Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Is this fully 6.0 ready? I think I didn't even have 6.0 by the time of last update, that's why I'm asking to re-confirm (sorry). <3
I do think they probably needed a small nerf anyway.
Im not sure on its name but im using a mod that reworks battle balance, made by the guy who made that agressive AI pack i think. It basically causes them to stop moving for a full 60 seconds, and then i can move them again for 30 seconds, rince and repeat. My main gripe is that they lose their order when they stop moving due to ability, so they stop attacking what they were told to, or stop moving where i told them to move to.
Are they supposed to be that fiddly? If not, would you consider setting Rampage/Out Of Control when they can't move, so it shows up on their unit card and prevents me needing to micro them to ensure they're fighting a unit that they have contact with rather than one that is close but not reachable?
@soulmindproductions I had a similiar unit in my RoR mod called Fire Cavalry,
I love them :>
didn't realise it was one of your mod too. Disabled it and it works now.
Thanks for your help