NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Experimental Weaponry
21 kommentarer
ToxicMosquito For 23 timer siden 
that's great news, the mines are fun to use and I look forwards to what you come up with next
Hafen  [ophavsmand] 27. sep. kl. 16:35 
Good news: this is being actively worked on again
Hafen  [ophavsmand] 11. feb. kl. 0:47 
Shouldn't do, it's only dependent on AGMlib
unlikeaboss 10. feb. kl. 10:35 
seems to have a dependency issue?
Hafen  [ophavsmand] 25. jan. kl. 3:07 
Unfortunately the only way at the moment to get EWar working on mines is scripting, that's something I can't do and the scripters in the community are all working on things already that are more important. That is an interesting idea though, so thanks for sharing it
Nyx (She/Her) 24. jan. kl. 14:15 
concept: Mine with a tiny radar signature, but its only armed with an illuminator that it points at the target
Hafen  [ophavsmand] 19. jan. 2024 kl. 4:14 
Found what the issue with the war horn was, update soon to come to fix it
Hafen  [ophavsmand] 13. jan. 2024 kl. 3:41 
Hiya, could you send me the error log on discord? I have a vague idea of what the issue might be but it would be best to get specifics
apionne 13. jan. 2024 kl. 0:49 
war horn is bugged i think?

it makes me stuck at spawning fleets
Hafen  [ophavsmand] 12. jan. 2024 kl. 10:01 
Equally, this means the Patron versions of the Ahira and Harbor now work properly
Hafen  [ophavsmand] 12. jan. 2024 kl. 9:58 
Yes, the lack of manual aiming is because you shouldn't need to set a firing direction anymore owing to them being actual mines now. I'm a big stickler for player experience so having to aim with them was annoying me.
Kharak 12. jan. 2024 kl. 9:51 
Yea, I could see why that is. When I tried the halo mod, the submunitions from regular missiles almost crashed my game from a single ship using them. I wouldn't know how much of a nightmare it'd be to make submunitions of submunitions work.

(Oh also I did check and yes it was just an issue that I was moving while firing. I should be good now that I know, thanks!)

(EDIT: I was wondering, how does the no need for manual aiming work? When I tried the Ahira mine I had to fire manually but I am guessing it is because you don't have to aim in a particular direction for the mine to go in the right direction, so it isn't an issue at all but I just wanted to ask since I'm curious.)
Hafen  [ophavsmand] 11. jan. 2024 kl. 3:01 
Which is also why I'm struggling to get the patrons working for the harbor and ahira, the game doesn't like submunition missiles spawning submunition missiles
Hafen  [ophavsmand] 11. jan. 2024 kl. 2:59 
As a limitation of the way they were made, they're technically just incredibly slow submunition missiles. This means that you need to be still while launching them and set the firing direction away from your ship or they'll impact on the hull. I seriously hope that's the issue you're having or I'm going to have to do a lot more work than I thought.
Kharak 10. jan. 2024 kl. 17:10 
How does the rocket mines work? For me they despawned upon launch, and I'm not sure how to use them correctly.
Hafen  [ophavsmand] 9. jan. 2024 kl. 2:54 
Thank you, there are more to come in the future.
chryssjanzonio 8. jan. 2024 kl. 21:57 
nice mod. i like the more unconventional weapons.
Hafen  [ophavsmand] 8. jan. 2024 kl. 14:27 
There'll likely be an update tomorrow to put out the 'awaiting release' stuff, if I can find the time to make models by then (or if you want them sooner, I can release them with placeholders)
Hafen  [ophavsmand] 2. jan. 2024 kl. 11:46 
Heads up for whoever checks here, I'm planning to release an update tomorrow with two cannons, two mines, a rocket and a few bits of ammo
Hafen  [ophavsmand] 31. dec. 2023 kl. 2:52 
I am pretty certain they can, my main vision for when I made the mod was just "that one scene from Pacific Rim where Chernov Alpha charges the monster with a horn blast" in Neb form.
avali gaming 31. dec. 2023 kl. 0:21 
very curious as to whether the horns can be heard by opposing players