Project Zomboid

Project Zomboid

Immersive Barricaded Start [b41 & 42]
98 条留言
JesusChristIsLord 15 小时以前 
I really love it, but like it breaks immersion when it says "day 1" Maybe more neutral like Entry 1 or Prologue 1. Since the offical gameplay and "the day when the world went silent" is only when the player decides is in the game itself.
JesusChristIsLord 15 小时以前 
How can I disable the journal entries?
Sr. Cambito Jocoso 9 月 27 日 下午 2:53 
The original "wait my ass" mod isnt working as well now a days, and this one feels a bit OP. Champy, can you make a plugin called 'prepper' or something that adds the extra items you give to the default version, and make the default version just the barricades?
Korhal 9 月 26 日 下午 12:52 
I am not sure why, but sometimes the mod works and sometimes, I start in a basically normal house. Cannot really say, what thats the case. Worked everytime in b41, yet b42 seems to "bug it out" for some reason.
Dr Nilsson 🖖 8 月 2 日 下午 2:44 
I Agree @Killer Tamashi. That option would be nice.
Killer Tamashi 8 月 2 日 下午 2:03 
An option to disable loot would be nice, spawning with over 600+ units of food just because i have my settings high is uh.. a lot.
ObviouslyJK 7 月 18 日 下午 1:41 
@S. Erdem that's not how barricading yourself into a place works. The mod is fine as is.
Dr Nilsson 🖖 6 月 4 日 下午 5:09 
This one is my favorite mod. If you ever plans to expand it, then maybe add an basement to building you are spawning inside. If it's even possible. :)
S. Erdem 2 月 26 日 下午 12:35 
most of times all the doors starts barricaded. you should add a code that leaves one door not barricaded.
Kyrox 2 月 15 日 上午 2:14 
I love this mod, you did an excellent job. I only have one piece of feedback, and honestly it's not really even your mod. I have noticed that when you run a mod like "barricades hurt zombies", the spawned in barricades don't adhere to the logic. You have to take everything down and re-barricade them for the game to consider the barricades "your own" so to speak.

An option to just spawn with two boxes of nails and a bunch of planks would be super cool. That way we could just barricade the area ourselves as we see fit. Or take the items and barricade a different area.
drshahramanvariazar 2 月 12 日 上午 6:55 
yeah
AfroRobot 2 月 5 日 下午 12:38 
+ for adding options to disable spawning with loot.
drshahramanvariazar 2 月 2 日 上午 11:08 
man you need do something item version of object dont spawn
Kaoeutsu 2 月 1 日 下午 8:53 
would be really cool if there was an option to disable spawning with loot
hurRdurR 1 月 22 日 上午 6:24 
I like this mod a lot.

I'd love it tho if you it had the option to disable spawning with food (as the diary says, you're running low...). Instead just have lots of empty cans if you must xD
Ashadar Re'souley 1 月 14 日 上午 9:57 
@Darthsawyer using a sledgehammer to brake down the wall and connecting it to the rest of the house is also a option
Darthsawyer 1 月 13 日 下午 7:42 
Minor issue, if your starting house has a basement attached to the outside of the house, the door will be barricaded from the inside rendering it inaccessible unless you break down the door
Ashadar Re'souley 1 月 13 日 下午 12:20 
nothing, it only effects the building you start the save in so nothing happens if you respawn
Richy 1 月 12 日 上午 7:02 
what happens if you respawn?
Blake_Mchalian 1 月 11 日 下午 3:39 
it would be nice if you can customize the removal of the loot bags in case you don't want it, or vice versa, just for the customization :)
CrazyyFred 1 月 7 日 下午 4:59 
if you combine this mod with the party system mod you get an instant barricade and resource dump were ever you want.
1stSGT blackburn 1 月 2 日 下午 6:46 
can you make it where its a survivor house? and or make that a seperate mod its self.
BLACKHAWKS AND GOALS 2024 年 12 月 30 日 下午 6:18 
Is it normal behavior to just have zombies constantly B line in hordes to my house within the 1st day, I've never had this issue when I setup in a house myself.
Viper 2024 年 12 月 29 日 下午 5:29 
@Klaarturo i'm curious, how are you spawning in Louisville in a large building and triggering this mod at all? what mod are you using that gives you an *actual* spawn in Louisville (as opposed to an instant-teleport spawn like Choose Spawn or Random Spawn mods work)?
TheGrimReapersScythe 2024 年 12 月 28 日 下午 12:54 
This makes CDDA way more interesting and getting out of the burning house is hard!
Klaarturo 2024 年 12 月 27 日 上午 7:10 
@Champy

