全面战争:战锤3

全面战争:战锤3

Interesting Tomb Kings Resource Buildings
5 条留言
Pendix  [作者] 4 月 28 日 下午 1:50 
All good.
a.henkler 4 月 28 日 下午 12:05 
Ah, ok, probably this mod was responsible: Factionwide Resource Bonuses Enhanced.
I didn't know that Vanilla stats were so bad, my mistake. Guess I don't need your mod anymore then.
Pendix  [作者] 4 月 24 日 下午 9:34 
I haven't done much with this Mod in a long while, it's possible that they improved the vanilla buildings and I missed it. I'll look into it and see what needs to be done.

Thanks for bringing this to my attention.

EDIT: As far as I can tell, the vanilla (Live) Tomb Kings gold mine only generates 150 gold. Are you sure you are not using another Mod that may be changing that value? I Should note that this Mod has not been designed with SFO in mind.
a.henkler 4 月 24 日 下午 7:06 
Question: Why are the Tier 3 buildings so much worse than the tier 2 buildings? You know that they don't stack but overwrite each other, right? For example Khemri loses 550 Gold income for building tier 3 Gold mine.
BlackSoul 2024 年 5 月 13 日 上午 7:17 
I was just looking for this. Happy that I am not only one disappointed with vanilla trade buildings for TK. Your bonus values are ok. I think that vanilla trade building are less interesting than normal TK economic building and slots have high value for TK. Personally I would change extra hero rank for hero capacity as specific resources are rare and extra rank recruit in province is very conditional, you need requirement in specific province of specific unit to get bonus. Thanks for mod:)