Stellaris

Stellaris

Void Dwellers for Machines
10 条留言
Mathmagician 4 月 4 日 下午 5:57 
This mod now breaks the fleeting/enduring/venerable traits due to game updates changing how leader lifespan is applied
Rewasder 2023 年 10 月 28 日 上午 8:41 
The problem with the modification is rather simple, really, just go at the void dweller trait and remove:

species_possible_add = {
has_trait = trait_pc_habitat_preference
}

This way it doesn't ask for the habitability.
This, however, might make it so that all organics can get it, not sure how that works.
Agress0r  [作者] 2023 年 10 月 7 日 上午 3:05 
@Selmephren Unfortunately, you can't take and rewrite ONLY ONE TRAIT out of a bunch of others in this file because any leader or pop traits don't have the LIOS rule.

And about trait_pc_habitat_preference, I'll take a look and fix it, thanks for telling me about it.
Selmephren 2023 年 10 月 6 日 上午 11:55 
Please make sure to do targeted overwrites to help with compatibility. If just the one trait in each of the files is changed you don't need to have everything else in there also.
Selmephren 2023 年 10 月 6 日 上午 11:44 
Might need to add MACHINE to the allowed_archetypes in the trait_pc_habitat_preference section in 01_species_traits_habitability.txt as when I go to modify my machine race the habitat preference is gone and I don't qualify for the void dweller trait anymore.
Palestina Libre 2023 年 9 月 28 日 下午 4:13 
Amazing! Thank you very much for this mod
ajacksonian 2023 年 9 月 20 日 上午 7:36 
I've always wondered why you couldn't start with a habitat based machine empire. I mean if some experiment went wrong on the home world... well, oops! Heck with a Rogue Servitor you could want to save the surviving biologicals as your primary duty! With space on board being limited you really have no choice but to quickly expand.
Rewasder 2023 年 9 月 12 日 上午 7:12 
thanks!
Agress0r  [作者] 2023 年 9 月 12 日 上午 7:09 
Added, after updating the mod forgot to update the English localization and this was only Russian.
Rewasder 2023 年 9 月 12 日 上午 6:58 
english?