Crusader Kings III

Crusader Kings III

Love Marriage Family
1,169 条留言
Rylock  [作者] 10 月 9 日 上午 6:01 
@Golden Bow I come by the names honestly, what can I say? ;)
Rylock  [作者] 10 月 9 日 上午 6:01 
@Mazay By default, matrilineal matches are arranged more often -- the AI will even renege on betrothals if a daughter's prospects have changed by the time she nears adulthood. They will indeed do so even more often under equal gender law, but yes, switching to the "Always" rule in Matrilineal Marriage will make that super common in just about ever realm.
Golden Bow 10 月 8 日 下午 5:46 
You named a lot of your family off Dragon Age: Origins characters I see, nice :steamthumbsup:.
Mazay 10 月 7 日 上午 6:23 
Should I enable the "always" option in the matrilineal marriage settings to preserve titles within the dynasty?
Mazay 10 月 7 日 上午 6:16 
Do AI's engage in matrilineal marriages with equal gender law?
Rylock  [作者] 10 月 4 日 下午 6:52 
@Primarch sarge Probably? Assuming that all that mod does is add new bookmarks.
Primarch sarge 10 月 4 日 下午 5:26 
does this mod work with more bookmarks+?
Rylock  [作者] 9 月 30 日 下午 4:25 
@Rinu Short of providing more information, I'd have to say you either are leaving on the "realistic pregnancies" game rule and ignoring what it does or you have some other mod conflict. Not sure what else you expect me to do about that.
Rylock  [作者] 9 月 30 日 下午 4:24 
@furrywolf79 So long as they aren't considered "evil" by your own faith, yes.
Lazarov 9 月 30 日 下午 3:11 
Mod harika özellikle evli çiftler arka arkaya çocuk yapmasından şikayetçiydim bu mod oraya çok güzel çözüm getirmiş elinize sağlık umarım daha da gelişir bu mod şu ana kadar gördüğüm en iyi modlar arasında. karakterin sevdiği kişi ölünce evlenmek istemiyor bu da güzel detaydı.
Rinu 9 月 30 日 上午 8:13 
i have problems with this mod regharding having children, even witth debug console commands, as soon as i disable it, evrything works again.
furrywolf79 9 月 28 日 下午 2:05 
Does this allow interfaith marriages?
Rylock  [作者] 9 月 27 日 下午 3:12 
@Mog Kupo Like I said, the alternative is having everyone succumbing to seductions left and right, even when their traits say they aren't the sort that's likely to betray their spouse. The mod's goal is apply realism, not to make sure you have an even shot at seducing whoever you like, even married characters who'd be unlikely to betray their spouses according to their traits.
Mog Kupo 9 月 26 日 下午 10:14 
Finding a lover is easy, sure. Targeting a specific person to become a lover, either because they have ideal traits for a bastard or they're in a position you want to exploit (I really just want to screw my rival), is pretty hard to pull off. Especially with the countermeasure system (which is no fault of this mod) ensuring a single breach resulting in -100% to attempts.

For instance I have a character with 23 Intrigue (good but not amazing) giving a +69 seduction attempt. But this is pretty meaningless against a -50 (doesn't want to cheat on spouse) and -38 (doesn't want to dishonor), resulting in 25% chance before the spouse detects the plot. And this is for a target character that has low intrigue and compatible traits!

If there are methods to improve the odds then maybe I'm just being dense, but it feels like fidelity to marriage is stronger than intended.
Rylock  [作者] 9 月 26 日 下午 9:28 
@Mog Kupo I really have no difficulty finding lovers if I'm playing a character with any amount of Intrigue skill. Nor does the AI appear to have much trouble. The possible candidates are perhaps more limited than in vanilla, but I just don't like what lowering the malus does - especially when, like I said, the malus isn't that hard to overcome.
Rylock  [作者] 9 月 26 日 下午 9:25 
@NOBERZ Mostly? It might take a while for lover events to start applying to existing lovers, and you won't get the initial maidens, but otherwise it should work okay when introduced to an ongoing game.
Mog Kupo 9 月 26 日 下午 7:41 
Once again, love this mod and appreciate your hard work.

I think you have made seduction too hard. Originally characters had to have an honorable score of high (50) to apply the adultery/fornicator penalty to Seduce schemes. Changing it to anyone with any honor or no boldness means it applies to almost everyone. The penalty is so high the target having both the Lustful trait and being eager doesn't compensate. Then the "Unwilling to cheat on X" modifier essential doubles this penalty.

