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Here is version 2 (BETA) if anyone would like to test it out :)
P.S This mod is crucial for my "ModPack" so... thanks a lot 😊
Took me a little while, I have only tested it myself so I'm sorry if there are bugs with new version. Please let me know if there are any!!!
Currently there is a bug with life regen which I will attempt to patch soon... Just wanted to get it out for now :)
It's mostly stable right now. One issue is that making modded worms/segmented NPCs scale their length correctly with the scale parameter would require manual patching for each enemy... So not sure how to go about that! Perhaps I could open a GitHub and maybe could have some manual fix contributions :)
Just a heads up, I think I'll soon finishing a major overhaul of the mod, which will break current config settings.
Here is a sneak peek: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3358668735
(WIP)
Mod won't receive any patches until I am done with it... sorry!
This is one of the best mods on the workshop and you should be proud of it, great concept and great execution.
A perfect mod to make post-moon lord worlds less of a walk in the park while not making every enemy 50x stronger
SHOULD BE FIXED NOW. Also thank you for the report!!
It doesn't work as in changing the damager percentage has no effect : setting damage to 0% or 200% doesn't change NPC's actual damage, it stays the vanilla value.
I've tested for both NPC specific overrides and general NPC/bosses scaling and none work.
This was done with only 2 mods enabled, this and cheat sheet, tested in both classic and journey mode worlds.
Every other stat change works, except for damage.
Hoping this can be fixed since this is an otherwise fantastic mod.
im not sure if friend actually updated the mod on his end. sorry sorry
i really like your mod. ive been waiting for something like fargo's sizeinator to come to 1.4. my only comment/request is that projectiles can be scaled too.
thank you.