全面战争:战锤3

全面战争:战锤3

Addvisor - 7 New Lores of Magic addon (Sarthorael edition)
66 条留言
iDon'tSpeakRussian!  [作者] 8 月 13 日 上午 2:17 
If I may give you a hint, try disabling SCM Legendary Characters and see if you still have same problem. I do recall there used to be some oddities, like Aurelion (Elf mage hero) adopted last name randomly generated from player's culture. (Example Aurelion Fauerbach)

It may be the case that other characters may've been also affected by this. If not I'd generally be focusing on mods that alter Skaven by providing new legendary Heroes/Lords since you need to alter name entries if you want to give characters unique names.
iDon'tSpeakRussian!  [作者] 8 月 13 日 上午 12:47 
If you use fat modlists (100+) I'd recommend at least downloading RPFM tool, opening mod files in it may give you idea what's contained in the mod and what it alters, even though you may not at first understand how it works, if you'd see "names_tables" in the mod .packfile it'd give you an idea that said mod can be what you're looking for. In many cases naming structure in game/mod files are pretty intuitive even for someone looking at it first time.
iDon'tSpeakRussian!  [作者] 8 月 12 日 下午 11:45 
Base mod alters name generator for wizard/mage hero type generic heroes to allow "the Advisor" as first name.

Random chance can cause characters like "The Advisor Feuerbach" for the empire to be generated with generic heroes, although rare it can happen for any faction able to recruit Advisor.

This addon does not alter name generation
Heisenburger 7 月 30 日 下午 5:07 
is it meant to rename legendary lords? i started a sniktch campaign and after a bit it renamed him to urkathal snikch, that normal
Henry Wei 7 月 18 日 下午 9:06 
Is it working?
freverdy 3 月 26 日 下午 1:06 
needs an update, please
Zetsuji 2 月 24 日 上午 9:06 
Works in my game!
iDon'tSpeakRussian!  [作者] 1 月 3 日 上午 4:24 
Joy of modding. Everything is kinda possible but many times you just have to think outside of the box :D
iDon'tSpeakRussian!  [作者] 1 月 3 日 上午 4:23 
Please dont mind the wording I am typing this on the phone and I dont see anything but last few lines of text :D

Tranformation could be probably done as ancillary/item providing ability to transform (quest item or unique levelup item)
This way you can use script to invalidate the quest which can be done from MCT. (Possibly)
iDon'tSpeakRussian!  [作者] 1 月 3 日 上午 4:20 
Let me tell you MCT is not something I would call easy to learn :D
Also I dont believe skills can be enabled/disabled with MCT, however since this is one of the first mods I've made transformation was done kinda sloppy. You could possibly. What I wanted to do was rework where there would be one mod, with skill invalidating one another. Either you get demon summon or White raven summon but I sadly never got to it :(