Thanks for the polyamory changes for the jealousy events. Along those lines, I think the Honesty penalty to seduction shouldn't apply if they're polyamorous, especially the part that checks for already having lovers.
NOBERZ 9 月 26 日 上午 8:12 
is this save compatible
Rylock  [作者] 9 月 25 日 下午 7:56 
@Persephone Thank you!
Rylock  [作者] 9 月 25 日 下午 7:55 
@markvaughn2001 I don't know where it says that, but pregnancies are checked 90 days in - that's when the game would normally announce that the mother is pregnant, and this is the point at which the script can check whether the pregnancy is valid. Event-driven and canon pregnancies are always valid, otherwise it checks to see whether the mother and father are in the same physical location. If not, the pregnancy goes away, as if it never happened.

Pregnancies still occur at the same rate they always did, subject to fertility. That's hard-coded. So other than making one of the parents infertile or keeping them separated, there's no way to *prevent* the pregnancies from occurring. That's not what this does.
Persephone 9 月 25 日 上午 4:33 
Love this mod so much especially the realism when it comes to pregnancy and what happens after. Love the PPD representation.
markvaughn2001 9 月 24 日 下午 2:16 
In the settings of AGOT for Realistic Pregnancy it says "When Pregnancy check is initiated" what exactly does this mean? and how do i stop my characters from having 15 kids
Rylock  [作者] 9 月 22 日 下午 7:17 
@FERR/\TA The situation you describe is exactly what it was made for, however - the situation of the duke's daughter changed. She's now an heir, and had that been the case when you made the betrothal they would never have agreed to a patrilineal match. So I'm unsure what additional restrictions I'd add other than allowing you to turn it off altogether... which I'm not going to do, just because you find the AI acting rationally to be inconvenient. ;)
Rylock  [作者] 9 月 22 日 下午 7:14 
@juune8 I can't, no. That's not something I can replicate in a tooltip.
FERR/\TA 9 月 22 日 下午 2:46 
Can there be more restrictions put on the betrothal negotiation letter event? Really frustrating after having set up a patrilineal marriage with a duke's daughter that suddenly ends up being the duke's only remaining child and that daughter demands a renegotiation. I end up wasting a betrothal that could've been put towards a marriage with more genetic potential or whatever. Or should I just cope?
juune8 9 月 22 日 下午 1:09 
Hello,
could you add in tooltip, when we are pointing a person that we want to introduce but already has been introduced the last year, a kind of "cooldown" or the expiration date as we can see for exemple in diplomatic relation with someone we have been in war with ? That would show when we again can introduce the character for a new potential marriage. Thank you for the work !
Rylock  [作者] 9 月 20 日 上午 5:35 
@Milsugione Yes, that part of LMF you're talking about was split off into a separate submod. The link to it is in the description text above - just click on the ANSF3 banner.
Milsugione 9 月 20 日 上午 5:30 
no you misunderstand, i meant hte decision to spawn family members on reflect on family. i didnt know there is a mod separate for it,
Rylock  [作者] 9 月 20 日 上午 5:28 
@Milsugione AGOT already has a system for customizing characters. Working the ability to generate a family into it would have been a fair amount of labour, which I was not ready to do.

