安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I really enjoy the little details like the perk icons being recolored in the style of TF2 achievements, it's all very well done!
Map could definitely use PhD due to the explosive weapons being very fun but very easy to die with since you don't regen. Additionally, would it be possible to maybe program a form of rocket jumping? I know the All-Around Enhancement mod has that feature.
Maybe recreating certain TF2 weapons to the best of your ability as well? Shoot Haus actually has the original version of the Panic Attack in it, which was very cool. Though if you don't I honestly think the Ghosts weapons oddly fit the mercs for some reason.
I'm very happy to see a TF2 Zombies map finally hit the workshop!
What about adding a TF2 MvM HUD? You guys should reach out to HitmanVere(creator of rainy death), he made an amazing TF2 Bo3 HUD
https://twitter.com/HitmanVere/status/1361680607009529856
we chose GHOST weapons since we've never seen a map use them giving the map a unique weapon selection
error 'fr_zm_shallow'
we're working on it and its coming together, we got 95% of the zombie paths done, we still need lighting, perk locations, and wall weapon locations but i already have a list of all of those so he can look at it
Great start though. The powerups and perk a colas being in the tf2 achievement artstyle is a great touch!