Stellaris

Stellaris

Start with a Dreadnought
28 Comments
n8 Sep 6 @ 1:52pm 
request to make this a civic or origin, pref civic
A93774 Jun 21 @ 10:23am 
期待
endofanty  [author] Jun 19 @ 7:02pm 
哇哦,听起来不错,下次试试。偶有逸兴,乃继为之,未可期也
A93774 Jun 19 @ 9:39am 
可以改成灰風戰艦嗎?
hitoriuntensyu Jun 4 @ 7:35am 
Sorry. I'll correct that. I checked the screenshot and confirmed that it was over 400,000k. If you receive more damage than that, you'll sink if you're unlucky.
hitoriuntensyu Jun 4 @ 7:15am 
This Dreadnought is extremely powerful, but it was sunk when it was facing the main force of the Great Khan. When I replayed after loading, I was saved by emergency withdrawal. If you don't overestimate it, it is very reliable.
ajtrotta86 May 26 @ 11:56am 
Great mod! Dreadnought is cool for RP and the herald sections allow you to build stronger fleets without needing to spam your screen and lag the game out even more, the extra requirements give it a nice balance. Thank you endofanty
晨曦 May 8 @ 5:02am 
大佬NB!
Karl Franz Apr 22 @ 6:57pm 
I think this mod has somehow enabled a new shipset for me? I have an upgraded version of all ships call "Herald" versions of them that are pretty strong. Not sure if this was intentional (I didnt see it in the description) but Im fairly certain this is the one causing it? Not complaining! love that it makes new ship version. Just thought Id ask
尤里大人-ule Jan 13 @ 9:17pm 
你好,请问如果改成一艘原版普通无配件的泰坦或者战列舰应该怎么做呢:steamhappy:
我嘞个豆 Dec 15, 2024 @ 8:58pm 
控制台能做成法令刷吗
endofanty  [author] Jul 9, 2024 @ 5:19am 
闪烁核心(Shifter Core) 是目前原版游戏中被隐藏的的区段,它大概在八年前的版本中存在,后来被遗弃,因此只有哺乳类的模型。mod只是将它重新启用,其本身就没有其它种类的船模。
泰拉博士不太拉 Jul 8, 2024 @ 8:44pm 
大佬,这个MOD加了一些名为先驱的舰船区段,其中护卫舰的先驱闪烁核心,在人类,石制,死灵,帝国,水生,毒物,义体,机械,船模中都会显示为哺乳风格的模型,看起来很不舒服
endofanty  [author] Nov 9, 2023 @ 10:04pm 
太难了,做不成那样的
星椋 Nov 9, 2023 @ 8:40am 
大佬能不能做成可以自己早无畏的科研
Werebane Oct 4, 2023 @ 7:22pm 
Thanks. Love the mod <3
endofanty  [author] Oct 4, 2023 @ 6:52pm 
@shaoguangyao666:试过,炮击电脑被接近会一直跑,T槽和X槽有射界无法开火,只能改成接敌的作战电脑
@Werebane: In folder 3040463886\common\events, change the count of ship created.
Werebane Oct 4, 2023 @ 6:14pm 
There a way to spawn more then one?
shaoguangyao666 Oct 4, 2023 @ 2:23am 
把作战电脑换成炮击更好些。
endofanty  [author] Oct 2, 2023 @ 8:52pm 
If you want to make this dreadnought more powerful, you can change its' modifier in this folder to increase dreadnought HP or damage or fire range\rate: workshop\content\3040463886\common\static_modifiers\ef30_static_modifiers.txt. Anyway, those new archaeotech components in ESC is also increase damage, I think is same.
endofanty  [author] Oct 2, 2023 @ 8:46pm 
I also use it, but if make it use mod components, people who not subscribe ESC:NEXT will get error when enable this mod. that's why I only use vanilla components.
Ros[É] Oct 2, 2023 @ 10:28am 
Right sorry didn't really word that right. I meant to ask if you could make it use the archaeotech from ESC:NEXT if you have both installed
endofanty  [author] Oct 2, 2023 @ 2:16am 
You mean ESC:NEXT? This mod can work with it, but only us vanilla components.
Ros[É] Oct 1, 2023 @ 10:34pm 
Can you make this compatible with NEXT?
endofanty  [author] Sep 27, 2023 @ 12:17am 
not work for ai, only for players.
greatswizard Sep 26, 2023 @ 9:15am 
fair enough, does the AI also have acess to it ?
endofanty  [author] Sep 25, 2023 @ 1:53am 
In some special initializers, most neighbor systems have hostile fleets and space creatures, for those players to continue explore the galaxy instead of being locked down in the home system.
greatswizard Sep 25, 2023 @ 1:12am 
why ?