Airships: Conquer the Skies

Airships: Conquer the Skies

Capybara Compendium
226 条留言
kelpy  [作者] 10 月 28 日 下午 4:45 
We're so back
grignr2 10 月 28 日 下午 4:06 
HANG ON IT DOES WORK
kelpy  [作者] 10 月 22 日 下午 8:18 
I haven't played in a while so IDK
grignr2 10 月 22 日 下午 4:00 
I'm pretty certain this has been deprecated now, its not showing up on the mods page
kelpy  [作者] 9 月 14 日 下午 1:21 
IDK if an update broke it, but the MK1 SUNEBO uses the Suspendium Disruptor's attack meaning it only damages suspendium-based modules in a small radius. If it hits w/o any suspendium modules in its radius then it will just do nothing
ABOBA 9 月 14 日 下午 12:11 
Does anyone know how to use mark 1 sunebo? Because when I drop it nothing happens.
kelpy  [作者] 9 月 12 日 上午 7:53 
That might've been balancing, I forgot. I can't imagine an artillery barrage of super-large-splash-radius HE shells would be very fun to fight against.
SpaceKiwi 9 月 11 日 下午 11:26 
i dont know if this is a bug with my install but all the explosions splash ranges are really small (radio artillery is 4m torpedo spar is 9m)
kelpy  [作者] 8 月 25 日 下午 5:14 
Thank you Mr. YellowMiner 👍
valdarkwall 8 月 25 日 下午 12:16 
Oooh right, there is a "change size" button here and not just "Variant".
Thanks mate!
YellowMiner 8 月 25 日 上午 8:39 
Are you sure it's not just under the variant button ? That should be vanilla behaviour and unrelated to the mod.
valdarkwall 8 月 25 日 上午 3:15 
Hey, thanks for the mod, it's fun. :lunar2019piginablanket:

For some reason only small keel is available in "Structural".
Large one can be salvaged from some saved blueprints, but it's not showing in the corresponding category. And there is should be even a bigger one too? Maybe it was from some other mod.

Fresh game install, mods are only Capybara Compendium & Capybara Compendium HV.
TheLocalWaffle 7 月 3 日 上午 1:30 
vv
If you could though, I would love to at least see at least stuff like the cultist things, a few things like the galley, recoil-less rifle, bulkhead, and flagship array (as these in my opinion are the best of the bunch for being close to game, and fair.)
It wouldn't even matter to much if the technology wasn't included, or just barely.
TheLocalWaffle 7 月 2 日 下午 8:31 
Yea I did have a look but yk, sad
kelpy  [作者] 7 月 2 日 上午 6:41 
You oughtta look at my deprecated mods and see if the mods you want are there: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3030996776

