's running really well, and the extra additions you've made (voices, etc.) are really adding to the experience I played over 15 years ago.

I'll continue to post bugs as I go through the campaign.

Found a couple of bugs in Mission 1 [FS1: Devils in the Dust] (nothing major):
- Unable to build Service Trucks due to the Service Bay requirement, however, there is a Sesrvice Bay inside the base.
- Service Trucks in the base aren't command-able. It looks like they are assigned to the player to use, but they are not part of a group, meaning I can only select them with a space bar, but no interface comes up.

If you want to reach out for any help regarding bug fixes, etc, you can find me on Discord.

I'll keep playing through though, I'm really loving the effort so far.

Cheers,
- AI_Unit