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it's just private testing now
btw tip to do spoiler you need to do spoiler in [] then /spoiler in []
When I play the beacon my game freezes after two minutes and I am forced to close the game.
I also made tests with no mod enabled
strange
The game also seems to "buffer" before freezing both spontaneously and comedically often when either of the slugcats are being used both in and out of their campaigns. this could just be mod loader priority shenanigans rather than the mod itself though, and I can't quite be bothered to check.
Last few lines of the console log
LM_E02
Change room. Camera position: 0
Texture now loaded and applied.
REMOVE GRAPHICS MODULE!
REMOVE GRAPHICS MODULE!
REMOVE GRAPHICS MODULE!
REMOVE GRAPHICS MODULE!
kill room: LM_EXTRASIDE
kill room: LM_MIRRORSIDE
i didnt understand the hype around the mod but i really do now
this AU is exciting and interesting to explore..
even if its buggy as hell, memleaking, and also unfinished,
keep it up. you're doing an amazing job and you address the issues people give you (unlike some)
he'll return shortly or eventually who knows his code's awful
hello: all of my iterators are taking a nap :)
except if you use Warp Mod to get to collapsed moon, unintended because shoreline doesnt seem to exist as beacon and shoreline isnt named. shoreline moon seems to work like survivors.
i am encountering dragonfish's crashing issue, sometimes freezing. interesting how the mod memleaks, i thought that was somewhat hard to do in c#?
as for issues about not being able to load up your game, we use features from the newest version of RegionKit (as well as the rest of the dependencies sorta) so if your version isn't up to date you have to manually update it: unsubscribe → resubscribe → re-enable
we are very much aware of the constant crashes, if you have an exceptionlog.txt to provide please do so in the discord for the mod (#pb-support channel respectively)
trying to fix the mod, sorry for all the issues you've been having