Jagged Alliance 3

Jagged Alliance 3

BCE Guns
263 条留言
FinaL 10 月 16 日 下午 11:15 
the flashbang doesn't inflict any status effect but deals damage...?
Obi-wan Kenobite 10 月 10 日 下午 12:05 
Got an error causing crashes & desyncs :

Could not load image UI/Icons/Items/BCE_Cal_338LapuaMagnum_empty!
Could not load image UI/Icons/Items/BCE_Cal_762x54_empty!
Could not load image UI/Icons/Items/BCE_Cal_Bolts_empty!
Could not load image UI/Icons/Items/BCE_Cal_9x39_empty!
Could not load image UI/Icons/Items/BCE_Cal_45ACP_empty!
halfamazin 10 月 1 日 上午 11:17 
Good day @whahappen and everyone!
am I getting this right that if I use BCE guns as a standalone I cant get steel pipes?
no drops from scrap and no crafting cause I dont use basic BCE?
Lobo 8 月 7 日 下午 4:14 
mac-10 have a diffrent mag than it got now ingame, it have a magasin as seams to be from a weapon as the kalasnikov for now, as is wrong it. suppose to be a smaller one that the
mac-10 have now. please can you change it
Laomao 6 月 24 日 下午 11:54 
What stats do the crossbows use? Does marksmanship affect the accuracy? Does strength or dexterity improve damage?
BulletSix 5 月 15 日 上午 3:03 
@MorozV
did you open the Mod with the editor by chance?
i had the same Problem and the Author in his discord explained it has to do with not having (owning) the 3D-models ...
MorozV 5 月 5 日 上午 6:36 
All the weapons from the BCE Guns mod look like a white cube in the hands of the characters in the game.
Muadib 4 月 28 日 上午 2:26 
Just have one questtion...how does your Tier system works? up or down? would be great to have a little help .
But thank you for your mods...they are great.
MisterFloppy 4 月 10 日 下午 9:49 
I have nothing at all in Bobbys Shop :/
Mr. Messy 3 月 20 日 下午 8:31 
Description say - Bobby Ray's overhaul
But I havn't seen any BCE guns being sold at Bobby Ray's website.
Chance Callahan 3 月 12 日 上午 5:22 
I really like the mod. Would you consider adding an option to do full damage when bursting or full auto firing?
whahappen  [作者] 1 月 26 日 下午 9:03 
What do you mean?
Dust ❄️🦊 1 月 26 日 上午 9:09 
Removes steel pipe drops from scrapping. Not viable as a standalone anymore.
whahappen  [作者] 1 月 19 日 上午 7:04 
Nothing worth mentioning: General optimizations and minor balance improvements.
Vendr_86_HMAO 1 月 10 日 下午 11:13 
Доброго дня, подскажите что в новом обновлении?
whahappen  [作者] 2024 年 12 月 30 日 上午 7:44 
BCE Guns 4.27 - Stealth Update
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+ Junk Xbow
+ Compound Xbow
+ Hunting Xbow
+ Tactical Xbow
+ Apex Xbow
+ Eight different bolts
+ Subsonic ammo for all gun calibers (not for .50 BMG)
+ Two new tools: Poison & Xbow Kit
+ Weapon noise rework, including silencers efficiency
+ Ammo subicons
+ Everything craftable with Basic Crafting Economy & BCE Guns - Crafting System
whahappen  [作者] 2024 年 12 月 13 日 下午 1:45 
Update 4.22
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+ Weapon Kill Counters
+ New weapon info boxes with better colors and more detail information
whahappen  [作者] 2024 年 12 月 12 日 下午 10:57 
Update 4.20
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+ Weight of weapons is shown independently from whether or not RTGII is active
whahappen  [作者] 2024 年 12 月 12 日 下午 10:51 
Thanks, glad you like it.
Ruzen 2024 年 12 月 12 日 上午 11:05 
LOVED THE NEW INFO!
I found out it just now it was a great suprise :D
whahappen  [作者] 2024 年 12 月 12 日 上午 3:34 
Update 4.19
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+ New weapon info boxes with crucial information
+ New weapon tier system which is shown in the new info box amongst other stats
+ RTGII compatibility started: melee weapons got slot allocations, all weapons & ammo got weight
whahappen  [作者] 2024 年 11 月 24 日 下午 11:12 
Update 4.16
------------------------------
+ unique weapons rebalance included in order to make them useful for a certain amount of time
+ some side attachments and scopes reworked once again in order to allow for more compatibility and create better balance
+ several weapon's stocks rebalanced
+ missing sounds of Winchester M94 and Desert Eagle upgraded barrel added
whahappen  [作者] 2024 年 11 月 24 日 下午 11:07 
Yes, thats on the list. Not sure when though.
lizardbolo 2024 年 11 月 24 日 下午 1:05 
@whahappen: Hi, just a question, are you perhaps planning to also add crossbows from Timmeh s old weapons mod?
whahappen  [作者] 2024 年 11 月 6 日 上午 4:55 
Update 4.13
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+ new scope: ACOG One
+ new side attachments: Aimpoint Device, Laser Mark III
+ most scopes rebalanced, several stocks rebalanced
+ several icons upgraded
+ M82, G82A1 & M107 got barrels
+ weapon general balance improved

