Barotrauma 潜渊症

Barotrauma 潜渊症

Nanomachines
77 条留言
DefaultString  [作者] 8 月 22 日 上午 4:04 
It could hardly be any easier, it was bordering on free real estate really.
Albert Whiskers 8 月 22 日 上午 3:48 
Insane! You really tried to make it as much accurate as possible! Great work!
DefaultString  [作者] 2 月 26 日 上午 9:37 
Lefts also!
Stephen Hawking 2 月 26 日 上午 8:09 
so each time you hit someone they lose their rights for a second?
Farbott 2 月 19 日 下午 12:40 
splendid
DefaultString  [作者] 2 月 19 日 上午 5:59 
Its just affliction, nothing should break it
Farbott 2 月 19 日 上午 1:55 
Still worky?
Niimmaaa 2024 年 11 月 5 日 上午 8:24 
Finally, I can do the clown initiation with an increased 20% survivability
Hammer Goblin 2024 年 11 月 3 日 上午 10:27 
Chill bro, its not that deep.
DefaultString  [作者] 2024 年 11 月 3 日 上午 10:26 
Well, i dont give a f about neurotrauma, so if u want to save same hassle for people with same question as u had for the future...
Hammer Goblin 2024 年 11 月 3 日 上午 9:18 
Sweet, credit me for lazily finding you the findings lol
DefaultString  [作者] 2024 年 11 月 3 日 上午 1:18 
I dont know. Try it and let me know, i will put info into description.
Hammer Goblin 2024 年 11 月 2 日 下午 5:28 
How does it fair with Neurotrauma
zty2228 2024 年 9 月 3 日 上午 8:52 
Oh, my God. Thank you so much. You're a real hero
DefaultString  [作者] 2024 年 9 月 3 日 上午 8:41 
Updated price to 15 000 mk
zty2228 2024 年 9 月 3 日 上午 8:18 
Can you make the price of Armstrong nanomachines more expensive, please:bodybag:
DefaultString  [作者] 2024 年 7 月 17 日 上午 11:26 
No prob, i even forgot about it until i went to add it into code and there it was.
Patriots1007 2024 年 7 月 17 日 上午 11:17 
Sorry about that haha, didn't see it in the patch notes until now.
DefaultString  [作者] 2024 年 7 月 17 日 上午 10:51 
Regeneration included since april. Stun resistance included since beginning, scaling is same as resistance to damage.
ТоварищЬ Иван (Ivan) 2024 年 7 月 15 日 下午 9:04 
anyway Armstrong nanomachines could make you immune to stun?
Patriots1007 2024 年 6 月 22 日 下午 1:06 
If you still support this mod, do you think that it would be possible to add a passive healing buff as long as you have the affliction? Sort of in the way that Armstrong will heal himself when he gets injured. Maybe you could add a switch that drains the Nanomachines affliction and applies combat stimulant? That way the nanomachines can function both for healing and defense
Havel L. Krik 2024 年 6 月 17 日 上午 10:58 
Hmmm... I'll have to test them again then.
DefaultString  [作者] 2024 年 6 月 16 日 上午 6:10 
Armstrong nanomachines are more powerful, completely unbalanced. Made it on request
Havel L. Krik 2024 年 6 月 11 日 上午 7:37 
What is the difference between the two genes?
Havel L. Krik 2024 年 6 月 7 日 上午 12:38 
Me: I'm not going to download any more mods. I've tooled around with the load order enough.
(Browses through Steam Workshop; finds a cool mod.)
Load Order: God damn it, not again.
DefaultString  [作者] 2024 年 4 月 29 日 下午 4:22 
Not to worry, nobody knows all mods, and thanks for giving it a shot. I worked my ass off on that one just didnt market it properly so it wasnt big hit.
The Seraph of Tomorrow 2024 年 4 月 29 日 上午 8:34 
@DefaultString maybe i'll have to check out the tech-armor mod. I can't say I have tried it yet. So pardon my ignorance on that matter.
DefaultString  [作者] 2024 年 4 月 29 日 上午 3:22 
Added in new item and added passive regen to nanomachines, details are in patch notes.
DefaultString  [作者] 2024 年 4 月 29 日 上午 2:32 
Its almost like you are describing what i did in my TechArmor mod, implant with internal battery (as stackable affliction, not item due to balance) that activates shield when user is under attack. I made it after nanomachines but it serves basically same function just with much more content.
The Seraph of Tomorrow 2024 年 4 月 28 日 下午 4:17 
@ТоварищЬ Иван (Ivan)

