全面战争:战锤3

全面战争:战锤3

Lost & Found Kislev: Hag Mothers
238 条留言
☜☆KR✪NOS☆☞ 10 月 22 日 下午 4:32 
Hi, your mod is amazing. I know it might not be thematic, but would it be possible to add a lore of life variant for the Hag Mother hero?
LuisGRM 10 月 3 日 下午 3:55 
It's an idea, maybe, wthat you think about moving treeman and dryads to the Haunted forest building chain?

Norsca Ice Wolf looks good for the Kislev theme but Giant Wolves harmonize well with Incarnate Elemental of Beasts, Things in the Woods etc.

mmmm 🤷‍♂️
DiViNe NeKO 10 月 3 日 上午 10:50 
The Treeman has something broken with the animation, when you pull the camera back the unit becomes a floating statue and only becomes animated when you focus the camera upclose only a few meters, same thing with the corpse the unit shows it standing upright at distance
SpiralRazor 8 月 30 日 上午 3:24 
Sweet, ty!
greenphoenix23  [作者] 8 月 29 日 下午 9:22 
They are affected by Creatures of the Land and Ursun's Favored. As well as any skill / tech that affects the forest creatures for Ostankya's faction / Hag Mothers / Hag Witches. For example Wildlings
SpiralRazor 8 月 29 日 下午 9:18 
Nice:) Is there support for those units outside of Baba Ostankya's army?
greenphoenix23  [作者] 8 月 29 日 下午 4:58 
Update!
Tech and Skill issues mentioned earlier have been fixed.
Two new units for Mother Ostankya: Treeman and Arachnarok Spider
SpiralRazor 7 月 31 日 下午 3:23 
Thank you very much!
greenphoenix23  [作者] 7 月 31 日 上午 6:11 
I will get that updated sometime in the next couple of days!
SpiralRazor 7 月 31 日 上午 6:08 
Hiya! Many thanks! It would help tremendously in terms of not taking yet another unit of giant death spiders lol:)
greenphoenix23  [作者] 7 月 31 日 上午 6:03 
If they aren't getting buffed by technologies, that is an oversight I can fix!
SpiralRazor 7 月 31 日 上午 5:05 
The only bump the new units get is from Fighting Shadows? They are not showing up under Creatures of the Land or Ursuns Favored , which if thats the case, makes them incredibly weak compared to the other forest creatures.
Sin 4 月 8 日 上午 1:38 
Not really a spriit unit but itd be cool if Mother Ostankya had a big "Brood Mother" spider and had a bound ability to spawn small spiders ( Hatchlings or Giant spiders ) and maybe gives a passive buff to nearby spiders
Sin 4 月 8 日 上午 1:33 
Any way to make this mod compatible with Maffy's "Kislev Expanded hero skills" ?
miniaaar 3 月 31 日 上午 5:21 
Thanks a lot @greenphoenix23

The last piece of the puzzle for a great Ostyanka campaign is now place. :)
greenphoenix23  [作者] 3 月 30 日 上午 9:03 
Updated for 6.1!

@miniaar
I was able to get it compatible! Enjoy!
greenphoenix23  [作者] 3 月 26 日 下午 5:07 
I'll take a look to see if I can make it compatible!
miniaaar 3 月 26 日 上午 9:14 
Hi, I want to use Herald's start position to have Ostyanka start in Plesk from the get to (disregarding CA's new dilemma). Unfortunately, this conflicts with your mod which I also want to use, with the custom hag hero who is stuck in Naggaroth.

Both the ability to recruit Hag mothers and to immediately start in Kislev are important for me for the real "Ostyanka" experience? Any chance you could consider this while updating your mod?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3286496315
greenphoenix23  [作者] 3 月 26 日 上午 8:17 
I will update soon!
Was unfortunately busy on patch day.
Chen2014 3 月 26 日 上午 5:32 
update?
Dream Traveler 3 月 15 日 下午 3:11 
The upgraded version of the Summon Spirits spell doesn't summon Spirit Stags like it says, it just summons Dryads like the base spell.
strazhari 2 月 9 日 下午 5:35 
Ah - nvm, it's a Mod conflict
strazhari 2 月 9 日 下午 5:18 
Seems like Lore of Spirits hag doesn't have the Widow skill tree
Judassem 1 月 31 日 上午 8:06 
Have you been able to update the mod? Does it work with The Motherland now?
greenphoenix23  [作者] 2024 年 12 月 16 日 下午 3:04 
Thanks for the report!
I should be able to get that fixed this week.
GreyHound 2024 年 12 月 16 日 上午 9:07 
Found a major conflict between The Motherland and this mod: since both of them have a script to kill off Ostankya's starting Hag to replace her with special versions, enabling these two together guarantees a script break at the start of a campaign.
Dream Traveler 2024 年 10 月 8 日 下午 4:56 
Have you ever considered giving Mother Ostankya or the other hag witches an ability that lets them transform into a flock of crows (maybe using Calm's model or perhaps even the spirit crows from her cauldron) and travel about the battlefield? Either as a transformation or targeted teleportation ability? This is something Mother O does during her short story Things in the Woods that I always thought was just cool.

