边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Psycasts Expanded - Puppeteer
325 条留言
Tenebris 9 月 18 日 下午 4:00 
Oh, the later abilities are... very interesting too. The ability to basically kill a puppet or escape a dangerous situation is very, very busted, but not too busted, very nice.
Tenebris 9 月 18 日 下午 3:57 
Huh... reading the puppet ability... it kind of makes it so you don't have to worry about bad pawns as long as you have enough Puppeteers .Very interesting.
Alex_ 9 月 1 日 上午 8:33 
Just rename the puppets
GreekAthanatos 8 月 18 日 上午 4:12 
How easy is it for me to setup to have the pawns spawn with the abilities from this mod? I think most of the main spawning is from the general base mod and not sure if I can just "replace" one of the spawns there with stuff from here.

Thanks for the help if you can!
Vyhk 8 月 17 日 下午 7:36 
Any chance we could get a way to change the glowing head color on puppets so when I have two puppeteers in the same colony I can tell who belongs to who?
Nah(?) 8 月 8 日 下午 11:54 
Is there any way to remove the psychic coma from the casts? I'm trying to run an all puppet base and it's just too much of a pain
HungSigma420 8 月 6 日 下午 3:00 
I ain't gonna fill out a bug report but just an fyi for anyone here. Do not travel a gravship when you got pawns under subjugation effect. It will remain in place but won't take effect when landing at the next site. Meaning you will have to reapply it and wait the whole 7 day count down again.
Jax 8 月 6 日 上午 3:34 
does mind jump work on archon?
(Un)Certified Gamer 8 月 5 日 下午 3:02 
It would be really funny if you added the ability to physically transform someone's appearance, end of time style, I'd love to be able to make stupid doctor who references in my silly little warcrime game. Also I think it should work on captured wild prisoners
Croaton 8 月 5 日 下午 1:52 
Be careful people as this mod has a crazy performance impact, even if not using other mods (only the required) and even without a puppeteer pawn
jkyuusai 8 月 3 日 下午 9:44 
Changelogs would be good, but in these cases, you can go to the Github repo and check for new commits to see what happened.

https://github.com/Vanilla-Expanded/VanillaPsycastsExpanded-Puppeteer/commits/main/

For this update, it was one commit.

Commit text:

Improve puppet mental state handling
The puppet will only enter mental state if their puppeteer successfully enters one, rather than any time they attempt to (but possibly fail)
Obi™ 8 月 3 日 上午 8:52 
Changelog:
Check change notes:
Change notes: EMPTY
:steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm::steamfacepalm:
Casual Pig 8 月 3 日 上午 7:25 
Is there any way to disable that distortion effect?
LordKhalelNoob 7 月 25 日 上午 5:14 
If i mind split will my puppets starve because in my oppinion 24 hrs is like alot maybe they might get too deep in the starvation ;-;
is there a way to lower it?
]TPG[*Dagger 7 月 23 日 下午 7:08 
Can you subjugate prisoners that you can only enslave?
kootranova1 7 月 12 日 上午 3:58 
Heads up for anyone with a puppeted prisoner that isn't converting into a colonist;
I had to prisoner->release him before he actually joined the colony.

In the past they just auto-converted for me.
Bat stealer 7 月 5 日 下午 10:39 
imagine beating a colony defenses to submission just to have 20 dudes jump out of nowhere and go boom on you and your troops
TDK Gaming & More 6 月 21 日 上午 8:34 
Me, taking control of RFK Jr. after communicating with The Worm:
Cleric_McManus 6 月 21 日 上午 7:56 
@reann shepard I hope this mod gets an update for 1.6 when it comes out!
Mr Big Penis 6 月 13 日 下午 5:40 
Hello guys, love the work you do however why does this mod cause so many memory leaks upon usage? Very incompatible with large mod-lists which is fair but I mean this is WOW.

Found this out the hard way through the Dubs discord.
Pls remove.
Have a great day xoxo
*purrs softly*
thos grol 6 月 5 日 下午 8:27 
Psycaster puppet has access to psycasts. Jumping to puppet overwrites psycasts. Too bad you can't take their powers.
Hunterarcher 5 月 29 日 上午 12:55 
anyone knows that happens if your puppet becomes a psycaster after becoming a puppet? or what happens when you make a psycaster your puppet?
Filleis 5 月 24 日 上午 5:41 
Does anyone know if mind jump transfers the users royal titles aswell? Or are they bound to the original body?
DiskenCider 5 月 24 日 上午 1:36 
This mod still work well,
Monarch 4 月 7 日 上午 2:18 
ascension is wildly op even for a vpe mod
Big Skump 3 月 28 日 上午 10:10 
Unfortunately this mod no longer works. I tried this mod by itself with only the prerequisite mods you need for this one to function, vanilla expanded framework and psycasts expanded. Even if I could start a new game and play it, after I save and exit, the next time I come back something has completely broken and it's different almost each time. Pawns or menus just missing, not being able to click anything, the whole map just being grey. Without fail, this has been my experience for over 100 hours. This mod is busted unfortunately
Portesel 3 月 23 日 上午 11:18 
I got insulted by my puppet, which proceed to hit itself in a social fight. :winter2019joyfultearsyul:
Illium 3 月 18 日 上午 5:56 
When my puppeteer mind jumped into the body of another psycaster, the new hosts original psycasts remain available for use in the hotbar but do not appear unlocked in the psycast menu. When I mind jumped back to the original body both bodies psycasts are available for use but still do not show as unlocked in the psycast menu.

Using devmode it seems psycasting trees do not unlock but the psycasts within the tree remain learned.
Shimada 3 月 8 日 上午 3:50 
An error started to occur in which the doll could not eat or get out of prison.(I use Vanilla mods only)
|_| Clyax 3 月 3 日 下午 5:24 
Have you ever heard the tale of Sir Henry the Wise? I thought not. It's not a story the Archotechs would tell you.

The Puppeteer Psychic Path is a pathway to many abilities some consider to be unnatural.
Thallmor 2 月 10 日 上午 5:36 
Apologies but how does summon puppet work exactly? Using it on a puppet has done nothing
Trivia Vanille 2 月 8 日 上午 2:31 
Possibly incompatible with CE, as this is not listed in their "Compatible Mods" list. I'm too inexperienced with modding in general to risk testing it out.
Cerabon 1 月 30 日 下午 6:42 
Is there a way to disable the visual distortion that happens when a puppet dies? It gets really annoying when I can't even see the rest of the battlefield.
Ahmet 1 月 11 日 上午 11:09 
turkwise as most ve series do not ecpect balance in these mods. i make my own patches several days each new update.
Turkwise 1 月 10 日 下午 9:03 
My puppeteer used ascension on a fresh puppet and got 8 psycast levels all at once, is it intended to get that much experience?
Ahmet 1 月 7 日 上午 6:44 
mimic, puppets are just vessels, so they all have their orijinal mind's mental state. the mod is right
Mimic 2024 年 12 月 31 日 下午 1:54 
I think my puppets ate my guests.. so be careful during a blood moon if your puppet master is a Sanguophage, every puppet went into blood feeding mode and snacked on them, don't think its supposed to happen but I'm going to test it a few more times lol
ItsVeryOrdinary 2024 年 12 月 21 日 下午 12:12 
Okay turns out it's because the prisoner was wounded when I used it so don't try to puppet a wounded prisoner lol
ItsVeryOrdinary 2024 年 12 月 21 日 上午 11:58 
So I tried to use puppet on a brain leeched prisoner and they instantly died. The cause was "puppet." Am I just dumb is that like how it's supposed to work? I can't get them to do anything and it says I have an "unburied colonist." I may be dumb sorry.
NovemberDoll 2024 年 12 月 21 日 上午 1:37 
can puppets have psylinks and abilities of their own? if yes how does that interact with mindjump and ascension?
Furry 2024 年 12 月 11 日 上午 9:08 
I really like the abilities in fashion, but it seems sad that the death of the puppeteer destroys the entire network of puppets. I lack a way to automatically move into a puppet when I die. for example, marking a puppet with a skill for a day and moving consciousness into it at death. Does anyone know if there is a similar modification of this mod?
True Skonger 2024 年 11 月 24 日 下午 5:11 
I think that's actually a creepjoiner downside. was it a creepjoiner?
ZAX 2024 年 11 月 19 日 上午 11:47 
@[Kinky] Kiwi it might be a "vanilla events expanded" mod event.
Casual Pig 2024 年 11 月 7 日 上午 7:59 
Is there anyway for a pawn to keep its puppet status through death? I have death refusal on a couple of my puppets but when they die thye just get paralysed for 30 days as soon as the revive because its broken out of being a puppet.
Oskar Potocki  [作者] 2024 年 10 月 26 日 上午 5:19 
That's not a base game mechanic. No idea.
[Kinky] Kiwi 2024 年 10 月 25 日 下午 8:23 
My first puppet eventually ditched the colony with a prompt that said "-Colonist- thanks you for your hospitality, but says that it is time for him to move on." Really confused how this even happened. Had to toss him in prison and recruit him back. Very weird.
kootranova1 2024 年 9 月 21 日 下午 9:12 
@icosahedron32 and the solution to my problem is found.
CDG NEW ID 2024 年 9 月 19 日 上午 6:50 
[level 50 psylink in less than a year]
CDG NEW ID 2024 年 9 月 19 日 上午 6:47 
Ascention is pretty unbalanced, but other than that pretty solid addition.
Myf 2024 年 9 月 9 日 下午 4:02 
Love Puppeteers so much!