全面战争:战锤3

全面战争:战锤3

Matters of the State to the Karl (Requires Shadows of Change DLC)
163 条留言
Rhox  [作者] 7 月 22 日 下午 5:13 
Note whelat part isn't working when you're using minimum mods
QAQ 7 月 22 日 下午 2:17 
Updates are needed
Rhox  [作者] 7 月 18 日 下午 4:44 
Min .od nland chwck whether that city is actually tier2 or 1
auven 7 月 18 日 上午 11:21 
It does crashes when you try to make a tier 3 city into a commercial district or fortress. I do own the dlc and have previously played Yuan Bo.
Leonardo 7 月 4 日 下午 12:10 
Hi, I'm getting crash when starting a new karl franz campaign on latest 6.2.1 patch, even after disabling all mods. I do own shadow of change.
Rhox  [作者] 2 月 18 日 上午 2:59 
wiselight3// Then you haven't played Yuan Bo and trying to make city less than tier 3, or using another mod
wiselight3 2 月 18 日 上午 2:54 
crashes when i make the fortress city
Nebotee 2 月 8 日 上午 11:40 
Not recommended, pressing the matters of state button makes the UI stuck on your screen. Personally it crashed for me as soon as I pressed anything related on the UI
Rhox  [作者] 2 月 6 日 下午 11:12 
Other building works fine, not having that building causes zero problems, and I'm not increasing my work
LEon Scott 2 月 6 日 下午 9:32 
The removal of the blacksmith has made the "wh3_dlc24_unit_stat_bonus_armour" non - functional.
Can this be fixed?
Alphaine 1 月 12 日 上午 2:23 
Noted, thank you.
Rhox  [作者] 1 月 12 日 上午 2:12 
Make sure you don't use the UI, art and stuff. They're made by Partypus and I have no right over it.
Alphaine 1 月 12 日 上午 1:04 
Rhox, would I be allowed to make a version of this mod that makes it work for Vlad instead of Karl? I wouldn't be using any of your art assets, I'd just use the vanilla assets, all I would be using is your code (I am by no means anywhere as competent as you are)
Rhox  [作者] 1 月 11 日 上午 7:52 
Well, the issue was if the user targets the city with tier 2 or lower first, then clicks the ritual, the UI stops blocking the button. However, the target is invalid and causing the CTD.

I've added a note in the Steam description page that your settlement needs to be equal to or higher than tier 3 to be able to be targetted by the district ritual
Rhox  [作者] 1 月 11 日 上午 7:37 
Whatever you do, please don't ping me
Alphaine 1 月 11 日 上午 7:35 
I send a message on modding den and tagged you in it in the "mod_user_troubleshooting" channel.
Rhox  [作者] 1 月 11 日 上午 7:18 
I tried both of them and they worked without an issue. Can show you an GIF in the modding den Discord if you want to
Alphaine 1 月 11 日 上午 7:17 
Tried to turn Altdorf into either a Commercial City or Fortress City, both CTDs vanilla without any other mods involved at all.
Rhox  [作者] 1 月 11 日 上午 2:19 
It ain't happening on my machine, so I need a specific condition.

I just performed and checked on two cities 30 seconds ago
Alphaine 1 月 11 日 上午 1:51 
I've been able to recreate the game crash upon creating a city into a fortress city using this mod, and only this mod.
TheDuke37 2024 年 12 月 24 日 上午 5:51 
Game crashes when you make a city a fortress.
CheesyRamen 2024 年 12 月 15 日 上午 9:01 
Thanks for the head’s up, I wouldn’t want to get you in trouble.
Rhox  [作者] 2024 年 12 月 15 日 上午 1:55 
CheesyRamen// Yeah ritual target DB has been changed. Fixed that.
You're free to pay someone, but commissioning is strictly forbidden via EULA
CheesyRamen 2024 年 12 月 14 日 下午 10:57 
Just an FYI I think this mod is causing a CTD on either application launch or campaign creation, I forget. On an unrelated note, are you open to commissions for mods?
Rhox  [作者] 2024 年 11 月 23 日 上午 1:54 
No, it's added by ritual, but I can't guarantee that whether other mods will create an issue or not
zigzag 2024 年 11 月 22 日 下午 9:31 
Hey so the districts- they are added by edict? So any edict mod will clobber this right?
云寄桑 2024 年 8 月 13 日 上午 8:27 
Problem 1 will bring some detailed usage problems.
For example, I modified the symbol consumption to create an elite mage twice in a row. After the first creation, the province interface was not closed and the creation button did not turn grey, but the city was not selected correctly. Pressing the Create Elite Mage button again would cause the game crash.
云寄桑 2024 年 8 月 13 日 上午 5:08 
Hello author, I would like to report two UI bugs:
1. When opening the state matters interface and the provincial interface at the same time, the provincial interface will cover part of the state matters interface, which is very inconvenient to operate. The state matters interface of the original Yuan Bo will close the other interface when opening one interface.
2. After opening the state matters interface, pressing the ESC key will not exit the interface normally, but open the interface to exit the game.
Oderisson 2024 年 7 月 18 日 下午 2:14 
Suprised You didnt go with "steel and faith". Since gunpowder seems to be elspeth part.
Joeyjoejoe17 2024 年 6 月 19 日 上午 6:10 
Amazing mod, I could easily adjust a few things to make it work for Elspeth and Gelt, too.
Rhox  [作者] 2024 年 6 月 13 日 上午 5:21 
I don't know exactly what sigma's heir does, but depending on that mod's script or DB, incompatible CTD definitely can happen
Joeyjoejoe17 2024 年 6 月 13 日 上午 4:38 
I had a CTD in my Karl Franz campaign when using the disctrict conversion on Altdorf (military disctrict). Since I am using Sigmar's Heirs overhaul that action seems to be incompatible. The overhaul changes and alters many buildings which I assume is the issue.

