星云:战舰指挥官 NEBULOUS: Fleet Command

星云:战舰指挥官 NEBULOUS: Fleet Command

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Experimental Weaponry
   
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58.481 MB
2023 年 10 月 2 日 上午 7:18
10 月 8 日 下午 5:51
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Experimental Weaponry

描述
Adds a lot of mines, a handful of components and jammers, but always silly ♥♥♥♥♥♥♥♥.

Now with explicit Free Traders support.


Currently adds:

EWar
  • XM-2D64 'Parry' Jammer
    Very short duration but very powerful 360 jammer

  • XM-0179 'War horn' Jammer
    The funny ship horn (protracted brass note)

  • XM-0179-1 'Frost horn' Jammer
    The funny ship horn (work shift start/end horn from Frostpunk)

  • XM-0179-2 'Tripod' Jammer
    The funny ship horn (Harvester noise from War of Worlds)

  • XM-0179-3 'Spiker' Jammer
    The funny ship horn (spiker detected callout)

  • XM-0179-4 'False Flag' Jammer
    The funny ship horn (abandon ship callout)

Components
  • XM-0173 'Dull Optic' Sensor
    Low positional error but very high velocity error radar

  • Surface mounted armour plate
    Decreases ship move speed in exchange for 5cm increased hull thickness (stackable)

  • XM-4FE2 'Misfeed' Elevator
    Very high reload reduction but increases recycle time, chance for unique debuff on damage

  • XM-481C 'Grinder' Motor
    Drastically increases turret traverse and elevation speed, chance for unique debuff on damage

  • RMDS Launcher & Mass Launcher
    Direct equivalent to the Container Stack & Bank Launchers

  • RMDS C Launcher
    RMDS ML exclusively for the Soteria C container mounts

Munitions
  • Repulse Mine
    Significant impulse and armour damage

  • Harbour Mine
    A mine that spawns mini mines when enemy ships enter its range

  • Teem Mine
    Mini mines, low damage, health and speed in exchange for very low cost and storage space

  • Ahira Mine
    A mine that spawns rockets when enemy ships enter its range

  • R-4 'Sunflower' Rocket
    AP rockets, more consistent grouping, higher range and better AP in exchange for less damage

  • Wayfarer Mine
    Anti superheavy mine with incredibly high damage at the cost of most of its movement

  • Recluse Mine
    Mine with variable radar sig multiplier, very little when idle, very high when active. Acts as a decoy for PD nets

  • Bayonet Mine
    Timed lifespan railgun mine with hugely increased range and speed over a normal mine, similar to ANS rails

  • Patron Deployment System
    Direct equivalent to Container Mines, has a variant for each custom mine

  • Mantle Mine
    High impulse networked mine that drags ships into minefields if they sit around the edges

  • Motley Mine
    Anti-light mine, similar to the Ahira only it shoots out a jet of 16 tiny missiles

  • Pierre Mine
    The funny beam mine (now with timed lifespan but more damage)

  • Scrap Metal
    A 'mine' that generates a false spiker contact on enemy radar, and nothing more

  • Lancer Mine
    A disposable version of a certain DAMN weapon

  • Amarch Mine
    Timed lifespan laser shotgun, good at dealing with blobs, less so single ships

  • Carthydd Mine
    Untimed lifespan physical shotgun, same as above but with fewer projectiles

  • Galaru Mine
    Untimed lifespan equivalent to the Bayonet, more damage, lower debuff chance

  • Cefnfor Mine
    Untimed lifespan equivalent to the Pierre, fires shells in place of lasers so has some muzzle deviation


Will eventually add:
- More mines, I guess
Currently developing:
- Faction, ships + unique equipment (will likely be released as separate mod)
Awaiting release:
热门讨论 查看全部(1)
10
3 月 19 日 上午 12:26
Bugs/Balance/Feedback
Hafen
20 条留言
Hafen  [作者] 9 月 27 日 下午 4:35 
Good news: this is being actively worked on again
Hafen  [作者] 2 月 11 日 上午 12:47 
Shouldn't do, it's only dependent on AGMlib
unlikeaboss 2 月 10 日 上午 10:35 
seems to have a dependency issue?
Hafen  [作者] 1 月 25 日 上午 3:07 
Unfortunately the only way at the moment to get EWar working on mines is scripting, that's something I can't do and the scripters in the community are all working on things already that are more important. That is an interesting idea though, so thanks for sharing it
Nyx (She/Her) 1 月 24 日 下午 2:15 
concept: Mine with a tiny radar signature, but its only armed with an illuminator that it points at the target
Hafen  [作者] 2024 年 1 月 19 日 上午 4:14 
Found what the issue with the war horn was, update soon to come to fix it
Hafen  [作者] 2024 年 1 月 13 日 上午 3:41 
Hiya, could you send me the error log on discord? I have a vague idea of what the issue might be but it would be best to get specifics
apionne 2024 年 1 月 13 日 上午 12:49 
war horn is bugged i think?

it makes me stuck at spawning fleets
Hafen  [作者] 2024 年 1 月 12 日 上午 10:01 
Equally, this means the Patron versions of the Ahira and Harbor now work properly
Hafen  [作者] 2024 年 1 月 12 日 上午 9:58 
Yes, the lack of manual aiming is because you shouldn't need to set a firing direction anymore owing to them being actual mines now. I'm a big stickler for player experience so having to aim with them was annoying me.