If you have ideas they're certainly welcome, I am looking for passing down the torch and thats the reason why I would like for both of my babies to be adopted together :D
Cebi 1 月 3 日 上午 4:13 
Might be something to look into if i have the motivation as a first step into warhammer modding, maybe learning how to do it via MCT where you can enable and disable what skills they have, not sure if that is possible tho.
iDon'tSpeakRussian!  [作者] 1 月 3 日 上午 4:05 
I would be ok with that under the condition that both demon and non-demon versions will be fixed/reuploaded :)
Cebi 1 月 2 日 下午 3:12 
So would it be ok for someone to make a re-upload to fix the mod or even add to it? :lunar2019grinningpig:
iDon'tSpeakRussian!  [作者] 2024 年 12 月 30 日 下午 2:44 
Negative. I even sold my PC. I've hard retired :D
Deli Paşa 2024 年 12 月 29 日 上午 10:05 
Hey, i know you dropped modding, but i wanted to try my chance anyway. After latest update of the main mod, this add on started to cause CTDs. Is there any possibility to update the mod?
iDon'tSpeakRussian!  [作者] 2024 年 10 月 31 日 上午 6:24 
Non-sar / sar should be interchangable but I havent tried :D cataclysm spells Can be found in other mods. Freya's incarnate traits+ trait manager is one way, Item Fusion mod providers gold tier arcane items that give +1 cata spell use. (Cataclysm of %NameOfLore%) Or play gelt :D my man this hero+Sarthorael is already 1man doomstack :D
AM 2024 年 10 月 23 日 上午 12:33 
all thats left is to give him cataclsym spells
Starfoth The Burgundy Silk Rug 2024 年 10 月 13 日 下午 7:38 
Can I upgrade from the non-Sor version to this one?
ZeButcher888 2024 年 9 月 20 日 上午 8:21 
wooot.. it fixes the original? i've been looking at the original mod every few days to see if it was updated lol
Fanngo McCree 2024 年 9 月 13 日 上午 5:44 
Thank you for making this actually fix the original!
FeldwebelSteiner 2024 年 8 月 21 日 下午 3:40 
thanks ...you are the best :steamhappy:
iDon'tSpeakRussian!  [作者] 2024 年 8 月 21 日 上午 12:31 
Update for 5.2
[*] Updated AI army generation to prevent CTD of main mod itself
iDon'tSpeakRussian!  [作者] 2024 年 2 月 16 日 下午 12:52 
Issue is that Sarthorael is not in Battlemage, I would have to make new animation set for him and then transformation wouldn't CTD the game. This is one of the reason why "No Sarthorael" version exists :)

I was thinking about locking it behind skill at maybe level 50. This guy is doomstack as he is even before I touched him because having maxed out magic at level 2 when you start game is strong on its own.

Another Idea I was thinking about would be to lock transformation as quest reward ancillary (like unique stuff for lords) and recycling Archeon standoff against sarthorael. This is something I may do one day but I am not capable of doing it yet.

So far we have 1:1 to nerf and not to nerf. I am gonna leave it as it is for now and maybe later start doing some adjustments
OpenBook 2024 年 2 月 16 日 下午 12:47 
I vote nerf, not to complicate life for you.

But on another note I have seen the results of GLF battle mage first hand and for me at least it means he can not act after transforming until he casts a targeted skill. So I am currently look for a suitable option to try and add to his skills myself on the skill bar not the spell bar. Something that won't help him a ton but is always ready to make his other form usable within seconds of using it. I also tried adding a man cost to his transform and increasing the cooldown but this blew up in my face for some reason. In shorter words I can be sure I can keep using the mod anyhow in it's current state since it makes my game so darn easy no matter who I am playing. It's my intent to keep using it though since it is very fun. Thank you for mod.
Uí-ÍmairChief 2024 年 2 月 12 日 下午 9:47 
I say, no nerf! :sans:
FeldwebelSteiner 2024 年 1 月 27 日 上午 9:14 
Then please awaken the undead like.

Monster or Orger or dragon or giant.


Thank s you are the best :steamhappy:
iDon'tSpeakRussian!  [作者] 2024 年 1 月 27 日 上午 8:52 
Ehh... Mr Steiner I believe language barrier makes me a bit confused now :D
Addvisor can fly on his pegasus, same for sarthorael, he can fly too. In both cases can also use spells while flying. Multiple mods are needed for users to have a choice if they want/dont want demon. Also to respect prop_joe author rights I will only make my addon separate from original addvisor, I will not merge them into 1.
FeldwebelSteiner 2024 年 1 月 27 日 上午 8:45 
He should be able to fly and all the spells that are in total, gives and awaken dead again
And that you only need one mod and not 4 mod s

with best wishes Feldwebel Steiner :steamhappy:
iDon'tSpeakRussian!  [作者] 2024 年 1 月 27 日 上午 5:15 
Ladies and Gentlemen, back when I made this mod I could barely understand what I am doing and I plan to revisit this, with some polish :)
Those of you that play with this mod I would like to ask you guys, would you like to have that transformation spell nerfed by just locking it behind a skill at maybe level 30-40 or have that + nerf the stats? On one hand Sarthorael is a steamroller and really strong fighter, on the other hand dies to 2 missile units focusing him down. I would like to see your thoughts
FeldwebelSteiner 2024 年 1 月 23 日 上午 9:09 
ok you are the best ......the update from Warhammer