Oh, okey! Thanks!
Champy  [作者] 2024 年 12 月 27 日 上午 6:47 
@Klaarturo If the building is too big it will barricade the rooms of the same floor in a 7 tile radius around the player's spawn square
Klaarturo 2024 年 12 月 27 日 上午 6:40 
I have one doubt. I can't test the game right now. If I appear in the house of a multi-storey building in Louisville, are there only barricades in the house itself or are they spread throughout the building?
Klaarturo 2024 年 12 月 26 日 上午 7:04 
@Champy

THANK YOU! :D
Champy  [作者] 2024 年 12 月 26 日 上午 6:57 
@Klaarturo @El Chapo fr76 Updated for b42 !
Viper 2024 年 12 月 25 日 下午 3:40 
this mod is great and does exactly what it says.

for anyone wondering, no, it doesn't work with Pillow's True Random Spawn or Choose Your Own Spawn! as those both rely on a teleport after initial spawn. man it would be epic if it did work with those though.
H 2024 年 12 月 25 日 上午 7:01 
UPTACDE PLS
Klaarturo 2024 年 12 月 19 日 上午 7:43 
Hopefully this mod will be updated for Build 42, it is one of my favorite mods. Please, when possible, I would love you to update it :)
MisterBoykisser:3 2024 年 12 月 15 日 下午 1:14 
I just start in a house with zombies and dead because everything was blocked 10/10 XD
Ashadar Re'souley 2024 年 11 月 15 日 上午 9:22 
@Gr0gnak wait so it does brake or do something weird then? I would’ve thought it would just do nothing since you’re not starting in a building
CrazeFury69 2024 年 11 月 14 日 下午 2:04 
@ashadar if you just use the trait version of the mod and dont take it while doing monkeys scenario youll be fine
Ashadar Re'souley 2024 年 11 月 11 日 上午 10:35 
if i'm using the mod Monkey's Start Scenario will this mod brake in some way or do something weird when if i spawn outside or will it just not do anything and there wont be any issues using both mods at the same time?
SpacePugman 2024 年 8 月 10 日 下午 12:07 
thanks homie
TwoBeeSan 2024 年 6 月 22 日 下午 4:23 
I love this option. Thank you
aeroripper 2024 年 4 月 25 日 下午 3:45 
Just wanted to post that this mod is great. I sorta feel like the vanilla game should really start like this since it's pretty realistic.
Hellen Highwater 2024 年 4 月 17 日 下午 5:43 
Can confirm it doesn't like MP
LUX 2024 年 3 月 12 日 下午 2:09 
i think its incompatible with superb survivors. I get errors when enabled and loose my mouse cursor. however when i disable superb it work like magic.
Sol 2024 年 1 月 31 日 下午 10:53 
@TheoCHill95 @Champy

That is something I've noticed. I'm not sure what it is. I've had a dedicated server running for about 30ish hours. We only have three players, none of us have died for a long time, but the Immersive Barricade Start line item keeps pinging the server. It just pops up again, then again. Not a ton, but it is the only line item that repeats this much. I don't know if that has any negative impacts in the long haul or what, but I'm curious as to why. It happens independent of player death.
ShivKnight 2024 年 1 月 31 日 下午 3:57 
Has anyone found a work around or fix for the disappearing food on the ground and barricades falling off when logging back in?
BreadTeleportingFiend 2023 年 12 月 24 日 上午 2:11 
watch out for small british children ready to ruin it though
H 2023 年 12 月 23 日 下午 4:51 
epci
Gebirgsjäger 2023 年 12 月 22 日 下午 12:51 
https://prnt.sc/33d2jFNK2mYy

This doesnt look good?
chewchew1984 2023 年 12 月 21 日 下午 12:06 
amazing mod, it makes more sense than the normal spawn and it makes the game more immersive
Shà 2023 年 12 月 15 日 下午 1:53 
I enjoy this mod very much ! Can't start a world without it now ! But sometimes i'm a little too confortable in my barricaded house that i don't want to go outside and greet my new neighbors !
R o c k y J e t 2023 年 12 月 6 日 下午 8:35 
Baske0, if you would have seen the pictures on top like your suppose to, you would have seen that its activated as a trait called Barricaded............dont be lazy