Sid Meier's Civilization V

Sid Meier's Civilization V

Iska's Command and Conquer
7 条留言
minniefinnie 7 月 12 日 上午 2:22 
this has no tiberium or c&c units despite being named command and conquer Scam
cjprince 3 月 12 日 上午 10:17 
I wish that stack on stack combat promoted unit variety in stacks and not carefully moving individual units so that the bottom unit is the tankiest

Just make it so that stacks all die gradually rather than individual units at the bottom of stacks dying instantly. The current mechanics make it so you have to take care to put fodder units at the bottom of stacks, very gamey.

Please make some way to lock stacks so that I can smoothly move separate stacks/individual units past each other. Im tired of accidentally merge-moving my cavalry and infantry armies and wasting a vitally important wartime turn sorting them out again, or as chernobyl said, having fresh forces bound for the frontline inadvertently press-gang units I wanted to heal up

I play civ for the empire building not combat- i love that this mod makes war depend on production, not strategy lol. It makes fighting the AI actually scary especially on higher difficulties
chernobyl 2024 年 8 月 22 日 下午 9:09 
I don't like that units moving between cities on a road will pick up random other units on the road that may be there for a reason.
Xbro10 2023 年 10 月 9 日 上午 9:22 
Could you make this compatible with Vox Populi?
Iska and Ismet  [作者] 2023 年 9 月 12 日 下午 3:34 
(v2): Civilians will no longer pick up/be picked up by stacks. Likewise for Units in separate movement domains; a Trireme won't automove an embarked land unit anymore.
Iska and Ismet  [作者] 2023 年 9 月 11 日 上午 3:56 
There is no all attack button or command, just automatic all move, so attacks are chosen per Unit. As for defence, precedence is given by arriving on the plot, so the bottom unit/the first one that got to the plot, will always be attacked first until dead, then the second that got to the plot, etc.
kensw 2023 年 9 月 10 日 下午 12:45 
On attack does the strongest always attack first ? proceed in order of strongest ?

On defense always best defender first ? :CapitalDome: