边缘世界 RimWorld

边缘世界 RimWorld

Psychic ♛ Implants
80 条留言
Raith 9 月 30 日 下午 5:35 
think you can make a version that isn't reliant on VPE?
Dibolic 8 月 17 日 上午 5:48 
@aef8234 I had to tell Steam to Verify game files to have the latest version, it seems to be an issue for some mods currently and it comes from Steam
zafewins 8 月 5 日 下午 1:19 
Is there any way this can have a version that doesn't need psycasts expanded?
aef8234 7 月 29 日 下午 3:52 
Yo just so you know it's still showing up as a 1.4/1.5 mod, not a 1.6 mod
深海的提尔比茨 7 月 22 日 上午 12:18 
技术上可以加一些增强范围(最大施法范围,效果范围)的植入物么,或者给一部分植入物做一点可叠加(上限3个5个这种)机制么,感谢大佬的mod
另外,有些设定上与人类器官不太一致,没有人类大脑的mod种族(例如试过的wula empire,或者1.6还没试过的珉巧)无法植入本mod的植入物
Ben 7 月 12 日 上午 5:29 
these arent added like normal implants. you can tell because on the health page theyre writing is yellow compared to regular implants being blue
酒精杀手 6 月 29 日 下午 12:49 
大佬1.6:steamhappy:
Zarathustra 2 月 10 日 上午 8:00 
can you make these installable on cyberbrains?
[JdG] Pejman 2 月 4 日 上午 11:23 
Any way to add anima scream to the list of things blocked by the targeting deaf implant ?
Cedaro  [作者] 2024 年 9 月 14 日 上午 1:03 
@Charles M. Freakston should be fixed now
Charles M. Freakston 2024 年 9 月 11 日 上午 3:17 
OK so I found some incompatibilities with "Harvest Organs Post Mortem" and other mods.
The implants don`t seem to count as bionics/implants for other mods in the filters of bills, which means that in "HOPM" that for example the Psychic Fusion Core just gets deleted or left behind.
Haven't tested it with all the implants just with the Psychic Fusion Core.
Also it can't be spawned in, with "spawn thing" in def mode, adding it in the hediff menu works though.
The implants can still be removed with operations and do appear as an item on the ground.
This was tested with just Psychic ♛ Implants, it's prerequisites, and "HOPM", nothing else in the mod list.
Would it be possible to make this mod compatible?
It seems to be this mod that needs the editing as far as I can tell.
PS. Really like the mod otherwise :MoonlighterShiny:
Edd33 2024 年 8 月 9 日 上午 1:24 
Can't remove these implant w/ surgery.
plusing123 (dragonheart) 2024 年 8 月 2 日 上午 1:19 
so idea would it be possable to make a implant that lets you store more psyfoucs?
Cedaro  [作者] 2024 年 6 月 19 日 下午 6:14 
@Macky glad you like it. And your idea... sounds pretty neat! I'll try to realize it.:necroheart:
Macky 2024 年 6 月 18 日 上午 7:17 
Hi! Really love the mod! At first I thought it would be extremely overpowered, but the crafting recipies for it actually make it quite balanced. They're very expensive but are worth the investment!
I wanted to give an idea for an implant. I don't know if its possible, but I was wondering if an implant that reduces the time needed to cast a psycast would be possible? A lot of psycasts take a long time to cast, but maybe an implant that halves the time to cast in exchange for doubling the heat they produce would be cool? Or maybe some implants that work kinda like the mechinator implants in Biotech that can be taken multiple times for increased strength?
Again, not sure if possible with how psycasts are coded, but it would be cool if possible. Again, thank you for the mod, its really amazing! :steamthumbsup:
Yatoro煜 2024 年 6 月 9 日 下午 1:51 
我自己改的是400%熵增率和400%冥想效力乘数
Cedaro  [作者] 2024 年 6 月 9 日 上午 3:15 
@Yatoro煜 那你有什么想法吗,关于怎么削弱它
Yatoro煜 2024 年 6 月 8 日 下午 9:55 
心灵熵消散速率在灵能扩展环境下等于没有的,你攻性熵转移和一堆东西都是只要有精神力就无限消心灵熵的,改成熵增率400%可能还好一点,但依然很屌,因为一堆东西都不加心灵熵,只吃精神力,无限精神力在灵能扩展里头过于imba了
Cedaro  [作者] 2024 年 6 月 8 日 下午 7:42 
@Yatoro煜 是,是这样吗,我感觉还好吧,它还会大幅削减心灵熵消散速率呢。本身素材也贵就是后期植入物了,而且恢复精神力不会增加经验来着
Yatoro煜 2024 年 6 月 8 日 上午 5:13 
心灵反应核芯和其他植入物比起来有点太强了,能不能降低一点它的精神力恢复速率...
Mender 2024 年 5 月 29 日 上午 12:23 
edit 2: assist meditation vice brain has nothing to do with this, at this point im not actually sure if this mod is causing the issue. the meditation sensitivity comes back to normal when you get back to the colony, so as long as the assist meditation vice brain implant is not installed this mostly will do nothing
Mender 2024 年 5 月 27 日 上午 4:59 
edit: it's not the fusion core that causes this, could be the assist meditation vice brain implant. it seems that upon entering some places outside of the map the meditation efficiency skyrockets, causing a surge of xp
Mender 2024 年 5 月 23 日 上午 4:26 
the fusion core generates pretty much infinite xp if a person with it enters a pit gate from anomaly. also happens with some other places like the vaults from vfe - ancients and the cities from rimcities
Molay 2024 年 5 月 3 日 上午 6:09 
Hey, just a suggestion as I realize it might be a lot of work, but what would be really cool for these implants was if they worked a bit like the mechanitor implants. That is to say, you can install multiple of the same type for increased effect. I think it would be fitting and cool if each implant had a lowered effect, but then you could implant it 6 or 9 times, also making it feel like constant improvement is possible rather than a one-off and done deal :)

