Crusader Kings III

Crusader Kings III

Decisive Battles
15 Comments
10-tacle Nov 10, 2024 @ 4:22am 
Please Update!
AcidKettle430 Oct 14, 2024 @ 5:37pm 
Update plz
Demiurge Slayer Mar 14, 2024 @ 11:44am 
does this mod work with the new update and all
Kalall  [author] Nov 14, 2023 @ 6:05am 
uff idk if thats actually modable in ck but thats a nice idea
Daws Nov 13, 2023 @ 11:08am 
Besides your edits to unit stats (pursuit, siege effectiveness), does this also affect the distance armies retreat after battle?
Interpreting that from this comment:
"makes battles more realistic and decisive so you dont have to chase the retreating army thru the map"
Excited to try this out.
nagarrohil Oct 12, 2023 @ 7:12am 
will this mod work with lotr realms in exile mod
Sir Ugu of Uugg Sep 24, 2023 @ 11:35am 
would this work with cultural armies pack?
Kalall  [author] Sep 23, 2023 @ 11:42am 
:D
Katran Sep 23, 2023 @ 4:14am 
best mod
Katran Sep 22, 2023 @ 9:53am 
les goo
Kalall  [author] Sep 22, 2023 @ 2:13am 
uhm i dont think so...i didnt make any changes to the commander capture/death in battle yet cause im trying to make events for that
Milsugione Sep 22, 2023 @ 1:40am 
does this increase commander deaths in theory?
Doctor Alcoholo Sep 20, 2023 @ 2:58am 
Appreciate the updated version of this :)
Kalall  [author] Sep 19, 2023 @ 9:23am 
should work with everything...you will see if it works if the cavalry pursuit damage is higher on every unit
SKIBIDI_RIZZLER123 Sep 19, 2023 @ 9:08am 
works with saves? how to check if mod working?