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check if cl_viewmodel_hands_force_default is set to 0 as well
i do not plan to add it either
they would all be clots lmao, crawlers wouldn't fit a biped scenario, the husks would be goofy without using their gear, resized bloats & fleshpounds are even more comical and no idea where the siren would fit in. their assets are only meant for KF1 usage imho
their seasonal skins would be a lot of work as well, but let's not forget hitboxes & proportions either
Offering more visual variety and consistency with the actual design of the characters, courtesy of Mage.
For those who prefer the original viewmodels they will still be available in the description for you to download
C:\Program Files (x86)\Steam\steamapps\common\nmrih\nmrih\custom
we had ported him much earlier in development, but we scrapped him because he was simply too hard to distinguish from human to zombie, somehow more low poly than wilkes and his viewmodel was awful.
"engine\defaultcubemap.vtf"
yeah this one cubemap texture always seemed shady at first, didn't though it was the culprit. Not only that however you kind of removed some of the specular features, and you haven't offered a reason of why they were broken, still, thanks for pinning it down