安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Is this fully 6.0 ready? I think I didn't even have 6.0 by the time of last update, that's why I'm asking to re-confirm (sorry). <3
I do think they probably needed a small nerf anyway.
Im not sure on its name but im using a mod that reworks battle balance, made by the guy who made that agressive AI pack i think. It basically causes them to stop moving for a full 60 seconds, and then i can move them again for 30 seconds, rince and repeat. My main gripe is that they lose their order when they stop moving due to ability, so they stop attacking what they were told to, or stop moving where i told them to move to.
Are they supposed to be that fiddly? If not, would you consider setting Rampage/Out Of Control when they can't move, so it shows up on their unit card and prevents me needing to micro them to ensure they're fighting a unit that they have contact with rather than one that is close but not reachable?
@soulmindproductions I had a similiar unit in my RoR mod called Fire Cavalry,
I love them :>
didn't realise it was one of your mod too. Disabled it and it works now.
Thanks for your help