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报告翻译问题
The fix for the most part seems to be to delete the folder of the mod itself from your workshop folder.
Hope it can be fixed.
Books for 1st reception are Lobotomy Corp, Complete Myo, Complete Nikolai.
Books for 2nd reception are Myo (This Mod's Myo), Rose, and Complete Nikolai
smoke Myo is BUSTED with some haste support and/or bind on enemies especially as she gets wounded then heals (Malkuth is a good floor for her), Barim FUCKS with Funny Prank and really opened my eyes to the power of a Hod smoke setup where Barim just feeds everyone their smoke so they don't need to be built around it, great stuff.
Definitely recommend this mod for anyone who hasn't tried.
Also, absolutely love how the mod impacts the base game Black Silence reception in the memory section! Was absolutely shocked when I saw it! Great job for that detail, so cool! Hats off to the creators of the mod for making a great, fun mod!
Love this mod! Both the characters are so fun to play with and give some very nice smoke play. I really enjoy building Binah as a smoke tank and providing her with a couple extra protection related passive skills. She might outright be my favorite build to run in all of Ruina, workshop scene included right now.
If you give the translation another go around on EN for good measure I have to mention that the second pre-battle story could use a little help in that department ATM. Otherwise a 10/10
I have unloaded like 7 white silence furiosos already after showering her with lots of damage.
I read her passives and says nothing about her becoming immortal.
Also can confirm Caerbannog does not give extra speed dice on player-used myo.
Regardless, a very good mod in all respects.
1. Barim's skin is not displaying when i equip her key page.
2. When i go battle with equiped Barim page, stage is damn twisted and game counts my "victory" and in lobby again.
is it supposed to be different from the boss, or am I experiencing a bug?
if you have it, please, uninstall it
The error hasn't gone away
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <437ba245d8404784b9fbab9b439ac908>:0
at Workshop.WorkshopSkinDataSetter.Init () [0x00047] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at (wrapper dynamic-method) Workshop.WorkshopSkinDataSetter.DMD<Workshop.WorkshopSkinDataSetter::SetData>(Workshop.WorkshopSkinDataSetter,Workshop.WorkshopSkinData)
at BaseMod.Harmony_Patch.CreateCustomCharacter_new (System.String skinName, UnitDataModel unit, BattleUnitView view) [0x0027a] in <0e204469c17e41d1b8bb891e1aaa2458>:0
at BaseMod.Harmony_Patch.UICharacterRenderer_SetCharacter (UI.UICharacterRenderer __instance, UnitDataModel unit, System.Int32 index, System.Boolean forcelyReload) [0x000b0] in <0e204469c17e41d1b8bb891e1aaa2458>:0