Space Engineers

Space Engineers

Laser Emitter (Reflectable!)
29 条留言
The Erubian Warlord 2024 年 7 月 22 日 上午 8:36 
is this not compatible with weaponcore due to them force deleting non WC blocks or is there an actual issue with WC weapons not taking the shut down command?
SniffSniff125 2024 年 7 月 9 日 上午 10:58 
is it possible to add an option to scale the laser to make it bigger? im trying to create something like the quarantine enforcement platform from subnautica, but the other laser mods either have a very short firing time or they are too heavy, for example, 2cm is over 200Mb

thanks in advance!
CynicDragon 2024 年 2 月 23 日 下午 3:26 
Power requirement?
kinngrimm 2023 年 10 月 19 日 上午 4:26 
cheers :)
Nerd e1  [作者] 2023 年 10 月 18 日 上午 8:10 
Fixed.
kinngrimm 2023 年 10 月 18 日 上午 3:45 
the dependency to Vanilla+Framework seems not acceessible to me
Squidtank 2023 年 10 月 6 日 下午 7:02 
Possible and done, I hooked it up to the old DX11 Phaser model, fixed the animations and it works great. Can't post it since its not my model, but I am sure someone else can fire one up. I did notice it goes right through the ever popular defense shields mod, but I imagine that would be some doings to make them compatible. Especially since they discontinued vanilla support! Anyway, looks great, will have fun with it thanks!
VS-lockon 2023 年 9 月 19 日 下午 3:11 
okay but dose this work with weapon core if not then sad face no laser walls for me
Nerd e1  [作者] 2023 年 9 月 18 日 上午 12:15 
@Squidtank hand weapons are very possible, idk if I'll make the mod that does it but the functionality is already there.

@Patrick model is just the vanilla autocannon, the screenshot is just all the different colors as I am still learning blender. It turns blocks off purely in order for hits to be detectable by script/event controller, and its potential for abuse is limited by the fact that you need practically a head on collision for the laser to not reflect.
TigersFangs 2023 年 9 月 17 日 下午 10:45 
This is incredibly awesome! I really like the look of your framework too. Excited to mess around with this.
Patrick 2023 年 9 月 17 日 下午 2:22 
Is this only small grid? Is the screenshot with the autocannon showing the emitters, i.e., the emitters look like SG autocannon, or is it just showing color possibilities? Can you post a picture of the actual emitter blocks?

Also, why does it turn blocks off? That's a weird mechanic and has high potential for abuse.
joe_frearson 2023 年 9 月 17 日 上午 3:51 
I've always set up timers on my ships for certain functions such as turning all weapons on every 10 seconds or so mainly against admin griefing in the past. Seems that idea would come in handy here.
Squidtank 2023 年 9 月 16 日 上午 7:31 
Those lasers look fantastic in game, great job! Any chance you can get this to work with character hand weapons, so we could have some proper laser/phaser type weapons?
Hikari 2023 年 9 月 16 日 上午 3:34 
This looks actually amazing.
Daniel_Nero_Drake 2023 年 9 月 15 日 下午 7:49 
LOVE THIS XD
Nerd e1  [作者] 2023 年 9 月 15 日 下午 5:58 
It might work with WC unsupported mode, I wouldn't recommend it though and haven't tested it's behavior with WC at all. Pretty much it being in the same world with WC is entirely unsupported behavior as WC overwrites a ton of vanilla code which the Vanilla+ Framework relies on.

@Blank I won't have this one deal damage as it is meant more as a laser pointer/designator, however you can just modify the mod to deal damage, just change the vanilla damage values (in Ammos.sbc) to a nonzero quantity.
- Blank - 2023 年 9 月 15 日 上午 11:00 
Hey I was wondering if its possible to have this work with weapon core in the game for other mods but that this mod will "ignore" the weaponcore?? just asking because if it could work then i and other could use weapons mods with this grid.. and also.. does this mod have the ability to do dmg when hitting the laser? so its possible to have a defense grid of some sorts??
code 2023 年 9 月 15 日 上午 9:23 
Honestly, I'm most interested in this mod as a guide for mining so I can point it where I want and then mine in a straight line. Sadly, my server does run WC.
Vargali 2023 年 9 月 15 日 上午 6:41 
might not need to worry about WC if the emitters are designated as a sensor.. and have it capable of triggering things if beam gets broken/interrupted... just my frame of thought.. not even sure if this is possible...
Pufferfish 120 2023 年 9 月 15 日 上午 1:39 
:-(
Nerd e1  [作者] 2023 年 9 月 14 日 下午 10:21 
@SoulDragonWithFlow I don't think WC can handle beam reflects, so no.
Nerd e1  [作者] 2023 年 9 月 14 日 下午 8:04 
is the beam being reflected off of the block? If so then yes the block would not be turned off. Fixed the assembler issue, someone forgot to save a file... oops
SoulDragonWithFlow 2023 年 9 月 14 日 下午 8:01 
WeaponCore compatible version, please. :)
Sensational Being 2023 年 9 月 14 日 下午 7:21 
Interesting idea for a mod. I tested in creative and I do not see the emitter colors in the assembler, blocks are not turning off when struck by the beam, and I type emitter in the G menu and it shows up, but it's not listed any where otherwise. Maybe list it under block weapons?

I'm not understanding how you expect the laser to interact with the event controller as a detection system. I'd like to.

If you add "block" to your mod listing it might help discoverability.
Nerd e1  [作者] 2023 年 9 月 14 日 上午 9:16 
Maybe... vanilla lacks a fixed gatling weapon and I cannot model (yet).
wingmaster 2023 年 9 月 14 日 上午 9:08 
that is very cool but will there be a large grid mount in the future for convenience sake?
Nerd e1  [作者] 2023 年 9 月 14 日 上午 9:07 
@wingmaster somewhat, they act either as sensors as event controllers can detect a block on/off, so if you reflect it at a block and check if its off you can see if the lasers being blocked
50 COW 2023 年 9 月 12 日 下午 3:46 
Cool!
wingmaster 2023 年 9 月 12 日 上午 5:19 
so no damage but acts as an EMP security grid?