Kenshi
UWE - Items Integration Patch - Limbs
17 条留言
Anrhaa  [作者] 5 月 19 日 下午 7:55 
@acymetric. No longer support it.

However, you can still get mirrored limbs here:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2833190716
acymetric 5 月 19 日 下午 6:29 
Does removing the New Robotic Limb dependency mean the patch no longer supports it, or is the mod still supported just not required?
Anrhaa  [作者] 2024 年 8 月 23 日 下午 12:20 
@HaggisMcBaggis. Yep. Not standalone. You'd need other mods if you don't use UWE.
HaggisMcBaggis 2024 年 8 月 23 日 上午 10:47 
Do I need to download UWE, or can this be used standalone?
I really like the features, but I do not want or need an overhaul.
pickgag 2024 年 8 月 14 日 下午 1:36 
No probs ^^ glad to be back from my break. I noticed a few things with my build and said f--- it I'm taking my collection to 1000 mods. I'm actually already there, just working out bugs and issues
Anrhaa  [作者] 2024 年 8 月 14 日 下午 1:33 
@pickgag. Oh I'll patch it too at 'UWE Items Integration Patch'. Thanks for the head ups bro
pickgag 2024 年 8 月 14 日 下午 1:31 
Thanks Anrhaa. I noticed The Animal Variety mod, which is used by your "UWE Items Integration Patch" messes with the Wanderer game start. I'll look into that, too, but thought you'd like to know
Anrhaa  [作者] 2024 年 8 月 14 日 下午 1:16 
Hi @pickgag. That's something completely new. I'll take a look at it these days.
pickgag 2024 年 8 月 14 日 下午 1:02 
This mod causes a strange behavior. People and animals will move in a straight line a good distance, clipping through buildings and walls, until they stop and resume their normal activities. I don't know if this is an incompatibility with another mod but it's the first time I've seen Kenshi do this. They're not even actually moving, they're basically sliding across the screen. A good distance, not across the map. Considering this patches limbs, this is in my limb patches section of my load order. Hi, Anrhaa.
ODevil 2024 年 6 月 1 日 上午 2:20 
Is Driftmetal: Remnants a hard requirement? Not particularly interested in using that mod...
Alkaris 2024 年 1 月 29 日 上午 10:21 
I meant that it is more realistic to anticipate that prosthetic would be destroyed upon dismemberment rather than dropped as is. Currently it seems that fully lcyberized characters are akin animals and can't lose limbs anymore.
Therefore they are able to tank damage with destroyed limbs indefinitely.
It's too comfortable.

It's a pity that there is no workaround though.

Maybe there is a way to destroy the augment upon reaching certain model/quality dependent -negative treshold as well - the game certainly stores structural integrity (even negative one) of prosthetics at all times (even deattached ones)...
Anrhaa  [作者] 2024 年 1 月 29 日 上午 9:25 
@Alkaris. Hi. did you mean that characters would drop their prosthetics after they get hit enough? I don't think is possible.

Races are set to drop 'severed limbs' (items) after their natural limbs are damaged enough.

The severed limbs are 4 items each configured for each natural limb.

Currently, with this mod, for Skeletons there are new 'severed limbs' (items) set for each of their natural limbs after they are cut off.

There's no way with FCS to set a drop for an already replaced limb.
Alkaris 2024 年 1 月 29 日 上午 7:35 
Is it possible to modify the limbs' system in a way that would replace functioning limb with SCARaw's broken limbs upon registering dismemberment for all characters before dropping it?
Anrhaa  [作者] 2024 年 1 月 20 日 下午 6:20 
Hi @Bartok. Hive Robotic Expanded is already included at UWE so is the patch.
Doc 2024 年 1 月 20 日 下午 2:22 
Just needs ML - Hive Robotics Expanded and basically done
Anrhaa  [作者] 2023 年 11 月 3 日 下午 12:20 
+ Added Support for Radiant Better Faces & Eyes's Custom Skeletons, and Robotics Limb Base Skeletons.
+ Added severed skeleton limbs and assigned to all to all skeletons from the supported mods.
Anrhaa  [作者] 2023 年 9 月 21 日 下午 2:24 
All characters that didn't already have a chance to spawn with prosthetic or, while being powerful, spawn with low quality prosthetic, now have a chance to have robotic limbs.