Garry's Mod

Garry's Mod

Enhanced Half-Life 2 Materials (Beta)
21 条留言
somefoolouthere  [作者] 3 月 3 日 下午 12:17 
I actually have a different material enhancement in progress for Half-Life 2 that enhances materials similarly to this addon. It's currently private and not released. I don't think I'll be porting this addon over since I would have to change some materials, and Half-Life 2 doesn't even support phong on world textures.
yonks. 3 月 3 日 上午 1:19 
would you be willing to port this over to the hl2 workshop?
somefoolouthere  [作者] 2024 年 9 月 23 日 上午 4:00 
Not lately, but it's not abandoned. I'm working on a different project right now. I also want to come up with a new fake PBR method at some point. The current one is not very good, so I don't really wanna add more materials until then.
RAFA120HOJAZ 2024 年 9 月 22 日 上午 9:07 
Are you still working on this mod?
somefoolouthere  [作者] 2024 年 3 月 17 日 上午 7:32 
For world textures, yes, since upscaling world textures requires editing the VMTs to lower their texture size to not be enlarged. For models, it will if it has its own VMT replacements.
Unami Fox 2024 年 3 月 16 日 下午 8:01 
Does this addon conflict with addons that upscale the textures?
somefoolouthere  [作者] 2024 年 1 月 16 日 上午 7:35 
I don't know what could be causing this issue, since everything works fine for me.
Akis_02 2024 年 1 月 16 日 上午 7:32 
yes, its consistant
somefoolouthere  [作者] 2024 年 1 月 16 日 上午 7:28 
Did you try restarting your game after installing it?
Akis_02 2024 年 1 月 16 日 上午 12:59 
the skybox models become black after installing this mod :P
al7sayan 2023 年 12 月 22 日 上午 3:45 
i just wanna mention some of the materials (mainly the metal closet ones) do break with Improved Default Cubemap enabled
VAKANCY 2023 年 11 月 9 日 上午 1:51 
@Flashyface
I respect your enthusiasm, but unfortunately, many have asked and many have failed to get Rubat to backport several long-needed shaders. It's been this way for a while now.
Mans is devoted to minute Lua fixes, i guess.
somefoolouthere  [作者] 2023 年 11 月 1 日 上午 8:19 
@milan_016 Which textures?
Flashyface 2023 年 11 月 1 日 上午 6:39 
@КREλTURE ah right, cause shaders from other source games that arent on source 2013 have exclusive shaders, ig you COULD request rubat to backport some of the Alien Swarm shaders cause mapbase backported them iirc but that would also require programming dx8 versions, that or killing off dx8 support but it would also be too much effort for just new effects.
im just going stuff that ive heard from people im not a professional source guy just one who would like source games to look more polished ig.
M1L4N18 2023 年 11 月 1 日 上午 12:49 
Some textures are black
VAKANCY 2023 年 10 月 26 日 上午 1:47 
@Flashyface, you're on the right path, however, as someone who mods with this engine, a lot of the material shading that L4D1&2 use is not backwards-compatible with older versions of the engine. (stuff like flesh wound phong masking, underwater fog lightmaps, refraction.. etc.) Good shout, though!

Source: https://developer.valvesoftware.com/wiki/Category:Shader_parameters
Flashyface 2023 年 9 月 20 日 上午 9:21 
if you do want the textures to look really good id recommend checking out how the L4D1 and L4D2 material shading works, would make maps and in general gmod in general look fantastic.
Ardi 2023 年 9 月 17 日 上午 1:57 
old but gold
cooked hams [Principal Skinner] 2023 年 9 月 16 日 下午 3:21 
Yeah i have that map.
Also everyone should know that map its old.
Empire BRISTIAN 2023 年 9 月 15 日 上午 6:53 
it's gm_genesis
majesticgrey 2023 年 9 月 15 日 上午 5:22 
Nice addon! What map is that in the first image?