Stellaris

Stellaris

开局送一艘无畏战舰
28 則留言
n8 9 月 6 日 下午 1:52 
request to make this a civic or origin, pref civic
A93774 6 月 21 日 上午 10:23 
期待
endofanty  [作者] 6 月 19 日 下午 7:02 
哇哦,听起来不错,下次试试。偶有逸兴,乃继为之,未可期也
A93774 6 月 19 日 上午 9:39 
可以改成灰風戰艦嗎?
hitoriuntensyu 6 月 4 日 上午 7:35 
Sorry. I'll correct that. I checked the screenshot and confirmed that it was over 400,000k. If you receive more damage than that, you'll sink if you're unlucky.
hitoriuntensyu 6 月 4 日 上午 7:15 
This Dreadnought is extremely powerful, but it was sunk when it was facing the main force of the Great Khan. When I replayed after loading, I was saved by emergency withdrawal. If you don't overestimate it, it is very reliable.
ajtrotta86 5 月 26 日 上午 11:56 
Great mod! Dreadnought is cool for RP and the herald sections allow you to build stronger fleets without needing to spam your screen and lag the game out even more, the extra requirements give it a nice balance. Thank you endofanty
晨曦 5 月 8 日 上午 5:02 
大佬NB!
Karl Franz 4 月 22 日 下午 6:57 
I think this mod has somehow enabled a new shipset for me? I have an upgraded version of all ships call "Herald" versions of them that are pretty strong. Not sure if this was intentional (I didnt see it in the description) but Im fairly certain this is the one causing it? Not complaining! love that it makes new ship version. Just thought Id ask
尤里大人-ule 1 月 13 日 下午 9:17 
你好,请问如果改成一艘原版普通无配件的泰坦或者战列舰应该怎么做呢:steamhappy:
我嘞个豆 2024 年 12 月 15 日 下午 8:58 
控制台能做成法令刷吗
endofanty  [作者] 2024 年 7 月 9 日 上午 5:19 
闪烁核心(Shifter Core) 是目前原版游戏中被隐藏的的区段,它大概在八年前的版本中存在,后来被遗弃,因此只有哺乳类的模型。mod只是将它重新启用,其本身就没有其它种类的船模。
泰拉博士不太拉 2024 年 7 月 8 日 下午 8:44 
大佬,这个MOD加了一些名为先驱的舰船区段,其中护卫舰的先驱闪烁核心,在人类,石制,死灵,帝国,水生,毒物,义体,机械,船模中都会显示为哺乳风格的模型,看起来很不舒服
endofanty  [作者] 2023 年 11 月 9 日 下午 10:04 
太难了,做不成那样的
星椋 2023 年 11 月 9 日 上午 8:40 
大佬能不能做成可以自己早无畏的科研
Werebane 2023 年 10 月 4 日 下午 7:22 
Thanks. Love the mod <3
endofanty  [作者] 2023 年 10 月 4 日 下午 6:52 
@shaoguangyao666:试过,炮击电脑被接近会一直跑,T槽和X槽有射界无法开火,只能改成接敌的作战电脑
@Werebane: In folder 3040463886\common\events, change the count of ship created.
Werebane 2023 年 10 月 4 日 下午 6:14 
There a way to spawn more then one?
shaoguangyao666 2023 年 10 月 4 日 上午 2:23 
把作战电脑换成炮击更好些。
endofanty  [作者] 2023 年 10 月 2 日 下午 8:52 
If you want to make this dreadnought more powerful, you can change its' modifier in this folder to increase dreadnought HP or damage or fire range\rate: workshop\content\3040463886\common\static_modifiers\ef30_static_modifiers.txt. Anyway, those new archaeotech components in ESC is also increase damage, I think is same.
endofanty  [作者] 2023 年 10 月 2 日 下午 8:46 
I also use it, but if make it use mod components, people who not subscribe ESC:NEXT will get error when enable this mod. that's why I only use vanilla components.
Ros[É] 2023 年 10 月 2 日 上午 10:28 
Right sorry didn't really word that right. I meant to ask if you could make it use the archaeotech from ESC:NEXT if you have both installed
endofanty  [作者] 2023 年 10 月 2 日 上午 2:16 
You mean ESC:NEXT? This mod can work with it, but only us vanilla components.
Ros[É] 2023 年 10 月 1 日 下午 10:34 
Can you make this compatible with NEXT?
endofanty  [作者] 2023 年 9 月 27 日 上午 12:17 
not work for ai, only for players.
greatswizard 2023 年 9 月 26 日 上午 9:15 
fair enough, does the AI also have acess to it ?
endofanty  [作者] 2023 年 9 月 25 日 上午 1:53 
In some special initializers, most neighbor systems have hostile fleets and space creatures, for those players to continue explore the galaxy instead of being locked down in the home system.
greatswizard 2023 年 9 月 25 日 上午 1:12 
why ?