Specifically, the total list of the abilities she employs in that story includes:

Blanketing battlefields in mist with her cauldron

Possessing people in their sleep and speaking through them

Being immune to being stabbed through the heart

Transforming into a flock of crows

And controlling the weather to some extent (summoning rain/storms)
Dream Traveler 2024 年 10 月 8 日 下午 4:55 
All of those are neat powers, but the crow transformation thing in particular really stood out to me. Just an idle thought. Maybe I'm too inspired by the Mother Miranda boss fight in RE 8 lol.

https://www.youtube.com/watch?v=S00AAVYgmDA

https://youtu.be/0_0S1HzM4CA?si=HNLEjvMjvBD0YS8N&t=586

I keep saying Vampires could also greatly benefit from animal transformations as well, maybe I might work on making that a thing myself one day.
The Grim Reaver 2024 年 10 月 4 日 上午 4:31 
any chance you can add the units to the red line skill of the lords? CA did that with the base game forest creatures a couple of months back
greenphoenix23  [作者] 2024 年 8 月 25 日 上午 8:29 
Thanks!
Jack Greedy 2024 年 8 月 25 日 上午 7:18 
Alll your freaking mods are must have!
greenphoenix23  [作者] 2024 年 8 月 21 日 下午 8:56 
Updated for 5.2!
greenphoenix23  [作者] 2024 年 8 月 21 日 下午 8:26 
Working on an update. 5.2 just released. :winter2019joyfultearsyul:
春庭雪 2024 年 8 月 21 日 下午 8:22 
update please
Chael 2024 年 8 月 18 日 上午 10:35 
Thank you very much

great mod
greenphoenix23  [作者] 2024 年 8 月 17 日 下午 1:22 
And now updated!
Please enjoy!
Lordsali 2024 年 8 月 16 日 下午 6:19 
@Rhino™ That mod doesn't look to be a WH3 mod
Rhino™ 2024 年 8 月 13 日 下午 12:01 
Vinzat 2024 年 8 月 13 日 上午 5:41 
He said next weekend! Can't wait for it aswell!
mikelangelo70 2024 年 8 月 12 日 上午 9:30 
update please
greenphoenix23  [作者] 2024 年 8 月 11 日 上午 12:26 
Looks like an easy fix for when I get back access to my modding computer
Firo 2024 年 8 月 10 日 下午 3:43 
@greenphoenix23 Yeah I figured. I tried to figure out what they renamed or moved the thing to but I couldn't find it. Doesn't help that I'm not sure what it even is.
greenphoenix23  [作者] 2024 年 8 月 10 日 下午 3:35 
That looks like it will be bandaid fix, but it is very likely to break skills in game.
I will have to relink to whatever they renamed it to.
Firo 2024 年 8 月 10 日 下午 2:51 
@jarjaxle https://imgur.com/a/fgKl5N1 This should help
On the first screenshot on the bottom is what pings when there's an error, usually stops a mod from launching all together
Then the second screenshot I've highlighted where to navigate to, to find the lines to delete. Specifically you see line 364, the other is line 408. Again I stress I don't actually know what these do lol. But the mod launches.
greenphoenix23  [作者] 2024 年 8 月 10 日 上午 10:12 
I'll be getting things updating soon.
Been very busy of late, but next weekend I should have plenty of time to get everything sorted. Sorry for the delay everyone!
Jarjaxle 2024 年 8 月 10 日 上午 9:12 
@Firo if you could please tell me step by step where do I need to go to erase those lines, I would appreciate it. Tried to locate it myself but I am pretty stupid when it comes to Mods or computing. Just want to play some of the Campaigns that I have gotten pretty far & don't want to restart them from beginning. Thank you
Ullyr_Atreides 2024 年 8 月 10 日 上午 12:57 
So I reckon this isn't updated anymore?
Firo 2024 年 8 月 9 日 下午 1:16 
@lordsali RPMF should spit out an error message for the affected lines. I don't remember which they were exactly, but they both had "type_5" in them somewhere.
One of them was around line 400 or so of the full .data file.
Vinzat 2024 年 8 月 9 日 上午 4:01 
Yeah would love to know this aswell!
Lordsali 2024 年 8 月 8 日 下午 7:08 
@Firo would you be able to quote which lines to remove? I opened the mod in notepad and deleted character_skill_node_set_items_table then re-saved, game still crashing unfortunately.