This is the final major change for scopes & side attachments for now.
whahappen  [作者] 2024 年 11 月 2 日 上午 6:26 
If you want a solid run, you should decide for either or. Technically both should work together, so experiments are possible. Not going together in terms of balance.
hammer652 2024 年 11 月 1 日 上午 3:39 
i asume the mod is not compatible with Master of War right?
whahappen  [作者] 2024 年 10 月 31 日 下午 8:55 
Update 4.12
-------------------------
+ All scopes got custom icons. All former custom icons replaced/refined
+ Minor changes to scopes
+ Hunting Device rebalance
+ Improved balance of 7.62 NATO weapons
+ Several isses fixed thanks to Harkonnen
whahappen  [作者] 2024 年 10 月 28 日 上午 5:12 
I am glad you like the modifications I make.

If you want to support me working on the BCE Series, I just registered this option to do so:
https://buymeacoffee.com/lonic_goodgame

Big thanks in advance!
whahappen  [作者] 2024 年 10 月 28 日 上午 12:27 
Update 4.10
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+ New endgame side attachment: Laser Mark I
+ Laser Dot III removed to create a 2/4/3/5 setup instead of 2/4/4/4
whahappen  [作者] 2024 年 10 月 28 日 上午 12:00 
Yeah pretty much one guy.
Getting valueable help every here and then.
Thankful for every report/feedback/suggestion that allows me to fix the bugs and improve the balances.

Thanks for the feedback!
Sebcain 2024 年 10 月 27 日 下午 11:42 
Dude..... you are AMAZING... are you alone in doing all this stuff!?! Seriously?! All the BCE mods and everything!? is all that ALL JUST YOU?!!

How can I donate to you and your cause? Because of you, my friend and myself have been co-op playing this whole campaign and have never had more fun.

