XCOM 2
[LWOTC] Actually Not Created Equal
15 条留言
david.kahil1 6 月 6 日 上午 1:43 
i didnt notice any difference in the starting stats
Sir Alexx 2024 年 7 月 21 日 上午 12:54 
@copyrite Thx man :steamthumbsup:
copyrite  [作者] 2024 年 7 月 20 日 上午 3:40 
@Zuxx that's not touched by this mod. You'll be able to change that by editing STAT_CAPS in LWOTC's XComLW_Toolbox.ini.
Sir Alexx 2024 年 7 月 20 日 上午 2:48 
Hello, where i can set min/max values ? I can't stand 13 mobility as i don't care about 7 HP, i would like tu do a little tuning as i was able to do on the original Not Created Equally ;)
tiktaalik 2024 年 5 月 11 日 下午 1:15 
I think it'd be cool if the mod can somehow show you how much above or below base unmodded NCE stats a rookie is.
Venator 2023 年 9 月 27 日 下午 12:08 
Heh, I've never ever seen a 18 mob initial soldier in base LWOTC; and I've started a LOT of campaigns (range of 200 or more).
copyrite  [作者] 2023 年 9 月 27 日 上午 9:44 
Did some quick math:
* According to simulation, chance to roll an 18 in this mod is about 2.5%
* Also according to simulation, chance to roll an 18 in vanilla LWOTC is about 1.7%
Your event of 2 (or more) had about 10% chance to happen, while in vanilla LWOTC it would've been about 5%. Both of these sound absurdly high.
Venator 2023 年 9 月 27 日 上午 8:46 
Yeah, did a second, seems like the first one was extraordinarily lucky for mobility; the second attempt looks much more "average".
Venator 2023 年 9 月 27 日 上午 8:09 
They were definitely skewed towards the high end; never before have I ever seen an 18-mob soldier when starting out (got two of them), with the majority of the rest being 15, 16 and 17 mob (17 out of 22). All stats were as if they started on average but with something extra added on top of that, barring a couple of exceptions. I can send you more info on the discord if you want. Could be that I got incredibly lucky with mobility in particular, it was only one sample after all. I'll run another one and compare.
copyrite  [作者] 2023 年 9 月 27 日 上午 7:53 
EasyName12345, if you have GitHub, you can comment the Gist there. If not, that's fine too.

Run "python soldierstats.py -h" for an explanation of options. You'll definitely need "--table lwotc" or "--table indep". Use "--rolls 5d4" if using vanilla LWOTC and "--rolls 8d8" if simulating this mod's current configs.
copyrite  [作者] 2023 年 9 月 27 日 上午 7:49 
Venator, I'll look into that. I will point out however that the extreme values are more rare with the current configs, so you may be observing that your sample soldiers are just more average. I can see though how some stats could benefit from being more uniform or triangular, rather than normally distributed.
EasyName12345 2023 年 9 月 27 日 上午 7:44 
for the python script on github I'm getting errors on line 181

KeyError: None
Venator 2023 年 9 月 27 日 上午 3:30 
From my very limited experience (started one campaign and checked the barracks), it seems to result in much higher-stat soldiers than LWOTC's method, all across the board.
EasyName12345 2023 年 9 月 26 日 下午 6:09 
Thank you for recreating NCE in python! Dope work. Much appreciated.
MrMister 2023 年 9 月 26 日 下午 1:19 
Nice, I've wanted this for ages, to get that classic X-COO feeling.