漫野奇谭

漫野奇谭

Chimerical Events
14 条留言
kafkaesque_2000 2 月 15 日 下午 7:56 
Just want to belatedly comment how much I love this mod. I edited it back so I can encountered multiple of these missions per chapter. My favorite is Forgotten but not Gone. And the surreal images from Deep Sleep are artistically ingenious, I think.
von_das 2024 年 9 月 8 日 上午 8:15 
This is one of my favourite mods, great for variety and challenges. Somehow the pirate was one of the most dangerous enemies I faced in the entire game, which was a bit humiliating for the heroes involved, but, live and learn...
jaguarrach 2024 年 6 月 22 日 上午 8:20 
I don't know if an update broke something or if you're even still working on this, but the encounter frequency is suddenly too much again, 2-3 in one chapter on each campaign.
Robur Velvetclaw 2024 年 3 月 19 日 上午 2:04 
Well written, and fun to play. A must have.
Severo87  [作者] 2023 年 10 月 22 日 上午 10:13 
After some testing I believe I've come up with a decent solution to the encounter frequency. I've restricted these ten events to only occur in chapters two and three. That should keep the events at a reasonable rate of one or two per campaign.
Severo87  [作者] 2023 年 10 月 20 日 下午 1:33 
Thanks for the feedback. I'll look into raising the requirements for the primary hero so the events don't appear so often. Let me know if I accidentally swing too far in the other direction and make them too rare.
jaguarrach 2023 年 10 月 20 日 上午 11:13 
I like these a lot, they add a great deal to the worldbuilding. But they feel more like they should be rarer events. They've been showing up more than once per chapter, 4-5 times per campaign, and I have a lot of event mods.
amberness 2023 年 10 月 12 日 下午 2:48 
ALL OF THE STORY HOOKS ARE AMAZING. I hope you expand them into multi-route campaigns. I know you can set triggers so once you have done part 1, it will queue up the next part.
JD 2023 年 10 月 11 日 下午 3:27 
if you were to maybe style it like the unlock-able campaign
Severo87  [作者] 2023 年 9 月 27 日 上午 10:15 
All of my missions are "arrive at site" style events, at least so far. I did originally intend to make them generic chapters for the custom campaigns, but ultimately decided against it since I'm still an amateur and didn't want to risk creating bugged objectives that ruin a campaign. I might revisit that idea in the future but it would probably be a separate mod.
WyldFaerie 2023 年 9 月 27 日 上午 3:11 
Is this mod for the custom campaigns?
Severo87  [作者] 2023 年 9 月 23 日 上午 7:12 
I finally figured out what was causing the monster names to glitch. Should be fixed now.
Ashtero 2023 年 9 月 15 日 下午 3:33 
Seems nice do far. A few small bugs:

The boss of Sericulture Shock is called **WeaverOrb.name . In the same mission there is a door with a name door_GateBars_closed.
Dandy_Lime 2023 年 9 月 10 日 上午 12:19 
Fantastic idea! Looking forward to try it!