Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Empire Secessionists (6.3)
163 kommentarer
Sdougish For 13 timer siden 
sorry had work spent a bit testing different mods, and weirdly enough on a new save with all the same mods it worked, I think its clashing with another notification that supposed to populate at the same time about to start a new game without out that one mod again so even when playing with both they will work if I hold off on that notification till next turn, ill just play without that one as this one is way more fun, thanks for the quick reply
Rhox  [ophavsmand] 8. okt. kl. 23:19 
Test with min mod
Sdougish 8. okt. kl. 21:29 
Had an issue today where when I take the last rebel city, instead of getting the prompt to either kill, recruit, banish, or imprison, my game just freezes and shuts down, anyone else having this issue? thank you.
CaptainKampfkeks 31. juli kl. 16:16 
Wrong SCM mod.
Balthasar23th 21. juni kl. 4:03 
Thank you, I've done it. If you want, you can mention them on your site.
Rhox  [ophavsmand] 9. juni kl. 16:47 
Feel free to make a submod
Balthasar23th 9. juni kl. 14:26 
Hello Team SCM, thank you for this wonderful mod. I would like to make a German translation and hereby ask for your permission to upload the mod.
bain.yelton 18. maj kl. 20:11 
Love this mod
Rhox  [ophavsmand] 18. feb. kl. 15:49 
None of my issue
Wyrda 18. feb. kl. 15:25 
I had a late game crisis spawn as the secessionists being corrupted by Slaanesh. Does this overwrite the vanilla crises? I had it on ultimate crisis mode with Vamps, Orks and TKs rising becoming a crisis and it would suck to lose on the campaign difficultly. Thanks!
Rhox  [ophavsmand] 16. feb. kl. 4:42 
Omikami// Works fine here, likely to be your other mods, OS, corrupted file or mod, or things like that
Omikami 15. feb. kl. 8:47 
I try everything, as far as I know. Reload, verify , force reload, etc etc etc it still won't work.
Dragon32 11. feb. kl. 7:16 
@Omikami
That's indicative of a script break
https://tw-modding.com/index.php/Troubleshooting
Omikami 10. feb. kl. 19:58 
Ummm when I activate IEE and this mod, This mod just don't work. How do I fix it?

I mean it show the character in selection screen and all, but when I play as Karl, Reinhardt just disappear. Replace with generic lord.
bain.yelton 10. feb. kl. 18:00 
I really love the depth and detail this this adds, well done.
RafaleMace 18. jan. kl. 16:37 
Quick question. Are the Handgunners dependent on something? I defeated them and recruited them directly, and I can't find them as RoR.
Bullwark 17. dec. 2024 kl. 19:22 
For some reason, the legendary lord texture is replaced with a orc shaman
Fonzo 10. dec. 2024 kl. 1:28 
Yeah, just checked in campaign, as I should have done to begin with. Used console commands to level him to level 8 without spending skill points, put him on his horse, and as expected, no talents or skills, and his name shows up as expected. Just faulty testing with quick battles on my part, my bad, but thank you.
Rhox  [ophavsmand] 10. dec. 2024 kl. 1:06 
Yea just checked and it's due to missing a line in custom battle DB, won't affect the campaign
Fonzo 10. dec. 2024 kl. 0:57 
Yeah, though so, but unfortuantely didn't have a save file to test. Thanks!
Rhox  [ophavsmand] 10. dec. 2024 kl. 0:54 
Automatically gets all his abilities for free could affect though
Rhox  [ophavsmand] 10. dec. 2024 kl. 0:53 
That won't affect the campaign, as they work differently
Fonzo 10. dec. 2024 kl. 0:48 
The firing effects for the Mackensen's Marauders seems to works perfectly now, thank you!

When I was just quickly testing this in a skirmish battle, I noticed that Hans Frankenwurters name becomes blank when you put him on his horse, Wulcan. Only tested in a skirmish battle, not in campaign, so don't know if it happens there as well, and again, it's not a big deal, just though I would mention it just in case.

In addition (this is probably just a quick battle problem and not worth caring about at all, just happened to notice), his abilities and items becomes unselectable when you select the horse, but when you enter the battle with him on the horse, he automatically gets all his abilities for free.
Rhox  [ophavsmand] 9. dec. 2024 kl. 18:10 
Yes it was missing it. I'll add it
Rhox  [ophavsmand] 9. dec. 2024 kl. 17:56 
That would be the TOD update thing and if that's true, that would mean I forgot to update it
Fonzo 9. dec. 2024 kl. 16:42 
For some reason it seems like the firing effects (flash/smoke) for the Mackensen's Marauders (Handgunners) unit has stopped working. I'm sure it used to work before, so don't know what happened since I last played, but probably something CA did in an update.
It's a very minor issue that most people won't notice, and I've made a quick temporary "fix" to use in my own playthrough anyway, so definately not a big deal, just though I would mention it in case someone cares.
Noir 4. dec. 2024 kl. 4:25 
what happens if i play as nuln?
Rhox  [ophavsmand] 25. nov. 2024 kl. 17:59 
RoR. If you already recruited them, you'll see them in the RoR panel once you disbanded them
Chicorito94 25. nov. 2024 kl. 16:08 
Playing as the secessionists, how exactly do I recruit the marauder handgunners unit? I only saw the unique halberdiers available from the landmark in Ubersreik but not the handgunners. Could it be because I'm using other landmark mods + the OVN Lost World that accidentally remove the unit from being recruit-able?
Rhox  [ophavsmand] 13. nov. 2024 kl. 19:00 
That's Marienburg, and summoned units are not Secessionist, and check MCT.
Astraeos 13. nov. 2024 kl. 18:10 
Does this mod make a rebel army spawn that sieges altdorf regardless of what public order actually was?