Also, there's nothing stopping you from using ANSF3 as a separate sub-mod, giving you the ability to generate a family in AGOT anyhow.
Rylock  [作者] 9 月 20 日 上午 5:26 
@Funny Purple Suit Man Probably not, considering LOTR is a total conversion mod.
Rylock  [作者] 9 月 20 日 上午 5:26 
@juune8 I don't *change* the intro visit score for the garden and tour introduction activities because those are neutral. Nobody's going to hate them, but also nobody's going to particularly like them either. For other activities, they might be hated or liked based on the traits of the participants.
Milsugione 9 月 20 日 上午 1:52 
i hate the agot implementation...why not add an option to have the generate family decision???
Funny Purple Suit Man 9 月 19 日 下午 2:37 
Will LMF work with LOTR if I let it overwrite LMF?
juune8 9 月 19 日 上午 11:29 
Thank you ! question : why didnt you add an intro visit score for garden and tour ?
Rylock  [作者] 9 月 19 日 上午 2:01 
@juune8 You'll find that in the `after` section of lmf_interaction.1325, in the zz_lmf_interaction_events file.
juune8 9 月 17 日 下午 3:09 
Hi Rylock. I love your mod so much, and impossible for me to play the game withoutit. Meanwhile, i'd like to improve it but don't want to impose my opinion to you or anything, so please could you tell me where i could go in the file to make the relationship soulmate or lover happens more oftenly after successful introduction ? In my opinion, it does not happen enough. Thank you and keep up the great job!
Rylock  [作者] 9 月 16 日 下午 4:08 
@Brondo765 Yep, like cuomo860 says, that's a vanilla error you're dealing with.
cuomo860 9 月 16 日 下午 3:32 
oath_of_children modifier is part of the new DLC
Brondo765 9 月 16 日 下午 1:30 
Hello @Rylock, what is oath_of_children modifier? I seem to have a an error that I am trying to figure out and it comes from this mod, thank you.
Rylock  [作者] 9 月 15 日 下午 4:28 
@Sanada Yukimura I honestly don't have much desire to add compatibility for ED. If the fertility changes are the only issue, I'd suggest just disabling them entirely via the game rule.
Sanada Yukimura 9 月 15 日 上午 5:52 
1. It would be nice to add support for the popular Elf Destiny mod. In fact, we are talking about the fact that there is a new race of elves, with several subraces, each of which has a life extension modifier for a certain number of years and a fertility extension modifier.

In LMF, the bindings to the years of fertility are tightly wired, and this leads to the fact that when installing mods (ED, LMF) together, elves do not actually reproduce.

As a result, after 100 years, I have 30 elves/half-elves in the dynasty, and each generation is smaller than the previous one, and the founder gave birth to 14 children.
At the same time, all members of the dynasty are married to characters with increased fertility.
It seems to me that the easiest way is to put numeric modifiers in the settings file and change them if ED is installed. In addition, having a fertility settings file will be convenient even without the ED mod.
Rylock  [作者] 9 月 13 日 下午 5:45 
I have no idea if using it in 1.16 would cause a crash. Probably not, as there really weren't very many changes, but then again it's using some triggers that were newly-created for 1.17 so who knows.
Sir Dankelot 9 月 13 日 上午 11:24 
What FyrFly said. 1.16 modset crashing now and wondering if it's something else.
FyrFly 9 月 13 日 上午 1:46 
Will it still work in 1.16?
Rylock  [作者] 9 月 12 日 下午 6:56 
Mod updated. Not much changed, though I did add some additional restrictions on when a betrothal can be challenged.
Rylock  [作者] 9 月 8 日 下午 4:16 
@dan_457 The point of that is to catch betrothals where the status of the betrothed has changed since the marriage arrangements were first put into place... they agreed to marry patrilineally (or matrilineally, as it works for boys too) but in the interim they've become a ruler or heir, a situation where the -1000 malus on incorrect lineality would absolutely apply.

If it's applying when nothing's changed, then I'd be curious to know how you got an agreement for incorrect lineality in the first place (outside of having other submods screwing with the files). That could be a bug that simply needs fixing.

The event DOES respect religion and inheritance laws, by the way, as well as the game rule setting you have on marriage matrineality. Outside of that, it doesn't really do anything that you can't do yourself, and honestly the only change you need to make is to wait until they're an adult to enact your plans. So, no, I won't put a game rule on this one.
dan_457 9 月 7 日 下午 8:23 
Would there be any chance to create a game rule to toggle the breaking of betrothals event - the one to force a matrilineal/patrilenal marriage instead - that was recently added? Or maybe at least make it follow the matrilineal marriage game rule?

It triggers every single time you marry a duchess (or their daughters if they have no sons) and historicity aside its just not fun at all, being completely frank. It closes off one of the very few methods of expanding your realm outside of just conquering. And It feels really bad to plot out a marriage out years in advance, just for this message to pop-up and just throw your plans into the garbage. It really isn't even something that should happen unless your realms religion and inheritance allow it in the first place.
Rylock  [作者] 9 月 6 日 下午 11:52 
@一壺濁酒戴春風 So, not a bug. You just don't like his ability to do the same as you can. I'll consider adding some restrictions - against one's liege doesn't sound too bad - but that's about it.
一壺濁酒戴春風 9 月 6 日 下午 7:41 
how dare he? i think we should get a cb to punish him and force my fiancee to marry me
一壺濁酒戴春風 9 月 6 日 下午 7:24 
i dont think it is normal for a count to ask for matriarchal marriage, especially the engaged is his liege lord and much stronger than him