fixed the error but other things don't work now

Thank you very much for your quick help

With best wishes, Sergeant Steiner :steamhappy:
iDon'tSpeakRussian!  [作者] 2024 年 1 月 23 日 上午 1:49 
I played with this yesterday and it worked fine :D
iDon'tSpeakRussian!  [作者] 2024 年 1 月 23 日 上午 1:10 
What are you talking about? :D
FeldwebelSteiner 2024 年 1 月 22 日 下午 5:50 
no control of Addvisor ----- bug ???!!!!! please update

with best regards Feldwebel Steiner :steamhappy:
iDon'tSpeakRussian!  [作者] 2024 年 1 月 17 日 上午 2:42 
Tweaked Skaven a bit, they ended up having 7 spells instead of 6, removed that one extra eshin spell to keep it nice and tidy in 1 spellbar :]
iDon'tSpeakRussian!  [作者] 2024 年 1 月 16 日 上午 3:48 
Should be fixed now, god I think I am getting old 😀
iDon'tSpeakRussian!  [作者] 2024 年 1 月 16 日 上午 2:41 
thx for letting me know, I am gonna check what's wrong :)
Bishamonten 2024 年 1 月 16 日 上午 2:35 
Just airdropped some XP on my Advisor through console. Selected Lore of Ghrond lvl 15, no abilities granted.
iDon'tSpeakRussian!  [作者] 2024 年 1 月 16 日 上午 2:15 
I did notice diferent UI icons for whatever reason but they should still work, or they don't? If nah don't worry should be easy to hotfix
Bishamonten 2024 年 1 月 16 日 上午 2:14 
I think he problem is with Lore of Ghrond, Lore of High Elves, Lore of Ruin and Lore of Vampires. Their lvl 15 versions have different icons than the lvl 1 versions. Also they don't show which spells you will unlock upon selecting it, unlike their lvl 1 versions (or lvl 15 versions of other Lores). Lore of Tzeentch. etc seems to be working fine.
Haven't tested without mods tho
iDon'tSpeakRussian!  [作者] 2024 年 1 月 15 日 上午 8:34 
I have re-updated the mod just in case something wierd happened during the upload, can you check now?
iDon'tSpeakRussian!  [作者] 2024 年 1 月 15 日 上午 8:32 
I suppose you made sure this is loaded before (above) original addvisor?
I will doublecheck this file real quick :)
Hieronim Zabijak 2024 年 1 月 15 日 上午 8:22 
New lores of magic dont add spells. I chose lore of life at level 1 and at 15 level lore of vampire, lore of vampire doesnt add spells.
iDon'tSpeakRussian!  [作者] 2024 年 1 月 14 日 上午 5:40 
Minor hotfix here, yesterday I did upload the old file accidentally without all the spells, it should all be Gucci now :)
Alternus[pl] 2024 年 1 月 13 日 下午 11:28 
Thank you so much :D
iDon'tSpeakRussian!  [作者] 2024 年 1 月 13 日 下午 3:28 
[Another Update] Added 4 new Lores of Magic for you guys to enjoy :)
iDon'tSpeakRussian!  [作者] 2024 年 1 月 13 日 下午 1:41 
[Update] Fixed some mess with Tzeench 1/6 spells, the projectile one was missing :)
bnw82002 2023 年 12 月 26 日 上午 5:06 
No problem! Happy holidays.
iDon'tSpeakRussian!  [作者] 2023 年 12 月 25 日 上午 11:04 
Could be fcked up by one of the updates for that same issue for all tzeench characters. Thx for pointing it out I will check whats wrong after holidays ;)
bnw82002 2023 年 12 月 25 日 上午 10:08 
Does anyone else have the issue where blue flame of tzeentch is not working when selected?
iDon'tSpeakRussian!  [作者] 2023 年 10 月 29 日 上午 4:05 
Some reflections after spending unhealthy amount of time playing with this, Sarthorael is a powerhouse, almost one man doomstack :D so I made alternative mod, same new spells and stuff, just no demonhood, I got too used to wrecking 3 full stacks of skaven with this guy :D