Nonetheless really great mod, the first few options work totally fine for me in my overmodded campaign. Looking forward to fully utilizing that mod and its functionalities in a non-overhaul campaign.

Note: I made it somewhat functional by tinkering in RPFM. I deleted the building_effects_junction_table (since I don't know what buildings are actually changed in the overhaul) and in rhox_matters_of_state.lua I commented out the lines 283 and 290 (function calls to remove building effects of the opposite type).
That way I don't get any effects, but at least I can increase the stone/steel ressources by 1 to get access to higher tiers of rituals. I hope that works as I think it does later in the campaign.
Rhox  [作者] 2024 年 6 月 4 日 上午 8:18 
That is due to this mod made at pre ToD and that building added in ToD will fix that one. Thanks for the report
The Ghost Knife 2024 年 6 月 4 日 上午 8:15 
I do not have crashes at all. Played almost five hours, even while running Marienburg 5.0 and Colleges and Gunnery School for Karl Franz. Set up Military and Economic districts. I do think there is a mod conflict or bug with military district because most of the military structures didn't seem to give any bonuses and the artillery building line gave 10% ammunition at level 4 and gave nothing at level 5. But that's small potatoes
Rhox  [作者] 2024 年 5 月 21 日 上午 12:14 
If it needs more condition than just 'performing district ritual', then I need that condition to replicate and see what's the issue
Rhox  [作者] 2024 年 5 月 20 日 下午 11:50 
I just did district without a problem. If you guys don't have DLC that is intended but is taking some lags for some reason.

If you guys are using other mods, no, report only when you're using this mod
studentprawauj1 2024 年 5 月 20 日 下午 11:34 
Just like 2Scribble wrote, it loads fine, but causes a crash. In my experience, it crashes when using some of options within the mod (district decisions for sure cause it, while the first 2 decisions from both military and economic matters work fine for me). Hoping the mod will get an update soon!
2Scribble 2024 年 5 月 18 日 上午 9:41 
This will load in the campaign - but it'll also immediately crash if you try to use it
Bacchus420 2024 年 5 月 2 日 上午 9:23 
I think it would be better to add elspeth or gelt mechanics to franz, and move the one from the jade dragon to another faction, like the brettonians.
Master Keef 2024 年 4 月 30 日 下午 12:41 
Louen Leoncoeur should have this now that karl have his unique mechanics
Helion Halion 2024 年 4 月 20 日 下午 9:48 
Well not my problem anymore, I was tempted by Slanesh and already gave in to my DLCs desires
Helion Halion 2024 年 4 月 20 日 下午 9:44 
I do understand that none of the modders want to gate-keep their contents
=[NK]= Col. Jack O'Neil 2024 年 4 月 20 日 下午 6:22 
Cheers, will do.

And I love all your constant contributions to the community ♥ you're muchly appreciated!
Rhox  [作者] 2024 年 4 月 20 日 下午 4:36 
Check Discord Modding Den's skeleton_crew channel if you're interested. Mostly due to users asking and to prevent Tragedy of the Commons
=[NK]= Col. Jack O'Neil 2024 年 4 月 20 日 下午 4:33 
Hey Rhox!

Out of curiosity, how come it's requiring the DLC?
Rhox  [作者] 2024 年 4 月 20 日 下午 4:30 
SoC
Helion Halion 2024 年 4 月 20 日 下午 4:10 
So after ToD what DLC it will need ?
SoC or ToD ?
Elkstone 2024 年 4 月 20 日 下午 12:52 
Oh it's shadows of cringe, who cares
Colossal Chaos 2024 年 3 月 11 日 下午 5:38 
@Srdread

Mine stopped working as well mid campaign, 100% its a mod conflict as it was showing +0 and I never was gaining my favors back. However I disabled the mod, launched the game, played a battle, saved, exited, re-enabled the mod, and it started working again and I was gaining the favors again.
Rhox  [作者] 2024 年 3 月 1 日 下午 4:45 
Kyaaaaaaaaaa