武装突袭3

武装突袭3

Webknight Units - LAMBS_Danger.fsm Compatibility Patch (+ ACE3 Support)
41 条留言
JubalicousIceCreamYummy 6 月 7 日 上午 6:26 
Had a problem recently, every time an explosion happens near the zombies they start crouching, and their AI doesn't work anymore.
Phenosi  [作者] 2 月 1 日 下午 1:05 
glad it works
LackOfReason722 1 月 31 日 下午 5:20 
Yup turning off the explosion thing fixed it, sorry about that, thanks for being super based tho!
LackOfReason722 1 月 31 日 下午 4:55 
Ya know what, I just realized I might have just not turned off that explosion handler thing, I'm gonna see right now but the main problem I had was zombies breaking when they were damaged by an explosion.
Phenosi  [作者] 1 月 31 日 下午 1:28 
@LackOfReason722 and how did you figure this out, what does it do that indicates it is not working?
LackOfReason722 1 月 31 日 下午 12:50 
Hey bro so I recently tried using this with webknights zombies and it doesn't work. LAMBS still messes with their ai even with this installed. So you are gonna have to update to fix whatever is wrong with it.
LEE O C 1 月 27 日 上午 5:28 
i didnt see the smasher doing panda dance until i used this mod, i'll see if i didnt toggle that addon setting
Phenosi  [作者] 2024 年 12 月 16 日 上午 1:26 
No it will work for any spawned unit, in any context
Hemlock 2024 年 12 月 15 日 下午 8:15 
So, the mod description says that it finds "pre-placed in 3DEN and ZEUS spawned units during a live-session"

Does this mean that, units spawned by a mission script automatically, IE Liberation spawned enemies, won't have this applied to them? Or does "Zeus spawned" mean anything spawned mid-mission including by mission scripts?
Phenosi  [作者] 2024 年 12 月 3 日 上午 7:59 
my bad, will add.
[+| CL rautamiekka 2024 年 12 月 3 日 上午 6:42 
Please add CBA as a Workshop dependency, otherwise the game will abort since it won't be auto-downloaded nor auto-enabled by the launcher.
NCR RANGER JD 2024 年 10 月 12 日 上午 12:20 
Check that everything is going well with the new update of ace and cba in case it may give errors
Lufian 2024 年 7 月 9 日 上午 7:32 
I was, yep!
Phenosi  [作者] 2024 年 7 月 9 日 上午 7:31 
@Lufian, you were using ACE..? hmm odd. thanks for the bug report. :steamthumbsup:
Lufian 2024 年 7 月 9 日 上午 7:29 
I was using ACE, but I've switched to Zulu Headless Client now and just blacklisted the classnames of the WK Droids, so works fine now, mostly was having an issue with transferred droids being invincible blaster fire.
Phenosi  [作者] 2024 年 7 月 9 日 上午 7:27 
@Lufian, what headless client manager are you using?
Lufian 2024 年 7 月 8 日 下午 5:03 
I am using the WebKnights droids by the way
Lufian 2024 年 7 月 8 日 下午 5:02 
for some reason the units are still being transferred to the headless client in Zeus
Yethe Samartaka 2024 年 5 月 29 日 上午 8:48 
Hello. Amazing work. Could Zulu Headless Client support be added as well similarly to ACE HC please?
Phenosi  [作者] 2023 年 11 月 7 日 上午 11:56 
@Generic it will work with live zeus sessions.
Generic 2023 年 11 月 7 日 上午 11:31 
If I understand the description correctly, placing a WBK unit during a live Zeus session will NOT inherit the patch?
Phenosi  [作者] 2023 年 10 月 26 日 上午 7:43 
@nkenny I am glad to hear one of the LAMBS.danger creators himself approves of it! :))
nkenny 2023 年 10 月 25 日 下午 1:44 
Thanks for creating such a nice and clean fix @Phenosi. And keep up brining the really amazing mods to the community!
Sheduw 2023 年 10 月 20 日 下午 1:03 
nevermind, it might've been the server software being retarded.
Phenosi  [作者] 2023 年 10 月 20 日 上午 2:37 
@sheduw what part doesn't work, is there an error code?
Sheduw 2023 年 10 月 19 日 下午 3:05 
is the mod going to be updated? it doesnt work due to new CBA :(
Phenosi  [作者] 2023 年 10 月 12 日 上午 11:54 
@Ace Enjoy
Ace 2023 年 10 月 12 日 上午 11:10 
I cannot understate what an important addition this was to our mod list. Thanks for this. I had no idea why Webknights units were acting so screwy until this mod came about.

This resolved a lot of our problems with the Webknights units. This year's Halloween op is gonna be lit.
Phenosi  [作者] 2023 年 10 月 8 日 下午 1:11 
Yethe Samartaka, that is unrelated to THIS mod, LAMBS is not on so it has to do with it's own custom AI.
Yethe Samartaka 2023 年 10 月 8 日 上午 3:04 
It is working sporadically. Some units are fine, but then Smashers just freeze in place when they get into combat and don't do anything until I remote controll them and move them closer to the enemy or change the position even though it has clear sight (Enemy is like 5m in front of them)
Kosandeffect 2023 年 9 月 13 日 下午 1:34 
Oh yep
Marshal Teto 2023 年 9 月 12 日 下午 12:01 
Oh yep
Phenosi  [作者] 2023 年 9 月 11 日 上午 10:56 
@Chestbridge Not fully tested, recommended for both at the moment.
Chestbridge 2023 年 9 月 11 日 上午 10:26 
Is this client side or does the server need it?
Phenosi  [作者] 2023 年 9 月 11 日 上午 1:53 
@-=904=-ParkerLocke enjoy! :))
Parker9044 2023 年 9 月 10 日 下午 10:18 
@Phenosi whata legend! been waiting for a fix like this for ages! someone cares! :D
Phenosi  [作者] 2023 年 9 月 9 日 上午 3:59 
@your dad after six beers you want it OFF.
Ribcage 2023 年 9 月 8 日 下午 1:45 
We still need the explosivehandler on? Is that what that screenshot was for, turning it off?
Ace 2023 年 9 月 8 日 下午 1:25 
Oh this is just gold. I hope this works well.
Otto The Enclave Trap 2023 年 9 月 8 日 上午 9:17 
Bless ye kind sir
Phenosi  [作者] 2023 年 9 月 8 日 上午 7:45 
I would appreciate feedback on any testing results you guys observe! :SBpanda: