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报告翻译问题






Now a Hungry Europans Edition
But it'd be worth a shot.
Would you consider making an extended version for your Submarines to include a Stove and other Kitchen Utensils to allow usage for the "Hungry Europans" Mod, or would you rather allow a repost of this Submarine (with link to this Page) so a seperate Version can be made?
If both not good, then is ok anyways, would just hope for an answer. Thanks!
it doesn't work and we are locked outside in the outposts
I also want to thank you for your detailed feedback as it’s really important for us submarine creators to know what’s good and what is not.
The lack of electric coils was indeed a design choice as I found that the sub was already pretty powerful but I understand that the lack of these can have a negative impact in a modded playthrough (I often play with Barotraumatic, and i’ve made a submarine, the S-616 for me and my friend to play : I installed automatic electric coils on it and it felt overpowered so that’s also one of the reasons I didn’t include this in the SCORCH design.
Regarding the torpedos, I have to admit they’re really satisfying to use 🙂
Once again, I really want to thank you for your very detailed feedbacks as they help me to improve the submarine. I’m glad that the barotrauma community has members like you.
WICK CORP. : « Risks worth taking »
Back to you! Was a goofy ahh modding business, resolved by removing some things from a modlist.
Feedback:
1) Lack of shock coils at Left ballast, Right ballast , torpedo bay and a leftmost wall of the cargo bay (I do acknowledge that it might be a design choice, of course) shows with community difficulty overhauls and it does results in players going outside and touch water whilst packing a weapon to kill a stuck crawler or whatever Europa merrily hurls in your general direction;
2) Torpedoes feel great when they hit, and if they don't - it is but a skill issue;
3) Oxygen tank loaded up by welding fuel at the may be very much misleading (maybe)? One of my crew members was wondering why said oxygen tank shelf wasn't connected to reactor (I did not put much thoughts into this as a captain, admittedly)
4) Overall very jolly and nice sub for crew of 4 and more. Layout is very evident, nice set of traits, good gun coverage and a roaring engine to boot. Ver nice.
I ran into peculiar situation, don't know whether it's vanilla or mods that are causing it, but, whenever -anything- rams the sub, it causes a 5-10% health loss for anyone aboard, no matter their station on the ship.
Myself and my friends aren't using NT, but we do use Barotraumatic and such isn't prescribed to be the case.
Any idea what is this behaviour?
THanks for clarification!
Did you flip the "lock top hatch" and "lockdown" levers in the command room ? if yes you first have to open the top hatch with the button in the airlock, then press on the button wired with the black cable (the one on the left) to open the very top hatch.
Let me know if it helped you
As for the airlock problem, you have to disable the "lock top hatch" and deactivate the "lockdown" lever.
I hope that this will help to fix your issue, and thanks for the feedback.
Hi, first of all thanks for the sub.
There's a slight issue with the airlocks: When you push the button wired by red cable at the top hatch, none of them open up/unlock. Could you pls check?
>8000
💀