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Just a little patience would work out for you people.
- What does this do that Reinforced Mechanoids doesn't? (Besides yellow)
- Does it add a new obtainment method?
https://gist.github.com/HugsLibRecordKeeper/01d725519d864b3a8c25f44165031143
Open mod folder: Steam\steamapps\workshop\content\294100\3041187151\1.5\Patches
Open Slider-Patches.xml file with wordpad, or some other program.
You need to change the <defaultValue> in ===Power Output === section from -5000 to whatever you want to
After that, when you enter the game and hit reset button in mod option, it will set the power output to that value.
I assume there are other ways of doing that, but that's what i managed to figure out and it worked for me...
- Power output isn't worth it, if you have other mods that allow the creation of regular vanometrics, and slap on the generator upgrades to those you can create one 3x more powerful than this mod's max settings (25k) within a slightly larger space (70k+). The regular vanometrics are significantly easier to make as well.
+Great Idea though, it gave me the idea to try combining the upgrades with the vanometrics,
-Sadly they don't work with your Generator :(.
@S3RG1E SH\/3TS The term; 'jury-rigged' is an old sailing term and in common parlance it means to have a temporary improvised or makeshift rigging. It is pronounced (at least where I am); "jerry-rigged", but 'jury-rigged' is the correct spelling. The more you know, have a good day.
However I'm running the game heavily modded and haven't tested it without other mods. So I'll have to do some playing around with that some time in the future. Just thought I'd call out that he isn't the only person with this problem.
@Helixien
Yeah, I'll just build more in my very space-restricted spaceship/base :/
If I could, I would lol