边缘世界 RimWorld

边缘世界 RimWorld

Hidden Enemy Bio
38 条留言
TheBandaged_Guy 2024 年 8 月 28 日 下午 9:42 
Do it on 1.5
Mlie 2024 年 7 月 16 日 下午 12:20 
vin 2024 年 7 月 10 日 下午 5:05 
we will wait patiently for your return beloved mod :nekoheart:
swordgameenjoyer 2024 年 6 月 10 日 下午 2:37 
pls comeback pookie :bummer:
Naturtok 2024 年 5 月 1 日 下午 9:43 
for anyone who was interested, this mod doesn't seem to work in 1.5, it blanks out the whole info window rather than just the specific sections.
ThePhantomX64 2024 年 4 月 10 日 下午 7:04 
Hope this mod gets updated to 1.5 as it came out today.
KawwaK 2024 年 3 月 5 日 上午 11:09 
@HTxL That's a great suggestion!
Tesla 2024 年 2 月 19 日 上午 11:07 
@MagnusCerebrum
Unfortunately, as soon as a pawn becomes a prisoner, all skills are immediately displayed, because the pawn becomes indirectly controlled by the player. How can I fix THIS?
MagnusCerebrum 2024 年 2 月 12 日 上午 11:50 
@kongkim
@Zaximus Rex
I found a solution, or rather a better explaination of what the modder here tried to explain
Go to your RimHud config (hidden gear icon in the bottom right of the docked menu, go to the content tab, scroll down to the panel involving skills select each skill row and uncheck "other humanlike" to make the hud skills invisible for non-colony characters.
Evyatar 2024 年 1 月 6 日 下午 2:44 
suggestion: reveal skills that are very high level, for example level 18 is titled "Planet-Known Master" so it makes sense our pawns will know that the pawn has a skill level of 18
kongkim 2023 年 12 月 8 日 下午 2:35 
Yah i deactivated the mod again as i never got it to work with RimHUD sadly.
Zaximus Rex 2023 年 12 月 8 日 下午 2:14 
This sounds great, just commenting that I'm gonna wait based on the feedback below that RimHUD compatibility isn't really there yet. Hope you keep working on it.
kongkim 2023 年 12 月 6 日 下午 12:38 
Tried this.

For RimHUD users: this mod doesn't touch the RimHUD display, so that obviously gives away some information. Go into the RimHUD settings, find the elements with the skills, and uncheck the boxes for non player controlled characters.

But do not work, anyone got it to work?
kongkim 2023 年 12 月 6 日 上午 10:22 
Tried some of the other mods that hide stuff.
But really like this one shows stats depending on their resist.
Hope you keep updating the mod :)
femoral2 2023 年 11 月 25 日 上午 3:56 
I am having this visual bug: https://ibb.co/8BJSg9x
Winter 2023 年 11 月 4 日 上午 4:32 
I've been a big fan of Well Met & Stranger danger but i do prefer the mechanics of this mod. I do unfortunately have the same issue as DangerousB though.
DangerousB 2023 年 10 月 17 日 下午 1:17 
I unfortunately noticed that with RimHUD once you capture a raider and they become prisoners they become player humanlike pawns and RimHUD starts showing their stats again. I mentioned this on that mod page but I also wanted to add it here
verydarknut 2023 年 10 月 11 日 下午 11:58 
Haha, thanks to this mod buying slaves feels like buying pokemon booster packs. You'll never know what you get. I hated it at first, but now I love the thrill
__Isaii__ 2023 年 10 月 8 日 下午 4:10 
Esta interesante, lo único malo es que veo que no fue pensado para trabajar en caso de que tengamos tambien el mod RimHud
Cumпатыч 2023 年 10 月 5 日 上午 11:54 
Hey, awesome mod, now a lot of people are tended to, before becaming nutrient paste, but one question - can you make this information visible for people that can be bought in slave ships? I think it pretty reasonable for slave trader to know this information and give it to customer
piemoe 2023 年 9 月 21 日 下午 6:31 
It is kinda funny to think about some traits that manifest physically not being seen until resistance is low enough. Like, how do you not know that the prisoner is Beautiful/Staggeringly Ugly/Annoying Voice? Do they just cover it up somehow/pretend to be mute? Or are they like just too dirty/poorly kept that you can't tell?
exiledfreedom 2023 年 9 月 21 日 上午 3:02 
Should have been in the base game. Awesome mod!
Sir Sp00ksalot 2023 年 9 月 20 日 下午 2:39 
I think it would be interesting to add a new prisoner interaction where you could interrogate a prisoner to learn information about them. Doing so could get their bio faster but raise resistance
Kaijp 2023 年 9 月 19 日 下午 9:09 
Not having all that info sounds like a cool challenge. (gotta make bigger prisons for sure!)

