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Ex. Changing damage taken to 1 second vs taking damage every 10 seconds
1) How does the AtmoGridEffects work in relations to the EMP effects, does it just randomly turn off blocks while flying through the atmo or is it something else?
3) Is there any way to tie the EMP effects to the weather type, i.e a thunder storm?
have you configured those planets to use this?
i'd like some feedback on possible server config as that's part of the next update.
Second, on my server this seems to only work right on Aphus, Bylen and Luma. Get a big red warning text telling me I should leave, them bam. Ship damage. Pretty neat! I was wondering if there was any setting on our end that we can adjust these zones with to make them larger or smaller? Or is that a per-planet mod kind of thing?
The mod adds hazards to planets. Could be damaging weather could be deadly voxels or everything
Ie there is a Black hole mod I like and a planet Mod which have Your Environmental Mod here as a requirement.
So I am trying to figure out how to literally just install it so it will work in my Survival game, with the planet and Black hole mod from the other Modder.
reference the example as an example.
You make your modded planet in the usual way then from step 3
2. Download the Planet example,
3. Edit the SBC with what you have posted here adding it to the end of the SBC file
4. Load this Mod above the Example mod in the load order.
5. Start the game
??? Is that correct?
Also thanks for the help.
add the extra section to the SBC, include the txt file for the API to know where to look and set this mod as dependency.
The idea is to simplify and stop duplicates of old scripts
I am not a space engineers Modder, so how all that goes together is a bit confusing as far as how to make it work.
Unless I am missing something.
Anything particular part causing you problems?