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It may be the case that other characters may've been also affected by this. If not I'd generally be focusing on mods that alter Skaven by providing new legendary Heroes/Lords since you need to alter name entries if you want to give characters unique names.
Random chance can cause characters like "The Advisor Feuerbach" for the empire to be generated with generic heroes, although rare it can happen for any faction able to recruit Advisor.
This addon does not alter name generation
Tranformation could be probably done as ancillary/item providing ability to transform (quest item or unique levelup item)
This way you can use script to invalidate the quest which can be done from MCT. (Possibly)
Also I dont believe skills can be enabled/disabled with MCT, however since this is one of the first mods I've made transformation was done kinda sloppy. You could possibly. What I wanted to do was rework where there would be one mod, with skill invalidating one another. Either you get demon summon or White raven summon but I sadly never got to it :(
If you have ideas they're certainly welcome, I am looking for passing down the torch and thats the reason why I would like for both of my babies to be adopted together :D
I was thinking about locking it behind skill at maybe level 50. This guy is doomstack as he is even before I touched him because having maxed out magic at level 2 when you start game is strong on its own.
Another Idea I was thinking about would be to lock transformation as quest reward ancillary (like unique stuff for lords) and recycling Archeon standoff against sarthorael. This is something I may do one day but I am not capable of doing it yet.
So far we have 1:1 to nerf and not to nerf. I am gonna leave it as it is for now and maybe later start doing some adjustments
But on another note I have seen the results of GLF battle mage first hand and for me at least it means he can not act after transforming until he casts a targeted skill. So I am currently look for a suitable option to try and add to his skills myself on the skill bar not the spell bar. Something that won't help him a ton but is always ready to make his other form usable within seconds of using it. I also tried adding a man cost to his transform and increasing the cooldown but this blew up in my face for some reason. In shorter words I can be sure I can keep using the mod anyhow in it's current state since it makes my game so darn easy no matter who I am playing. It's my intent to keep using it though since it is very fun. Thank you for mod.
Monster or Orger or dragon or giant.
Thank s you are the best
Addvisor can fly on his pegasus, same for sarthorael, he can fly too. In both cases can also use spells while flying. Multiple mods are needed for users to have a choice if they want/dont want demon. Also to respect prop_joe author rights I will only make my addon separate from original addvisor, I will not merge them into 1.
And that you only need one mod and not 4 mod s
with best wishes Feldwebel Steiner
Those of you that play with this mod I would like to ask you guys, would you like to have that transformation spell nerfed by just locking it behind a skill at maybe level 30-40 or have that + nerf the stats? On one hand Sarthorael is a steamroller and really strong fighter, on the other hand dies to 2 missile units focusing him down. I would like to see your thoughts
fixed the error but other things don't work now
Thank you very much for your quick help
With best wishes, Sergeant Steiner
with best regards Feldwebel Steiner
Haven't tested without mods tho
I will doublecheck this file real quick :)