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I think the invincible Overwatch Soldiers in Drainage1 were a bad design choice because the Player has a weapon, which is a crowbar by this point and nothing indicates that they're invincible. So the player would expect to hit the Overwatch Soldiers & get the weapons, only to find out they're invincible & get shafted just because they acted on natural instinct.
Something just screams "bad" to me about that. Do you agree?
What kind of problems?
levels 3 and 4 feel better to play than any level in water hazard.
BUG: In the second map, if you fall off the wooden drawbridge using the air boat resetting the level.
the level will reload literally before you made the jump causing you to miss the jump again soft locking you, unless you do some host_timescale magic to slow things down.