Otherwise, it would be too much work to break this mod up into smaller chunks as everything is very intertwined.
TheLocalWaffle 7 月 2 日 上午 5:59 
is there a way to install these individually cus some of these are for me and my friends taste way out of hand but still has a bunch of good stuff
kelpy  [作者] 6 月 23 日 下午 8:26 
Firefly 6 月 22 日 下午 1:44 
For the floating island components, is it possible to get rid of the "reduced structural integrity due to X size"? It seems more reasonable to have full structural integrity for floating islands.
kelpy  [作者] 6 月 16 日 上午 7:41 
I think someone would need to make a compatibility mod. Unfortunately, I don't have the time to do so right now.
kosma111 6 月 15 日 下午 10:38 
okay, I know the problem, the mod "More Propulsion & Lift Modules" which adds great modules is unfortunately incompatible with your mod, is there a chance to make it compatible?:HereKittyKitty:
kosma111 6 月 15 日 下午 10:20 
I just started conquest with tier 9 technologies and I have the technology you are writing about but it does not have this module
"Scientific suspendium mining"
-Large suspendium chambers
-suspendium hover wings"
there is nothing written here about this flagship module
kelpy  [作者] 6 月 15 日 下午 12:50 
Scientific suspendium mining, same tech that unlocks large suspendium chambers
kosma111 6 月 15 日 上午 11:54 
in editor it says
"SUSPENDIUM FLAGSHIP ARRAY"
Requires bonus: suspendium flagship array
kosma111 6 月 15 日 上午 11:50 
what is name of that tech
kelpy  [作者] 6 月 15 日 上午 7:30 
What do you mean by flagship array bonus? You can research it on the bottom suspendium tech path or you can choose the suspendium engineers charge to get more lift from it.
kosma111 6 月 15 日 上午 5:42 
how to get the Suspendium flagship array bonus it is not in technologies or as a symbol bonus:ToolsOfDestruction:
kelpy  [作者] 5 月 7 日 下午 2:02 
Update what
Брат Милосердия 5 月 7 日 上午 11:03 
update pls
kelpy  [作者] 4 月 17 日 上午 5:06 
If you can't kill them while they're small then you have to wait until you get a bigger economy and more technology. IMO, they grow a bit too fast so I may need to balance them later.
King of Mars 4 月 16 日 下午 11:46 
Nukes. Or tons and tons of autocannon ships.
Pro-Pain 4 月 16 日 下午 9:26 
How do you guys fight the imperial strongholds?
kelpy  [作者] 1 月 26 日 下午 10:11 
Thank you! :cool_seagull:
BAANZ 1 月 26 日 下午 9:47 
I love these mods and your Majestic work, literally and figuratively.:prisoner:
kelpy  [作者] 1 月 3 日 下午 5:02 
No problem, if you enjoyed the extra music I added in this mod you should also check out my other music mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3034091904
VerifiedBeano 1 月 3 日 下午 4:06 
Spot on, thank you very much!
kelpy  [作者] 1 月 3 日 上午 8:33 
IIRC, it's Gradus Vita from Hellsing Ultimate https://youtu.be/nNyOu5Gmm-A
This song also shows up if a Clockwork Synchronizer is in battle.
VerifiedBeano 1 月 3 日 上午 7:05 
I’m idly curious, what’s the music for the Abandoned Laboratory fight? It’s so amazingly intense that I get distracted from killing the murder cubes! All of the extra soundtrack honestly is more than welcome, you have a great ear for it Kelpy
kelpy  [作者] 2024 年 12 月 26 日 上午 9:43 
Idk
Günter 2024 年 12 月 25 日 下午 4:21 
when will this mod be Updatet?
YellowMiner 2024 年 11 月 25 日 下午 12:45 
I did this :dab:
kelpy  [作者] 2024 年 11 月 25 日 下午 12:44 
There was an update to how armor modifiers work ?!?!? :ReBotCrying::ReBotCrying::ReBotCrying:
YellowMiner 2024 年 11 月 25 日 上午 9:35 
Lemme retract that statement you can't derive and multiply at once, i'm mistanking this with another game.
YellowMiner 2024 年 11 月 25 日 上午 9:20 
Which means that the armors don't derive their stats from the vanilla ones like they should. In fact deriving every module stats from the nearest vanilla module and applying some multipliers should be the standard way of modding things for future proofing.
Conniday 2024 年 11 月 25 日 上午 8:15 
I made a separate version of this mod for me and some friends to use in our modpack, tweaked a bunch of stuff but also fixed the armor weight modifiers for use with the new vanilla armor styles :3

Hope that's alright with you! Here's the mod I'm talking about. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3371922226
kelpy  [作者] 2024 年 11 月 19 日 下午 2:22 
Unless they're causing issues with the main mod, probably not. Though you're free to make a separate mod with them if you want to.
thmp2007 2024 年 11 月 19 日 下午 12:01 
Any posibility of the supply ships bieng a separate mod? nice mod tho
Fishman 2024 年 11 月 9 日 上午 10:58 
That's probably why it doesn't work in design and fight
kelpy  [作者] 2024 年 11 月 9 日 上午 9:52 
You have to unlock the tech and then build it as a construct similar to the fleshcrackers.
Fishman 2024 年 11 月 9 日 上午 9:20 
I wasn't able to find the part in either editor
kelpy  [作者] 2024 年 11 月 9 日 上午 6:35 
The player can build and use them too, though I forgot if they count as ships or as buildings.