I can't appreciate you enough and if this is only one person.. then you deserve a freakin medal... and the very least a reward. Bravo man... bravo.
whahappen  [作者] 2024 年 10 月 27 日 上午 3:18 
Update 4.09
---------------------
+ dual shots should be finally fixed and work with the full BCE Collection mod list. Thanks to Harkonnen to have figured the issue out
+ AVT-40 vs. L1 A1 SLR balance improved
+ minor tweaks for weapons like MAC-10
whahappen  [作者] 2024 年 10 月 26 日 下午 11:50 
Ammo can be crafted from just using BCE Guns alone. All ammo crafting is in 'Craft Explosives'. Or if you use Basic Crafting Economy it is in 'Craft Ammo & Explosives'
firemoly 2024 年 10 月 25 日 下午 9:33 
Help!
I get VSS in midgame but there is no 9x39 ammo. not in Bobby Ray online, not in ammo and explosives crafting operations in the sector. pls Help.
whahappen  [作者] 2024 年 10 月 24 日 上午 1:36 
New Discord link:
https://discord.gg/NU5UTw88YS
whahappen  [作者] 2024 年 10 月 21 日 上午 4:07 
BCE Guns 4.08
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+ gun balance changes (C7CT moves up a tier, pistol balance changes)
+ scope & side attachment changes (balancing point imrprovements)
+ ACE32 & ACE53 GL fix
+ RK-048 requires two Green Diamond Fragments
whahappen  [作者] 2024 年 10 月 13 日 上午 7:41 
Update 4.06
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+ Major balance improvements
+ New gun: M1911 Evolution (implemented in the new mod BCE Quest - Illuminati)
whahappen  [作者] 2024 年 10 月 8 日 下午 10:19 
Discrod links were dead all the time, here is the new link:
https://discord.gg/bsFXwgcJ
whahappen  [作者] 2024 年 10 月 1 日 下午 11:07 
Update 4.05
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+ P38 (9mm)
+ Makarov (9mm)
+ M29 Revolver (.44)
+ Please welcome Timmeh as co-author of BCE Guns: His knowledge and advice already has already been important in the past, and will be even more so in the future.
whahappen  [作者] 2024 年 9 月 27 日 上午 6:48 
Update 4.04
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+ 7.62 x 39mm weapons moved to 4AP and rebalanced (from 5AP use).
whahappen  [作者] 2024 年 9 月 24 日 上午 12:57 
Update 4.03
--------------------------------
+ G3
+ G3 Magnum
+ HK41 reskin
+ MSG90 gets new role in balance
+ Balance adjustments & improvements of several guns
+ New icons for MP5K & UZI Carbine
+ Melee overhaul
+ Knives can be thrown from inventory
+ Higher tier throwing knives can be crafted and purchased in packs of 2
+ Condition of non-throwing melee weapons determines damage output
+ Melee weapons can be repaired with a sharpener
+ Melee weapons cannot be repaired in sector operation
.hoek 2024 年 9 月 23 日 上午 7:06 
I know the enemy uses the same stuff we have. I want to give him better odds.
whahappen  [作者] 2024 年 9 月 22 日 下午 2:07 
Weapons are also used from enemies. Lowering range of iron sights would make a massive impact on enemy ai behavior and strength. As is, it seems like the best solution that laser reflex sight has the drawback of the range reduction to counter its massive strength and not punish all other environments like ironsights for enemy AI due to this.
.hoek 2024 年 9 月 22 日 上午 2:59 
Edit: What i forgot to stress out: Range and AP - Cost tinkering on guns in this BCE Environment paired with Tactical AI is a huge difficulty handling device. The overwatch gameplay is meta. The enemy does it, you have to adapt.
.hoek 2024 年 9 月 22 日 上午 2:49 
I talk about the laser reflex sight for ARs. Yes i get it the cone angle is i guess 90 degree but -3 range is a huge debuff. When i invest the same materials again for a laser sight like the Tactical device that boosts range i want to counter it out a little bit more. Yes i know, no optical Zoom on the reflex sight, but less range than the iron sights? nahh
whahappen  [作者] 2024 年 9 月 21 日 上午 5:07 
Update 4.02
------------------------------
+ Dual shot fix
+ Dual shot with 2x single fire weapon will use +0 AP penalty
+ Dual shot with 2x burst fire weapon will use +1 AP penalty
+ Big thanks to Timmeh to help fix this issue
+ Desert Eagles go up to be the only pistol to use 4AP in order to be able to handle their superiority in balance properly
whahappen  [作者] 2024 年 9 月 20 日 下午 11:29 
Sounds like things to take into consideration. Are you talking of the reflex sight for rifles or ARs? I can first come up with a dual shot fix.
.hoek 2024 年 9 月 20 日 上午 2:38 
Man that double chipped reflex sight is a beast. I thought first too powerful, but seeing how expensive it is to craft one, I would go down on the range debuff. Even with a tactical device the gun wont come back up to its original value. Just my two Cents.
I wonder why there is no shotgun for one handed use. I thought the Super shorty would fit this role. Low damage, low ammo count but cheap single handed use... Sounds fair to me.
whahappen  [作者] 2024 年 9 月 18 日 下午 10:03 
Update 4.01
------------------------------
+ Rework of UZI Carbine & MP5K
+ Both guns move up in tier and become more rare and expensive
+ Adjustments of several pistols