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报告翻译问题
For instance I have a character with 23 Intrigue (good but not amazing) giving a +69 seduction attempt. But this is pretty meaningless against a -50 (doesn't want to cheat on spouse) and -38 (doesn't want to dishonor), resulting in 25% chance before the spouse detects the plot. And this is for a target character that has low intrigue and compatible traits!
If there are methods to improve the odds then maybe I'm just being dense, but it feels like fidelity to marriage is stronger than intended.
I think you have made seduction too hard. Originally characters had to have an honorable score of high (50) to apply the adultery/fornicator penalty to Seduce schemes. Changing it to anyone with any honor or no boldness means it applies to almost everyone. The penalty is so high the target having both the Lustful trait and being eager doesn't compensate. Then the "Unwilling to cheat on X" modifier essential doubles this penalty.
Thanks for the polyamory changes for the jealousy events. Along those lines, I think the Honesty penalty to seduction shouldn't apply if they're polyamorous, especially the part that checks for already having lovers.
Pregnancies still occur at the same rate they always did, subject to fertility. That's hard-coded. So other than making one of the parents infertile or keeping them separated, there's no way to *prevent* the pregnancies from occurring. That's not what this does.
could you add in tooltip, when we are pointing a person that we want to introduce but already has been introduced the last year, a kind of "cooldown" or the expiration date as we can see for exemple in diplomatic relation with someone we have been in war with ? That would show when we again can introduce the character for a new potential marriage. Thank you for the work !
Also, there's nothing stopping you from using ANSF3 as a separate sub-mod, giving you the ability to generate a family in AGOT anyhow.
In LMF, the bindings to the years of fertility are tightly wired, and this leads to the fact that when installing mods (ED, LMF) together, elves do not actually reproduce.
As a result, after 100 years, I have 30 elves/half-elves in the dynasty, and each generation is smaller than the previous one, and the founder gave birth to 14 children.
At the same time, all members of the dynasty are married to characters with increased fertility.
It seems to me that the easiest way is to put numeric modifiers in the settings file and change them if ED is installed. In addition, having a fertility settings file will be convenient even without the ED mod.
If it's applying when nothing's changed, then I'd be curious to know how you got an agreement for incorrect lineality in the first place (outside of having other submods screwing with the files). That could be a bug that simply needs fixing.
The event DOES respect religion and inheritance laws, by the way, as well as the game rule setting you have on marriage matrineality. Outside of that, it doesn't really do anything that you can't do yourself, and honestly the only change you need to make is to wait until they're an adult to enact your plans. So, no, I won't put a game rule on this one.
It triggers every single time you marry a duchess (or their daughters if they have no sons) and historicity aside its just not fun at all, being completely frank. It closes off one of the very few methods of expanding your realm outside of just conquering. And It feels really bad to plot out a marriage out years in advance, just for this message to pop-up and just throw your plans into the garbage. It really isn't even something that should happen unless your realms religion and inheritance allow it in the first place.