Maybe what you aught to do is talk to the guy who made Robotrauma, as adding a battery drain effect that powers "implant" item might be what you are looking for. Where so long as you have power it acts like an over-shield, though I imagine trying to tie a power / battery drain effect to an implant tied to the hot bar isn't something I have seen someone do before since tying power consumption to "suits" is typically the easier solution.
DefaultString  [作者] 2024 年 4 月 28 日 下午 3:26 
Another item and affliction obtainable only in editor or console coming up soon then. Your Armstrong fantasy is about to become reality
ТоварищЬ Иван (Ivan) 2024 年 4 月 28 日 下午 3:23 
maybe make a separate one thats "cheaty" with like a 500 full recharge rate and can take about 35 hits or 40.
DefaultString  [作者] 2024 年 4 月 28 日 下午 1:24 
sure thing, how much do you reckon it should be?
ТоварищЬ Иван (Ivan) 2024 年 4 月 24 日 下午 8:24 
any possibility you can buff the recharge rate a little?
Jametto Kudasai 2024 年 2 月 29 日 上午 3:18 
broooooo, i cant make it work with neurotrauma, the effect doesnt work
The Seraph of Tomorrow 2024 年 2 月 15 日 下午 2:42 
Basically, just voicing that I had the funny thought of if the MGR characters where jobs in the game.
DefaultString  [作者] 2024 年 2 月 15 日 上午 3:20 
What do you mean? Armstrong job?
The Seraph of Tomorrow 2024 年 2 月 14 日 下午 8:03 
Now if only his was a job. xD
The Seraph of Tomorrow 2024 年 2 月 11 日 下午 7:47 
It has to be this way.
DefaultString  [作者] 2024 年 2 月 2 日 上午 6:27 
changed store selling from this
<Price storeidentifier="merchantcity" minavailable="2"/>
<Price storeidentifier="merchantresearch" minavailable="2" />

to this
<Price storeidentifier="merchantoutpost" minavailable="2" />
<Price storeidentifier="merchantcity" minavailable="2" />
<Price storeidentifier="merchantresearch" minavailable="2" />
<Price storeidentifier="merchantmilitary" minavailable="2"/>
<Price storeidentifier="merchantmine" minavailable="2" />
Twomoon 2024 年 2 月 2 日 上午 3:03 
do they appear after a certain point in the game? i made a new campaign, and for now i cant seems to find any, maybe there is a recipe to make your own too?
crazy dave 2023 年 12 月 24 日 上午 12:29 
Nanomachines, сан
DefaultString  [作者] 2023 年 10 月 27 日 上午 6:40 
Yes, whole status effect works there, go check my TechArmor mod and go trough gifs, you can spawn particle effects periodically such as fire
SydWad 2023 年 10 月 27 日 上午 1:58 
so type="OnDamaged" works in afflictions now?
In the past when i tried anything like this it would fail, only worked on limbs of creatures.
Mamba922 2023 年 10 月 25 日 下午 8:05 
imagine how cool it would be to depending on how many hits you get taken the more hardening is active
DefaultString  [作者] 2023 年 10 月 22 日 下午 4:58 
I would mind
Partnerbot 2023 年 10 月 22 日 下午 3:36 
mind mentioning what the mudraptor armor genetic material is
DefaultString  [作者] 2023 年 10 月 20 日 下午 4:28 
Hardening is damage resist based on stacks, visual effect has duration but damage reduction is based on main affliction stacks and has nothing to do with secondary affliction. And i don't care about compatibility with Waifu or any other mod. I make mods specifically without overriding anything to avoid compatibility issues but thats as far as im willing to go. You can test it and let me know and i will post it into description. Mod basically creates genetic material with one affliction so i dont see reason why it should not work with something else.
ImPart of DatCrowd 2023 年 10 月 20 日 上午 7:00 
cool, so this is like essential to stop bullets or something? i am just asking because it doesnt state how long the hardening lasts... wait, is this compatiable with Waifu++ nonxpath? probably nah, huh?
turbo 2023 年 10 月 9 日 上午 9:44 
WHY WONT YOU DIE?!