安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







- Football doesn't have a downside in 99.9% of turns. Unless my strat has heavy micro or a multi-card infinite, the 60 second timer is negligible. Maybe if it were 20 seconds, it would mean something.
- Eyeball working once per act as a Rare relic is terrible. If putting any card from draw to hand once per combat is too strong even for a Rare relic, then maybe it could instead Scry 5 and draw 1 card once per combat. That way, it's not too broken or useless.
- Handball crashes my game. I don't have the stacktrace on me.
- Mudball having a downside is really bad.
- Ballsack can create duplicate relics and also ignores relics filtered using Relic Filter. I got two Baseballs in a run due to this.
- Medicine Ball is OP. Girya is Rare and requires skipping other rest site actions. If this relic instead granted X Vigor at the start of your turn per times rested, it could be a better way to reward resting.
Not a bug, it's just a weird interaction with another mod that was funny.
one of the projects i'm working on is a character mod, it's about 80% done but I don't want to give away more until I'm sure I can deliver
update should be out sometime today or tomorrow at the latest. i'm doing a quick round of regression testing before shipping
- go fish
- go bed
- go away
- do not pass Go,
- E.T Go Home, :o)
after some time i've decided to move on to other projects and will just maintain this mod for bug fixes, i won't be adding any new relics for the time being, but the source code is now public
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3040259884/3886101131582670200/
Lotto Ball (boss relic). Upon pickup obtain a random ball relic of each rarity.start each combat with 1 copy of pride in your hand, draw and discard pile.
millennium eye-ball (shop relic). Draw 2 additional cards each turn, start each combat with 10 Foresight, negate the downside of runic dome.
we're up to 50
This mod is great, thank you for making this
"at the start of combat, gain a 50% chance to stun an enemy, and gain 1 charge on HairBall
+
when the charges reach 3, also stun yourself and 1 random enemy"
(i just thought of one, please feel free to add it in some way if you would like)
MudBall = a brick made of mud, can be used to make a small wall, or can be thrown at something.
"Whenever you take damage from a source, gain 1 block at the start of your next turn per source.
+
"Whenever you deal damage to an enemy, deal 1 damage to it at the at the start of your next turn"
(basically its just a something to help defend when taking a beating, and something do help chip away at enemies when you are attacking them, but if an attack does multiple hits like an X spell, then it would trigger it per hit etc)