英雄之时

英雄之时

Class Abilities Rogue Realms
9 条留言
dannyfrflorida 6 月 27 日 下午 10:31 
Not currently working for me in 2025.Darn this looks like an awesome addition.
Obsidian_mantis  [作者] 2024 年 3 月 28 日 上午 4:53 
I'll do my best
UncleYar 2024 年 1 月 7 日 下午 4:03 
Thanks, will give it a shot. I kinda got bored as well but I'll surely revisit the game with the incoming big update... I've been monitoring the progress on Discord on and off. Your mod makes the game a lot more interesting, I hope you'll keep it up to date.
Obsidian_mantis  [作者] 2024 年 1 月 7 日 上午 10:32 
ok, fixed... maybe. I haven't actually tested it. To be honest I'm sort of bored of this game. let me know if it works
Vastined 2023 年 11 月 15 日 上午 3:36 
getting the same error, it's actually named Eyeless
UncleYar 2023 年 10 月 5 日 下午 3:31 
@Obsidian_mantis It's a neutral guy with a skull face.
https://i.imgur.com/rAdQr7Y.png
I never got to see the name of the hero since the game crashes before displaying the battle.
Obsidian_mantis  [作者] 2023 年 10 月 5 日 上午 9:30 
@UncleYar do you remember what hero you attacked?
UncleYar 2023 年 10 月 5 日 上午 9:21 
Here's the save to repro the aforementioned error. Just load the latest save and attack the neutral hero close by with Qara. https://pixeldrain.com/u/cmA4n6wz
UncleYar 2023 年 10 月 5 日 上午 9:13 
Not sure if it's from your mod but given that I see "User Defined" and "customscript" in the error trace I figured it might be. Happened at the moment I attacked a neutral hero in a game with Rogue Realms DLC and both your mods enabled - no other mod in play. First time I get an error, too, never happened when I played unmodded:
___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 1
for object obj_unit:

undefined value
at gml_Script_cs_parse
############################################################################################
gml_Script_cs_parse (line -1)
gml_Script_cs_parse
gml_Script_run_scriptline
gml_Script_run_customscript
gml_Object_obj_unit_Other_11
gml_Object_obj_bcon_Other_10 (line -1)
gml_Object_obj_bcon_Create_0 (line -1)