安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Would be cool if there was more use other than feeding animals. If you don't have any the only purpose of leftovers is emergency food. For example, i'm using "Fertile Fields" and i think your item is just missing some tag to be able to be used to make compost there. IRL that's what you do with leftovers, you throw them in the compost (if you have one), so it turns into soil again.
This would only make sense if consuming a nutrient paste meal never generated any leftovers (or only a third of the usual amount). This seems like a reasonable idea to me anyway, since two thirds of the nutrients in them have been made out of thin air. What do you think? Is this something you might consider to change?
Leftovers value is NAN. So it breaks wealth calculation
that adds in Meals that drop reusable plates when eaten.
with this mod the only thing dropped is leftovers
Leftovers with Need Bar Overflow spawn even if theres no nutrition in consumables and pawns have more than vanilla cap fullnes
Neutrals and hostiles also produce leftovers which are allowed for interaction by default. This often results in your hauling pawns walking directly into an insect hive for the leftover of a megaspider
how humiliating.
Patches for farming mods such as Fertile Fields would be nice, to turn it into compost - which is what you do with leftovers in real life. At the moment it's not in the ingredients list.