It could be a bit weird to not know some traits early like annoying voice, staggeringly ugly, or beautiful. Not the biggest deal and probably not worth the exceptions.
AugustTheTitan 2023 年 9 月 18 日 下午 7:39 
...but we know their name? XD
J 2023 年 9 月 18 日 下午 2:57 
@Kosh:
>Today I've got a raider which is a brother of my pawn. And all information was hidden like for all other raiders. I guess, in such case you should knew at least some things about those raiders.

A workaround is to also use Never Generate Relations , which is another mod that just makes sense (according to me).
Rostropovich 2023 年 9 月 18 日 上午 9:19 
@cjgunnar
Thanks for looking into it - I was thinking of dropping Well Met for this anyways, though I like the inability to immediately assess new pawns from events.
Kosh 2023 年 9 月 18 日 上午 7:14 
Today I've got a raider which is a brother of my pawn. And all information was hidden like for all other raiders. I guess, in such case you should knew at least some things about those raiders.
andybrendy 2023 年 9 月 18 日 上午 6:57 
Hi bro
wonderful, fantastic mod
But
can you make the same one, only for your own colonites?
cjgunnar  [作者] 2023 年 9 月 17 日 上午 8:21 
@Rostropovich
After a quick test there are no errors when using Well Met, but there are now 2 layers of hiding traits. It seems Well Met reveals traits after certain actions, some of which are not available to prisoners, so you would never see those traits. I probably wouldn't recommend using them both at the same time.
Rostropovich 2023 年 9 月 17 日 上午 7:53 
Great idea for a mod, thanks for sharing it. Any notion of compatibility with Well Met? That mod only blocks knowledge of traits, and ties revealing to the passage of time. There are some setting to e.g. automatically reveal physical traits like Staggeringly Ugly.
Richard Mc Nutbuster 2023 年 9 月 17 日 上午 5:38 
could there be a seperate option for not hiding traits that you could find out already? like beauty and mood altering ones
The Blind One 2023 年 9 月 17 日 上午 2:41 
This is an interesting immersive mod.
SAUCE__GODD 2023 年 9 月 17 日 上午 1:43 
hell yeah
cjgunnar  [作者] 2023 年 9 月 16 日 下午 9:50 
@daz_ian yes exactly.
cjgunnar  [作者] 2023 年 9 月 16 日 下午 9:46 
@SAUCE__GOOD
I had no idea that mod existed, and I haven't used it, but from the description it looks like Stranger Danger uses "Guilty" to show or hide the bio information. Guiltiness lasts for 24 hours, and expires no matter what you do, whereas Hidden Enemy Bio using resistance requires you to be more actively involved in learning about your prisoners. Both are doing about the same thing, it just comes down to preference.
daz_ian 2023 年 9 月 16 日 下午 9:39 
@SAUCE__GODD because the two mods reveal information at different times (Stranger Danger uses innocent/guilty and enemy/prisoner/slave/colonist state; this mod more gradually reveals info with lowering resistance but only affects prisoners, it looks like)
SAUCE__GODD 2023 年 9 月 16 日 下午 8:48 
Question: Why would I use this mod instead of like Stranger Danger?