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i haven't updated it for the round changes in 0.14 but there is zero things in this mod that should be capable of persisting between uninstall / reinstalls if you reboot the server and your client and caches
sorry for the wait; I was anticipating getting the door related features integrated upstream and out of this addon and thought there'd be a lot more work involved after the sprint update went live, but, it turns out it was relatively simple to repair it.
@SvveetMavis:
I added tinting but I had problems with getting the zombie model reassigned for reasons I can't really diagnose still. I also think at some point I understood what you meant by linking infected, but now I don't understand anymore.
Before I ship an option to replace traitors, I'd prefer if the upstream system for doing this had more flexible hook access, because a lot of addons could potentially alter the role distributions at a similar point in code execution.
I can see what I can do, some language things are more complicated due to supporting things across different languages, having to network that data to clients, and anything to do with the buy menu might be buried too deep to reach with typical means.
I can look into adding options for those, although I'm not 100% certain about tinting players because that can require certain material property values that some playermodels omit.