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this is what the logs says:
=== Deployable Homunculi 0.1 Errors ===
<...>\steamapps\workshop\content\333640\3044112798\CS\CyberneticsHomunculusPod.cs(85,55): error CS0117: 'Stomach' does not contain a definition for 'PARCHED'
== Warnings ==
<...>\steamapps\workshop\content\333640\3044112798\CS\CyberneticsHomunculusPod.cs(68,60): warning CS0618: 'GameObject.create(string)' is obsolete: 'use Create(), will be removed after Q1 2024'
<...>\steamapps\workshop\content\333640\3044112798\CS\MAFT_Homunculus.cs(102,17): warning CS0618: 'GameObject.validate(ref GameObject)' is obsolete: 'use Validate(), will be removed after Q1 2024'
But am gonna attempt two fixes.
1st.
"playerStomach.Water = Stomach.PARCHED;"
changed to
"playerStomach.WaterStatus = RuleSettings.WATER_PARCHED;"
Orrrrr.... Just comment out line 85, "//playerStomach.Water = Stomach.PARCHED;" And just deal with a cloning process that doesn't check for thirst.... I guess?
<...>\steamapps\workshop\content\333640\3044112798\CS\CyberneticsHomunculusPod.cs(85,55): error CS0117: 'Stomach' does not contain a definition for 'PARCHED'
== Warnings ==
None
(I'm hoping to base a new character around this as a theme! )