I defeated the Secessionists, banished them, and several turns later an almost full, extremely high tier and fully experienced army spawned and sieged Altdorf, and I'm just trying to track down which mod is making this happen so I can delete that mod from my playlist.
Seth 31. okt. 2024 kl. 8:27 
Uptate please ( Uptate game today )
Rhox  [ophavsmand] 10. aug. 2024 kl. 9:24 
That's what happens when DB guy copies entries and doesn't change unique id, yeah I'll change this mod's ones
Sabury 10. aug. 2024 kl. 9:14 
Oh yeah man, I changed the unicue id and it helped. It conflicts with the SCM Marienburg mod (5.1)
Rhox  [ophavsmand] 10. aug. 2024 kl. 9:02 
Please read comments
Rhox  [ophavsmand] 10. aug. 2024 kl. 6:53 
No I can use it without a problem. It's your other mods that is likely using same special ability id for some reason
Sabury 10. aug. 2024 kl. 1:52 
Hi @Rhox! The abilities: Gray Mountain's Aegis and Helmgart's Brand no longer work in combat with the new patch.
LazyDonkey 8. aug. 2024 kl. 15:02 
Does Hans have a upkeep reduction while garrisoning forts skill? I think that would be nice
zyni 28. juni 2024 kl. 11:02 
possible to get a 5.0.5 version of this mod? Till another mod updates to 5.1. i wanted to play with 5.0.5 but with this mod active the game won't start up. Or is there some line in a file i can change myself?
Dragon32 24. juni 2024 kl. 10:47 
@HolyMolyOllyPoly
Check RPFM's settings, it should be checking for Schema updates on program start.
HolyMolyOllyPolly 23. juni 2024 kl. 5:06 
Ok, I have literally no clue what I'm doing, I am not a mod author. Maybe you could give me step-by-step guide on what I have to do? What I've done so far is:

1. Download RPFM and unzip it into a folder
2. Opened it, set up TWW3 game folder and Assembly Kit folder in settings (C:/Program Files (x86)/Steam/steamapps/common/Total War WARHAMMER III and /common/Total War WARHAMMER III/assembly_kit)
3. Clicked on Special stuff > Warhammer 3 > generate dependencies cache and waited for it to finish
4. Opened the pack file in C:\Program Files (x86)\Steam\steamapps\workshop\content\1142710\3030410786
5. Navigated to db > unit_sets_to_unit_junctions_tables
6. Get an error message when I click either 'hkrul_emp_sec' or 'hkrul_mack' that says "missing or invalid extra data provided: "schema""

Wat do?
Gleen Cross 23. juni 2024 kl. 5:03 
You people are very talented
Rhox  [ophavsmand] 23. juni 2024 kl. 4:25 
Yeah checked again MD 63 to 68 before and after picking the skill
Rhox  [ophavsmand] 23. juni 2024 kl. 4:17 
Check unit_set with your RPFM, If it's Steam malfunctioning problem, I don't want to be part of it
HolyMolyOllyPolly 23. juni 2024 kl. 4:10 
I've tried deleting the mod and then re-subscribing to it but that didn't work, either.
HolyMolyOllyPolly 23. juni 2024 kl. 4:05 
Idk what any of that is. Are you talking about something that's accessed through whatever program you make mods in? I have no experience with that.
Rhox  [ophavsmand] 23. juni 2024 kl. 3:55 
In case of Hnadgunner RoRs, that is CA bug, check what unit_sets are getting affected for wh2_dlc11_effect_force_stat_missile_damage_emp_free_company_crossbowmen_handgunners_pistoliers_outriders_rank7
Rhox  [ophavsmand] 23. juni 2024 kl. 3:21 
I just checked and it's working. Check your unit set to unit records junction, if they're not in, you're using older mod
HolyMolyOllyPolly 23. juni 2024 kl. 2:53 
That's totally fair. So I started a new campaign as Mackensen with only this mod, Mixer, and the mod configuration tool enabled and it still wasn't working.
Rhox  [ophavsmand] 23. juni 2024 kl. 1:26 
Whatever is the case, I'm very unlikely to test when someone doesn't confirm with minimum mods