Either way really cool mod, particularly in love with the passive meditation! Been looking for something like this forever, and finally found it :) I really wish passive psyfocus gain was more common in implants, genes, drugs, etc. Anyway, thanks for the mod!
JessHorserage 2024 年 4 月 30 日 下午 2:44 
Strange, can't seem to find where the other ones are, maybe a mod incompatibility.
Cedaro  [作者] 2024 年 4 月 28 日 上午 2:35 
@JessHorserage most implants require some research project to unlock
JessHorserage 2024 年 4 月 26 日 下午 2:48 
Where do you make these? Got fabrication and can't seem to find it in the fabrication bench, only the psychic passivator.
Cedaro  [作者] 2024 年 4 月 23 日 上午 7:31 
@Mr.Cordedrex it reduced to 5% of original value
ZAX 2024 年 4 月 23 日 上午 6:32 
@Mr.Cordedrex Check Integrated Implants, there is a Psychic Nullifyer that does exactly what you need there
Mr.Cordedrex 2024 年 4 月 23 日 上午 1:12 
"suppress psychic sensitivity"
Does it reduce it by 100% ? I am looking for a mod that makes it so my pawn has no psychic sensitivity.
Waggish 2024 年 4 月 12 日 下午 4:56 
I appreciate the update SO MUCH, thank you!
that squirrel guy 2024 年 4 月 11 日 下午 9:32 
1.5?
DK 2024 年 3 月 17 日 上午 10:01 
帅的:steamthumbsup:
引き裂かれた女神たち 2024 年 1 月 6 日 下午 8:04 
@Cedaro 非常感谢,帮大忙了
Cedaro  [作者] 2024 年 1 月 6 日 上午 7:17 
@引き裂かれた女神たち
是的,有很多功能都是硬性依赖于 VPE 的。不过若是你只需要回复精神力的效果, 这个 mod 也许你会喜欢
引き裂かれた女神たち 2024 年 1 月 6 日 上午 4:02 
请问必须要VPE才能使用吗,我打的灵能mod没法和vpe一起用,但是我很想要你这个能自动回精神力的效果(小人天天去冥想太烦了)
Sera 2023 年 10 月 30 日 下午 1:59 
@Cassius ah good you figured it out
Cassius 2023 年 10 月 30 日 上午 8:23 
@Sera, thanks i figured it out, i had research reinvented stepping stones enabled with no way to complete the basics because of the scenario setup so it was all my fault!
Sera 2023 年 10 月 24 日 上午 11:16 
@Cassius for some reason the base game locks some behind research. found a joy wire well too bad can't implant it without brain sergary learned.
Cassius 2023 年 10 月 24 日 上午 8:29 
Damn i just noticed theres a few bills missing.. not sure where to look to sort it fml
Cedaro  [作者] 2023 年 10 月 24 日 上午 7:57 
@Cassius no, I didn't set any limitation, and it works well on my side, guessing yours is caused by mod conflict or something.
Cassius 2023 年 10 月 24 日 上午 6:57 
Is there something special required to install these implants? Ive made the fusion core but cant install it in anyone
Sera 2023 年 10 月 11 日 上午 11:17 
@Pasaway RimPy? That sounds familiar. I will take a look thank you.
Pasaway 2023 年 10 月 11 日 上午 9:38 
@Sera: Check out RimPy, it should cure what ails you.
Cedaro  [作者] 2023 年 10 月 6 日 上午 12:35 
@Hannibal no, only psychic breakdown directly caused by neural heat overlimit.
Hannibal 2023 年 10 月 6 日 上午 12:13 
Does the safety valve protect against induced psychic coma? Like the vanilla neuroquake or VPE firebeam?
Sera 2023 年 10 月 4 日 下午 12:22 
@legitsiret

it was made after 1.4 so I really dought it.
legitsiret 2023 年 10 月 4 日 上午 10:37 
does this work for 1.3?
Nuacepony 2023 年 10 月 4 日 上午 5:59 
这mod必须要灵能扩展当前置吗?:steamsad:
Sera 2023 年 10 月 3 日 下午 6:47 
@Cedaro
I would appreciate it but it's your mod. But I should point out sure it's easy unless it takes you 10 minutes to start the game on a good day then another 10 to relaunch it after changing mod order.